1/61
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced | Call with Kai |
|---|
No analytics yet
Send a link to your students to track their progress
Imagery
This mental skill involves using all the senses to recreate or create an experience
Psychoneuromuscular Theory
(muscle memory)
- imagined events stimulates muscles
Symbolic Learning Theory
(mental blueprint)
-Imagery functions as a coding system that helps us understand & acquire movement patterns
Internal Imagery
The athlete imagines them self executing task from within their own body
External Imagery
Athletes see themselves performing as if watching a videotape of their performance
Imaging Ability
Most important factor in distinguishing between an elite and non-elite (successful/non-successful) performers
Effective Imagery
vivid + controlled --> takes time
Use of Imagery
-Improve concentration
-Enhance motivation
-Build confidence
-Control emotional responses
-Acquire, practice, and correct sport skills
-Acquire and practice strategy
-Prepare for competition
-Cope with pain and adversity
-Solve problems
WHEN to Use Imagery
-Before and after practice
-Before and after competition
-During the off-season
-During breaks in action (in practice and competition)
-During personal time
-When recovering from injury
Cognitive Function of Imagery
used to experience specific sport skills and plan strategies
Motivational Function of Imagery
used to experience goal attainment, effective coping, and arousal management
4 stages of Imagery Programs
- Education/introduction (sell it). Give a demo
- Evaluation of the athlete's imagery ability (did it)
- Basic Training
- Implementing regular imagery sessions (including
competition day imagery - pre, during and post)
Pavio's Conceptual Model of Imagery
Top Row (Specific):
Motivational- Goal Oriented Responses
Cognitive- Skills
Bottom Row (General):
Motivational- Arousal & Mastery
Cognitive- Strategy
Sensory Mode
Involves which and how many senses are involved in the imagery
Causes of Sport Injury
-Injuries don't just happen... they are caused
-Environmental, Biomechanical, or anatomical factors (also Psychological factors)
(SAIM) Moderators: Personality
Not directly related to the incidence of injuries, but they are directly and indirectly related to how athletes reacts to stress response
(SAIM) Moderators: History of Stressors
It is not just the stress generated from the immediate environment that predisposes injury
(SAIM) Moderators: Coping Resources
-social support
-attentional strategy
-medication
-interventions
Athletes with "fast" rehabilitation outcomes do...
-goal setting
-positive self talk
-healing imagery
Athletes who have positive rehabilitation outcomes do certain things like...
-manage pain and direct energy
-make effective use of social support
-adhere to rehabilitation
-reduce risk taking behaviors
-pursue rehab goals with optimal support
Patients want...
-time frames
-knowledge about the nature of the injury
-social support
Practitioner want...
-willingness to listen
-demonstrate positive attitude
-disclose distress/discomfort
Practitioner focus during the recovery process...
-uncertainty is a universal aversive state
-being clear about the nature of the injury and steps required for recovery are extremely beneficial
Issues related to returning to competition
-physical competence
-concerns about achieving performance goals
-frustrations over diminished performance
Agression
any form of behavior directed toward the goal of harming or injuring another living being who is motivated to avoid such treatment
Hostile/Reactive Aggression
Aggression where the primary goal is to inflict harm
Instrumental Aggression
Aggression in the service of nonaggressive goal
Assertiveness
Purposeful and goal directed behavior involving no intent to harm
Factors increasing likelihood of aggression
-environmental temperature
-perceptions of victims intent
-structure of the game
-rivalry and familiarity
5 Stages of Moral Reasoning
1. External Control
2. An eye-for-an-eye
3. The "golden rule" or "altruistic view"
4. Following external rules and regulations
5. What is best for all involved
Social Learning Approach
aggressive attitudes are learned through models, reinforcement, and social comparison
Moral (Cognitive) Development
The process of experience and growth through which a person develops the capacity to morally reason
Moral Reasoning
The decision process whereby the rightness or wrongness of action is determined
Moral Behavior
The execution of an act that is deemed right or wrong
Strategies that Reduce Aggression
-INTERPRETING the situation as one that involves some sort of moral action
-DECIDING on the best course of moral action
-MAKING a choice to act morally
-IMPLEMENTING a moral response
Periodized Training
Deliberate strategy of exposing athletes to high-volume and high-intensity training loads that are followed by a lower training load
Overtraining
A short cycle of training during which athletes expose themselves to excessive training loads that are near maximum capacity
Burnout
Sometimes confused with depression or dropout; a more exhaustive psychosociological responds exhibited as a result of frequent, sometimes extreme, and generally ineffective efforts to meet excessive demand
Characteristics of Burnout (Workplace)
-lack of personal accomplishment
-depersonalization
-emotional exhaustion
Characteristics of Burnout (Sports)
-lack of personal accomplishment
-sport devaluation
-emotional and physical exhaustion
Staleness
Physiological state of overtraining which manifests as deteriorated athletic readiness
R.E.S.T
R-Relaxe
E-Eat
S-Sleep
T-Time
Cognitive Affective (Stress) Model
-situational demands
-cognitive appraisal
-physiological responses
-behavioral responses
External Control Model
-rewards
-costs
-satisfaction
-investment
-alternatives
Treating and Preventing Burnout
-learn self regulation
-keep a positive outlook
-manage post competition emotion
-stay in good physical condition
Cohesion (Carron)
A dynamic process that is reflected in the tendency for a group to stick together and remain united in pursuit of its instrumental objectives and/or for the satisfaction of member affective needs
Carron's Conceptual Model of Cohesion
-environmental factors
-personal factors
-leadership factors
-team factors
Environmental Factors
refer to the normative forces holding a group together
Personal Factors
refers to the individual characteristics of group members
Leadership Factors
include the leadership style and behaviors that professionals exhibit and the relationships they establish with their groups
Team Factors
refer to group task characteristics, group productivity norms, desire for group success, group roles, group position, and team stability
Attractiveness Of The Group
The individual's desire for interpersonal interactions with other group members and a desire to be involved in the group's activities
Means Control
The benefits that a member can derive by being associated with the group
Task Cohesion
Reflects the degree to which members of a group work together to achieve common goals
Social Cohesion
Reflects the degree to which members of a team like each other and enjoy one another's company
Other Factors Associated with Cohesion
-Team Satisfaction
-Conformity
-Social Support
-Stability
-Group goals
Collective Efficacy
A group's shared perception of the group's capabilities to succeed at a given task.
Intervention Strategies
-distinctiveness
-individual positions
-group norms
-individual sacrifices
-interaction and communication
Sociograms
-A tool to measure social cohesion
-Discloses affiliation and attraction among group members
Strategies for enhancing Cohesion
-exercise settings
-sport settings
-shared team values
What Coaches or Leaders Can Do
-communicate
-explain roles for success
-develop pride
-set challenging goals
-encourage group ID
-avoid cliques
-avoid turnover
-periodic team meetings
-know team climate
-get to know others (personally)
What Group Members Can Do
-Get to know members
- Help group members
- Give group members positive reinforcement
- Be responsible
- Communicate honestly
- Resolve conflicts
- Give 100% effort