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Habitual Decision Making
Sometimes we don’t go through this elaborate sequence when we make decisions
Habitual decision making describes the choices we make with little or no conscious effort
Sometimes we don’t realize we’ve made a decision until afterwards
Snap decisions can actually be quite efficient and accurate
Repeat Purchases
When we buy the same brand over and over, does it mean it’s just a habit or are we truly loyal to the brand?
The answer: it depends
Inertia > involves less effort to throw a familiar package into our shopping cart
Brand loyalty > repeat purchasing involving conscious decisions to continue buying from the same brand
This is harder to achieve than inertia and represents true commitment
How could we test whether a consumer is using inertia or brand loyalty?
Framing
Often times, it’s just a matter of framing that biases our decisions
Loss Aversion = people hate to lose things more than they like getting things
How might brands benefit from knowing this about consumers?
Prospect Theory
Prospect theory analyzes how the value of a decision depends on gains or losses
Two important concepts are:
Mental Accounting – the way we frame the question and external issues that shouldn’t influence our choices but do regardless
Sunk-Cost Fallacy – if we’ve paid for something, we’re more reluctant to waste it
Behavioral Economics NOT ON TEST
Behavioral Economics is a growing field in CB; it doesn’t look at the consumer as rational like traditional economics
Focuses on the effects of psychological and social factors on economic decisions
Holds enormous implications, especially for public policy; the way organizations frame their messages can have a huge influence on how consumers will react
Priming and Nudging
Priming = cues in the environment that make us more likely to react in a certain way even though we’re unaware of these influences
A prime is the stimulus that encourages us to focus on a specific aspect
Nudge = a deliberate change by an organization intended to modify behavior
Can result in dramatic effects
Default bias – we’re more likely to comply with a requirement than make the effort to not comply
Heuristics
Many times, we’re quite content to exert less mental effort and simply receive an adequate outcome (satisficing solution)
This “good enough” perspective on decision making is called bounded rationality
We often fall back on shortcuts to simplify our choices
Heuristics = mental rules-of-thumb that can range from general (e.g., higher price means higher quality) to specific (e.g., buy Pillsbury cake mix because my mom always bought it)
Covariation
When we only have incomplete product information, we often base our judgments on our beliefs about covariation
If one aspect of the product is good, the others must be good too
e.g., if a used car is squeaky clean on the outside the engine must be equally as good
Country of Origin (COO)
Consumers strongly associate certain items with specific countries
Brands/products from these countries often use this to their advantage
Marketers go out of their way to make clear linkages between products and COO
e.g., Italian leather in shoes
Familiar Brand Names
Familiar brand names must be better brands (mental shortcut)
Higher Prices
Higher-priced alternatives are better quality than lower-priced options
Based off of the assumption: you get what you pay for
Collective Decision Making
Many decisions we make are collaborative
But different people have different levels of
investment in the outcome
taste
preferences
consumption priorities
Collaborative decision making = situations in which more than one person chooses the products/services that multiple consumers will use
Roles
Depending on the decision, the choice may include some or all of the group members in a unit
Initiator – person who brings up the idea or identifies a need
Gatekeeper – person who conducts information search and controls the flow of information available to the group
Influencer – person who tries to sway the outcome of the decision (different people have different levels of investment and power)
Buyer – person who actually makes the purchase
User – person who actually consumes product/service
Family Decision Making
The decision process within a household unit resembles a business conference
In just about every living situation, group members assume different roles just like you would in a company
Reflect…
What types of “business meetings” do you hold in your family? What about in your “college family”?
How Families Decide
Families make two basic types of decisions:
Consensual purchase decision – members agree on a desired purchase but disagree only in terms of how they’ll make it happen
Families will likely engage in problem solving and consider alternatives until they satisfy everyone in the group
E.g., getting a dog for the family
Accommodative purchase decision – members have different preferences/priorities and can’t agree on a purchase that satisfies everyone’s needs
Use bargaining, coercion, and compromise tactics
Conflict occurs when there’s incomplete correspondence in members’ needs/preferences
E.g., watching TV (disagreeing on what to watch)
How much conflict is in the family?
Interpersonal need – a person’s level of investment in the group
e.g., concern when you’re a teenager vs. when you’re in college
Product involvement and utility – degree to which a person will use the product to satisfy a need
e.g., different levels of caring about a coffee machine purchase
Responsibility – for procurement, maintenance, payment, etc.
e.g., more concern if you’re the one paying
Power – degree to which one family member exerts influence over the others
e.g., who’s the boss?
How do marketers interact with families?
Marketers and researchers pay special attention to which spouse plays the role of family financial officer (FFO)
Traditionally, this was one individual
Today, many couples use the synoptic ideal, which calls for both spouses acting as joint decision makers
To avoid conflict, many couples use heuristics to reach a decision
Who calls the shots?
Autonomic decision = one family member makes the decision
e.g., simple purchase decisions, clothing or grocery shopping
Syncretic decision = both partners make the decision
e.g., family vacation, buying a home, furniture, etc.
Mom
Traditional perspective vs. modern-day perspective
Affects family spending habits and who makes decisions
Working moms tend to experience the juggling lifestyle
Many wives are responsible for kin-network system (organizing kids lives)
Dad
The roles of dads are changing as well
Many companies benefit from “dadvertising”
Group Shopping
We shop differently when we’re shopping in a group
We tend to
Make more unplanned purchases
Buy more
Cover more areas of a store than when we browse solo
Home shopping parties capitalize on group pressures to boost sales
(If everyone’s buying something, you should too)
Can be translated to social shopping with e-commerce also