ap psych final

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94 Terms

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Biological Perspective

Explains behavior through brain, nervous system, genetics, and hormones.

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Behavioral Perspective

Focuses on learned behaviors and effects of rewards/punishments.

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Operational Definition

Clear, measurable description of how a variable is tested or observed.

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Random Assignment

Placing participants into groups by chance to reduce bias.

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Independent Variable

The variable changed by the researcher.

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Dependent Variable

The outcome measured in the experiment.

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Control Group

The group not exposed to the IV; used for comparison.

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Ethical Guidelines

Rules like informed consent, no harm, right to withdraw, and confidentiality.

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Statistical Significance

Shows results are not likely due to chance (p < 0.05).

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Neuron

Nerve cell that sends and receives signals.

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Dendrites

Receive messages from other neurons.

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Axon

Sends messages to other neurons.

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Myelin Sheath

Speeds up neural transmission.

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Synapse

Gap between neurons where neurotransmitters are released.

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Neurotransmitters

Chemicals that carry messages across the synapse.

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Dopamine

Influences movement and pleasure; too much = schizophrenia.

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Serotonin

Affects mood and sleep; low levels = depression.

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Central Nervous System (CNS)

Brain and spinal cord.

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Peripheral Nervous System (PNS)

All other nerves.

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Sympathetic Nervous System

Activates fight-or-flight.

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Parasympathetic Nervous System

Calms the body.

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Cerebellum

Controls balance and coordination.

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Amygdala

Emotion processing, especially fear.

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Hippocampus

Forms new memories.

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Brain Plasticity

The brain’s ability to change and adapt.

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Circadian Rhythm

24-hour biological clock.

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REM Sleep

Dreaming occurs; body is paralyzed.

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Sleep Disorders

Examples include insomnia, narcolepsy, sleep apnea.

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Explicit Memory

Memory of facts and experiences (conscious).

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Implicit Memory

Skills and procedures (unconscious).

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Proactive Interference

Old info blocks new info.

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Retroactive Interference

New info blocks old info.

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Primacy Effect

Better memory for first items in a list.

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Recency Effect

Better memory for last items.

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Algorithm

Step-by-step method for solving problems.

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Heuristic

Simple shortcut or rule of thumb.

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Confirmation Bias

Tendency to look for info that confirms our beliefs.

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Functional Fixedness

Inability to use objects in new ways.

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Top-Down Processing

Using past knowledge to interpret sensory input.

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Bottom-Up Processing

Sensory input guides perception.

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Gestalt Principles

The whole is greater than the sum of parts (e.g., proximity, similarity).

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Convergent Thinking

One correct answer (logical).

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Divergent Thinking

Many possible solutions (creative).

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Language Development

Babies babble, then one-word, then two-word (telegraphic speech).

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Critical Period

Optimal time for language development.

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Piaget’s Stages

Sensorimotor (object permanence), Preoperational (egocentrism), Concrete (logic), Formal (abstract).

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Assimilation

Fitting new info into existing schema.

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Accommodation

Changing schema to fit new info.

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Erikson’s Stages

Developmental challenges (e.g., identity vs role confusion in adolescence).

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Authoritative Parenting

High warmth, high control—most effective.

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Reinforcement

Increases behavior.

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Punishment

Decreases behavior.

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Positive Reinforcement

Add good thing (e.g., praise).

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Negative Reinforcement

Remove bad thing (e.g., stop nagging).

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Positive Punishment

Add bad thing (e.g., detention).

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Negative Punishment

Remove good thing (e.g., phone).

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Shaping

Reinforcing steps toward a behavior.

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Learned Helplessness

Giving up after repeated failure.

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Crystallized Intelligence

Knowledge from experience (increases with age).

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Fluid Intelligence

Problem-solving ability (declines with age).

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Attribution Theory

Explaining behavior by traits (dispositional) or situation.

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Fundamental Attribution Error

Overestimating personality, underestimating situation in others.

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Mere Exposure Effect

Repeated exposure increases liking.

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Just-World Hypothesis

Belief that people get what they deserve.

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Social Facilitation

Improved performance on easy tasks in front of others.

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Social Inhibition

Worse performance on hard tasks in front of others.

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Internal Locus of Control

You control your fate.

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External Locus of Control

Outside forces control your fate.

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Central Route to Persuasion

Uses logic and facts.

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Peripheral Route to Persuasion

Uses emotion and superficial cues.

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Id

Instincts and desires (unconscious).

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Ego

Reality; balances id and superego.

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Superego

Moral conscience.

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Defense Mechanisms

Unconscious ways to protect self (e.g., denial, repression).

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OCEAN (Big Five Traits)

Openness, Conscientiousness, Extraversion, Agreeableness, Neuroticism.

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Intrinsic Motivation

Driven by internal rewards.

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Extrinsic Motivation

Driven by external rewards.

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Approach-Approach Conflict

Choose between two good things.

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Avoidance-Avoidance Conflict

Choose between two bad things.

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Approach-Avoidance Conflict

One choice has pros and cons.

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Anxiety Disorders

Persistent fear or worry (e.g., GAD, phobias).

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Mood Disorders

Disruptive mood patterns (e.g., depression, bipolar).

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Schizophrenia

Disordered thinking, hallucinations, delusions.

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Obsessive-Compulsive Disorder (OCD)

Obsessions = thoughts; Compulsions = actions.

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PTSD

Trauma-related disorder with flashbacks and nightmares.

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Biological Perspective on Disorders

Focus on genetics, brain structure, and neurotransmitters.

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Cognitive Perspective on Disorders

Focus on irrational or negative thinking.

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Behavioral Perspective on Disorders

Learned maladaptive behaviors.

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Cognitive-Behavioral Therapy (CBT)

Changes thoughts and behaviors.

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Psychoanalysis

Focuses on unconscious and past conflicts.

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Humanistic Therapy

Focus on growth and self-actualization.

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Systematic Desensitization

Gradual exposure to feared stimulus.

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General Adaptation Syndrome (GAS)

Stress response stages

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