Chapter 9: Theories of Social Development (Part 2)

0.0(0)
studied byStudied by 0 people
0.0(0)
full-widthCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/93

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

94 Terms

1
New cards

Q: What is the focus of the Trust vs. Mistrust stage of Erikson's psychosocial theory?

A: trust in inanimate relationships.

2
New cards

Q: What is the focus of the Autonomy vs. Shame/Doubt stage of Erikson's psychosocial theory?

A: fostering of independence.

3
New cards

Q: What is the focus of the Initiative vs. Guilt stage of Erikson's psychosocial theory?

A: healthy conscience development.

4
New cards

Q: What is the focus of the Industry vs. Inferiority stage of Erikson's psychosocial theory?

A: "can I contribute to the world?"

5
New cards

Q: What is the focus of the Identity vs. Role Confusion stage of Erikson's psychosocial theory?

A: "who am I? where do I fit in?"

6
New cards

Q: Why is Erikson’s psychosocial theory important?

A: Introduced a ton of important ideas, influenced many later theorists, and among the first to note adolescence as an important period of development.

7
New cards

Q: Which stages of Erikson’s psychosocial theory pertain to early childhood and adolescence?

A: Trust vs. Mistrust, Autonomy vs. Shame/Doubt, Initiative vs. Guilt, Industry vs. Inferiority, and Identity vs. Role Confusion.

8
New cards

Q: What did the Bobo Doll studies investigate?

A: How preschool kids imitate adult aggression after observing it.

9
New cards

Q: What did group 1 see in the Bobo Doll studies?

A: saw adult rewarded

10
New cards

Q: What did group 2 see in the Bobo Doll studies?

A: saw adult punished

11
New cards

Q: What did group 3 see in the Bobo Doll studies?

A: no consequences

12
New cards

Q: What happened when kids from groups 1 and 3 were left alone with the Bobo doll?

A: kids acted more violently

13
New cards

Q: What happened when kids from group 2 were left alone with the Bobo doll?

A: kids acted less violently

14
New cards

Q: What is vicarious reinforcement?

A: Learning from someone else being rewarded or punished.

15
New cards

Q: What happened when children were offered a prize to reproduce the observed behavior?

A: All groups acted violently, even those who hadn’t spontaneously acted violently, showing they had learned from observation.

16
New cards

Q: What was the age group studied in the experiment on gun violence in movies?

A: 8–12 year olds.

17
New cards

Q: How long did the children watch the movie in the study?

A: 20 minutes.

18
New cards

Q: What was the first group in the movie exposure study?

A: Group 1: movie contained guns

19
New cards

Q: What was the second group in the movie exposure study?

A: Group 2: movie contained no guns.

20
New cards

Q: What behaviors were measured while children played with disabled handguns?

A: Time spent holding the gun, trigger pulls (recorded via sensor), and aggressive play (coded from a random subset).

21
New cards

Q: How did kids who saw the violent movie behave with the gun?

A: They spent more time playing with the gun and pulled the trigger more often.

22
New cards

Q: What are examples of quotes from kids in the gun group?

A: "I told you don't mess with me b----!" and "are you dumb as f---?"

23
New cards

Q: What are examples of quotes from kids in the no-guns group?

A: "uh-uh, uh-uh, no, no, no"

24
New cards

Q: What do current meta-analyses say about the effects of video games on kids' behaviour?

A: Meta analyses are currently divided on the effects of video games on kids' behaviour.

25
New cards

Q: What is generally true about the effect sizes found in video game research?

A: The effect sizes we see are usually small.

26
New cards

Q: What types of outcomes do most studies with significant effects focus on?

A: Small scale, short term outcomes rather than long term outcomes like violent crime.

27
New cards

Q: Why does "correlation does not equal causation" matter in video game research?

A: Children who are higher in aggression gravitate more to violent games.

28
New cards

Q: What complicates understanding the effect of violence and competition within video games on aggression?

A: There are tons of underlying factors, contextual variables, and outcomes to consider!

29
New cards

Q: What should we avoid when interpreting findings about video games and aggression?

A: Can't just jump to conclusions!

30
New cards

Q: What do most studies find regarding media consumption and actual criminal violence?

A: Most studies find no relation between media consumption and actual criminal violence.

31
New cards

Q: Why do people often blame media for behaviour?

A: People are very quick to draw unempirical connections between media and behaviour.

32
New cards

Q: What do these baseless assumptions often reflect?

A: These baseless assumptions often reflect people's own biases and desires than truths about human psychology.

33
New cards

Q: What should a good empiricist say in response to such claims?

A: "Show me the data!"

34
New cards

Q: Are children doomed?

A: No! It's a complex issue!

35
New cards

Q: What should we keep in mind about children learning from what they see?

A: Kids do learn from what they see, and we should be mindful of this, but let's not exaggerate either!

36
New cards

Q: What is a warning about people who try to scare you?

A: People who try to scare you are usually trying to sell you something.

37
New cards

Q: In ambiguous social situations, how do some people interpret events?

A: Some interpret events as accidental — no big deals, mistakes happen.

38
New cards

Q: In ambiguous social situations, how do others interpret events?

A: Others interpret them as intentional — assume negative intent; "What a jerk!"

39
New cards

Q: What is Hostile Attribution Bias (HABs)?

A: Tendency to assume people's ambiguous actions stem from hostile intents.

40
New cards

Q: What is Hostile Attribution Bias associated with?

A: Reactive aggression.

41
New cards

Q: What are Hostile Attribution Biases (HABs) associated with in childhood?

A: Harsh parenting.

42
New cards

Q: Why might harsh parenting lead to HABs?

A: If a child is subject to constant punishment and criticism, they assume this is how all people think.

43
New cards

Q: HABs are related to biases toward which emotions?

A: Anger and fear.

44
New cards

Q: In the dot probe task, what happens if you have an attentional bias toward a particular emotion (happy or angry)?

A: You'll spot the X faster when it appears in the location where your attention was pulled by that emotion.

45
New cards

Q: According to Waters et al. (2010), what attentional bias did all children show?

A: All children biased toward happy faces.

46
New cards

Q: Which children showed a bias toward angry faces in Waters et al. (2010)?

A: Only children high in anxiety symptoms.

47
New cards

Q: What did Penton-Voak et al. (2017) propose about interpreting social stimuli?

A: Changing how people interpret social stimuli may play a part in interventions for mood disorders (more research needed!).

48
New cards

Q: What do kids vary in regarding achievement?

A: Their achievement motivations.

49
New cards

Q: What motivates kids who pursue performance goals?

A: Receiving praise and avoiding failure.

50
New cards

Q: What motivates kids who pursue learning goals?

A: Improving their skills and trying and mastering new tasks.

51
New cards

Q: What do children with an Entity Orientation attribute outcomes to?

A: Innate abilities, individual differences.

52
New cards

Q: How do children with an Entity Orientation interpret success?

A: "I'm smart!"

53
New cards

Q: How do children with an Entity Orientation interpret failure?

A: "I must be dumb..."

54
New cards

Q: For children with an Entity Orientation, what is self-worth tied to?

A: Performance outcomes.

55
New cards

Q: What do children with an Incremental Orientation attribute outcomes to?

A: Hard work, persistence, commitment.

56
New cards

Q: How do children with an Incremental Orientation interpret success?

A: "I earned this!"

57
New cards

Q: How do children with an Incremental Orientation interpret failure?

A: "I should try harder."

58
New cards

Q: For children with an Incremental Orientation, what is self-worth tied to?

A: Self-improvement.

59
New cards

Q: What is an example of an incremental mindset from Blackwell, Trzesniewski, & Dweck (2007)?

A: "This is really hard, but if I practice, I'll get it!"

60
New cards

Q: What is the Incremental Theory of Intelligence?

A: Belief that intelligence grows with practice and experience.

61
New cards

Q: What outcome is associated with the Incremental Theory of Intelligence?

A: Higher math scores over 2 years.

62
New cards

Q: What is an example of an entity mindset from Blackwell, Trzesniewski, & Dweck (2007)?

A: "I'm bad at math, I'll never be able to do this..."

63
New cards

Q: What is the Entity Theory of Intelligence?

A: Belief that intelligence is innate and unchangeable.

64
New cards

Q: What outcome is associated with the Entity Theory of Intelligence?

A: No change in scores over 2 years.

65
New cards

Q: How can stereotypes influence motivation?

A: Stereotypes → entity orientation → outcomes.

66
New cards

Q: What concept describes how stereotypes can lead to expected outcomes becoming true?

A: Self-fulfilling prophecy.

67
New cards

Q: What is an example of praise that promotes entity motivations?

A: "Great Job! You are so smart!"

68
New cards

Q: Why can praising positive traits be problematic?

A: Praising positive traits may place too much emphasis on outcome (despite best intentions).

69
New cards

Q: What is an example of praise that promotes incremental motivation?

A: "Great Job! You worked so hard!"

70
New cards

Q: What does this type of praise reinforce?

A: Reinforces motivation to improve skills, and to find gratification in self-improvement.

71
New cards

Q: What criticism has Dweck’s theory received?

A: Dweck's theory has generated lots of criticism from researchers who have failed to replicate her major findings.

72
New cards

Q: What is the cautious take on Dweck’s theory?

A: May have an impact in some contexts, but isn't as important of a mechanism as Dweck originally claimed.

73
New cards

Q: What is the current research status on this topic?

A: Subject of lots of ongoing research!

74
New cards

Q: What influences achievement besides motivation?

A: Lots of factors influence achievement.

75
New cards

Q: Why might some factors influencing achievement be hard to change?

A: Many may not be easy to change through effort (e.g., genetic component of intelligence).

76
New cards

Q: Can having an incremental orientation influence your fluid intelligence?

A: Probably not.

77
New cards

Q: Can having an incremental orientation influence your crystallized intelligence?

A: That makes more sense!

78
New cards

Q: Why is encouraging incremental orientations still considered a good idea?

A: Regardless of how big of an effect it has, encouraging incremental orientations is likely still a good idea!

79
New cards

Q: What is an important caution when promoting incremental orientations?

A: Don't want kids blaming themselves for "not having the right mindset" whenever they don't meet their goals!

80
New cards

Q: Who developed the Bioecological Model?

A: Urie Bronfenbrenner (1917–2005).

81
New cards

Q: What does the Bioecological Model emphasize about human development?

A: Contexts affect human development.

82
New cards

Q: How is context described in Bronfenbrenner’s model?

A: Context is complex, dynamic, and inter-related.

83
New cards

Q: How many levels of context did Bronfenbrenner identify and name?

A: Five levels of context.

84
New cards

Q: Why was identifying the five levels of context important?

A: Allowed for better examinations of the role of context in influencing human development.

85
New cards

Q: How does the Bioecological Model describe a child’s environment?

A: As a series of nested structures that impact development.

86
New cards

Q: What is the Microsystem?

A: Family; bidirectionality.

87
New cards

Q: What is the Mesosystem?

A: Interconnections between microsystems.

88
New cards

Q: What is the Exosystem?

A: Indirect, but influential.

89
New cards

Q: What is the Macrosystem?

A: Larger cultural and social context.

90
New cards

Q: What is the Chronosystem?

A: Temporal dimension, change over time.

91
New cards

Q: Who developed the Bioecological Model?

A: Urie Bronfenbrenner (1917–2005).

92
New cards

Q: What does the Bioecological Model emphasize about human development?

A: Contexts affect human development; context is complex, dynamic, and inter-related.

93
New cards

Q: How many levels of context did Bronfenbrenner identify and why?

A: Five levels of context, allowing for better examinations of the role of context in influencing human development.

94
New cards

Q: How did Bronfenbrenner later update his theory?

A: Children influence their environments, are born with genetic potential (which is influenced by environment), and human development occurs due to increasingly complex interactions with others.

Explore top flashcards

Past Paper MCQ
Updated 651d ago
flashcards Flashcards (53)
the sauce
Updated 567d ago
flashcards Flashcards (115)
year 8 revision
Updated 939d ago
flashcards Flashcards (67)
Unidad 1 Lección 1
Updated 86d ago
flashcards Flashcards (39)
Wills
Updated 5m ago
flashcards Flashcards (243)
Past Paper MCQ
Updated 651d ago
flashcards Flashcards (53)
the sauce
Updated 567d ago
flashcards Flashcards (115)
year 8 revision
Updated 939d ago
flashcards Flashcards (67)
Unidad 1 Lección 1
Updated 86d ago
flashcards Flashcards (39)
Wills
Updated 5m ago
flashcards Flashcards (243)