Physical Science Chapter 22 - Light and Optics

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46 Terms

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Luminous Object

an object that is producing visible light

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Illuminated Object

an object that is visible because it reflects light from an external source

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Incandescence

light produced by objects that glow as a result of high temperature

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Fluorescence

occurs when a material gives off visible light after absorbing EM energy (constant flow of EM)

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Phosphorescence

similar to fluorescence but slower - material glows for a long time after absorbing energy (only absorbs energy once)

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Chemiluminescence

chemical reactions that give off energy in the form of light

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Bioluminescence

some living things can give off light using chemiluminescence

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Ray

a model of light in which the endpoint represents the light's source and the light travels in one direction

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Transparency

a material through which light passes without scattering, transmits a clear image - Does not transmit all wavelengths of light equally (color filters)

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Translucent Material

a material through which light passes but the light is scattered and does not transmit a clear image

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Opaque Material

a material through which visible light cannot pass

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Light

light enters your eyes directly from a light source or when it is reflected from an object

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Primary Color

one of the three colors of visible light that the human eye can sense; mixed to produce other colors

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Secondary Color

a color of light that is produced when primary colors are mixed

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Additive Color

a color that is produced by combining the wavelengths of different colors

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Subtractive Color

a color that forms because of pigments absorbing some wavelengths of light that strike an object

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Pigments

substances that absorb some wavelengths of light and reflect others

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Diffuse Reflection

the reflection off a rough surface or an uneven surface that reflects light rays in all directions

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Specular Reflection

reflection that occurs when a smooth surface reflects light rays in mostly the same direction

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Incident Ray

a light ray approaching a reflective surface

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Reflected Ray

the outgoing ray

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Law of Reflection

the angle of incidence and the angle of reflection are equal and this holds true for both specular and diffuse reflections

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Plane Mirror

a flat mirror

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Virtual image

an image produced by diverging waves, formed at the point from which the diverging rays would have originated

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Real Image

an image that forms at the point where converging rays of light intersect

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Concave Mirror

a curved mirror with the reflected side on the inside of the curve

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Focal Point

the point on an optical axis at which all reflected or refracted light rays from incident rays that are parallel to the optical axis converge

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Focal Length

the distance from the focal point to the mirror's center of curvature

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Convex Mirror

a curved mirror with the reflective side in the outside of the curve - Objects in convex mirrors appear smaller than objects that they reflect, and the reflected image includes more background area

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Index of Refraction

a measure of how much a material will bend, or refract, light that enters it

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Total Internal Reflection

a phenomenon that occurs at the boundary between two media when a light ray's angle of incidence exceeds a critical value, resulting in the ray being reflected back into the first medium instead of passing into the new

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Lens

a disk of transparent material that refracts light to produce a real or virtual image

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Converging Lens

collects incoming rays of light and focuses them at a point - Used to correct farsightedness because the light that enters a far-sighted person's eyes does not converge enough, producing sharp images.

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Diverging Lens

spreads rays apart - A nearsighted person's eye converges too early, creating a blurry image.

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After-Imaging

due to the opponent-color theory, the colors red and green will move through the same pathway, and the colors yellow and blue will travel along the same path.

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Refracting Rays

slow —> fast (bends away); fast —---> slow (bends towards)

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Speed of Light

c = 𝝀f, where c = 3 x 10^8

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Energy of Light

E = hf (or hc/𝝀), where h = 6.63 x 10^-34

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Snell's Law

n1sin 𝜃 = n2sin 𝜃 - n(1) and n(2) are indexes of refraction

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How much of the EM spectrum is occupied by visible light?

2%

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Rods

take over in dim light and don’t provide color vision or acuity

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Cones

take over in bright light and provide color vision and acuity

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What are the primary colors (additive)?

Red, green, glue - generated light

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What are the secondary colors (additive)?

Cyan, magenta, yellow, and black - reflected light

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What are the primary colors (subtractive)?

Cyan, magenta, yellow - used in color printing

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What are the secondary colors (subtractive)?

Red, green, blue - produced by mixing primary subtractive colors.