Psych 180 - Test 2

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117 Terms

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Learning

A relatively permanent change in knowledge or behavior due to experience (a change in what we know and what we do)

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Classical Conditioning

things we do that are a reflex

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Pavlovian Conditioning

Another name for Classical Conditioning

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Pavlov

1910’s, trained in physiology and specialized in digestion

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by chance

how did pavlov learn about classical conditioning

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condition reflex

what pavlov called classical conditioning

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unconditioned stimulus

a stimulus that involuntarily elicits a response

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automatic, involuntary, reflexive, and illicitive

4 major words for classical conditioning

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conditioned stimulus

the stimulus that causes some sort of reaction

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US and CS

many pairings

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UR and CR

always the same

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the conditioned stimulus

which must come first in classical conditioning

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  1. Extinction

  2. Spontaneous Conditioning

  3. Generalization

  4. Discrimination

  5. Higher Order Conditioning

the 5 principles of classical conditioning

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extinction

if you take away the unconditioned stimulus permanently, you will get rid of the reaction without the US

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spontaneous recovery

it will take less time to get the response back without the US once it is lost

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generalization

a new conditioned stimulus that is close enough will cause the response

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discrimination

if the stimulus is too different then it won’t cause the same respones

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higher order conditioning

you can get the same response using conditioned stimulus that are further and further away from the unconditioned response

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taste, attraction, and phobias

classical conditioning in the real world

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taste

something causes you to really love or really hate it

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attraction

sometimes you see people in a good or bad mood, connecting them to that emotion

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phobias

acquired by classical conditioning things. (scared of thunder but begins shaking at the sight of lightening)

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Little Albert

scared of rats because he was presented with a rat and then they banged pipes behind his head (classical conditioning). he became scared of anything fluffy and white (generalization). Possibly were multiple cases of little albert

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Operant Conditioning

behaviors, voluntary things

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Other names for operant conditioning

Instrumental Conditions/Skinnerian Conditioning

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Skinner

studied how consequences shape behavior through operant conditioning

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skinners box

used pigeons and rats to study operant conditioning

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thorndike’s law of effect (1910s)

any behavior followed by a positive consequence has an increased likelihood of being repeated and any behavior followed by a negative consequence has a decreased likelihood of being repeated

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positive reinforcement

positive consequence and applied consequence

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punishment

negative consequence and applied consequence

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response cost

positive consequence and removed consequence

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negative reinforcement

negative consequence and removed consequence

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6 principles of Operant Conditioning

Apparatus, Shaping, Extinction, Schedules of Learning, Superstition, Problems with Punishment

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Apparatus

example: skinner box

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shaping

reinforcing successive approximations towards a goal

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extinction

if they don’t get anything, they aren’t going to keep doing it

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4 schedules of learning

immediate versus delayed, continuous versus partial, fixed ratio versus variable ratio, fixed interval versus variable interval

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immediate versus delayed

positive comes quicker rather than later - immediate works better

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continuous versus partial

everytime versus only sometimes - everytime extinguishes first

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fixed ratio versus variable ratio

doesn’t change versus changes/varies but isn’t completely random

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fixed interval versus variable interval

set time versus time that varies

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contingent reinforcement

reinforcement based on something

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noncontingent reinforcement

reward no matter what you do

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Superstition

superstition is based on noncontingent but we think it is contingent

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Problems with Punishment

it is a relatively ineffective way to change behavior

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criticism (punishment) vs praise (positive reinforcement)

praise has better results

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observational learning

we learn by watching things

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Bandura

didn’t come up with the idea of observational learning but he learned how we did it

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4 steps of observational learning

attention, memory, ability, motivation

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attention (bandura)

you have to have your attention on the person for you to replicate what they did

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memory (bandura)

there is a passage of time between when you will use it because you have to remember it

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ability (bandura)

you have to have the ability to do whatever the thing is

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motivation (bandura)

you will only do the ones you are motivated to do

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encoding (bandura)

you have to put things into your mind before they can be memorized

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storage

you have to store the information, get it there permanently

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retrieval

just because it is there, doesn’t mean you can access it

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3 memory systems

sensory, short-term, long-term

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Iconic versus Echoic

iconic is things you see and echoic is things you hear

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attention definition

cognitive resources, mental effort or concentration devoted to a cognitive process

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cocktail party phenomenon

you can drown loud noises to focus on other noises

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shadowing

repeating spoken audio

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filter model

only one piece of information can pass at a time 

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attenuation model

the brain doesn’t completely block unattended information but rather weakens it

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duration of sensory memory

sensory is very short lived

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capacity of sensory memory

sensory is very large

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duration of short term memory

short term is about 30 seconds

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capacity of short term

short term is very small 

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maintenance rehearsal

you repeat it over and over again

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elaborative rehearsal

if you make it weird when you rehearse, it will stick better

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duration for long term memory 

long term is thought to be as long as you live

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capacity for long term memory

long term is thought to be infinite

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procedural (perceptual-motor)

things that started out as a process you learned and no longer need to know the process. you don’t think about it but you once had to learn.

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declarative

information like facts and events 

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semantic

memory for language

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episodic

the episodes, the things that happen in your life

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forgetting

ebbinghaus, linton, theories

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ebbinghaus

memorized 20 nonsense syllables and watched how many he forgot from day to day

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linton

forgetting real life things

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what was different with the results between ebbinghaus and linton

the forgetting in linton’s study was much more steady/gradual

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theories

decay and interference

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decay

information is actually gone (short term/sensory)

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interference types

retroactive and proactive

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interference definition

the memory is there but you can’t pull it out

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retroactive

new messes up with the recall of old

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proactive

old messes up with the new

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cue dependent memory

if the state of retrieval is the same as the state of encoding, the retrieval is better

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schemas

mental representations that are centered on a theme that helps us enter information (file folders and the files are the schemas)

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yourself

our largest schema

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schema influence on social thought

attention, coding, retrival

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attention (schema)

we attend to schema consistent information

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coding (schema)

we code schema consistent information

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retrieval (schema)

we retrive schema consistant information

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perseverance effect

within 5 minutes you have an opinion, yet it can take years to change that

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self fulfilling prophecy

people think something will happen, so it does

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6 errors in cognition and decision making

heuristics, base-rate fallacy, confirmation bias, gambler’s fallacy, negativity bias, cognitive illusions

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heuristics

rules of thumb that guide our thinking and require little cognitive effort (short cuts)

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3 types of heuristics

representativeness heuristic, availability heuristic, anchoring heuristic

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representativeness heuristic

the more we think a person has traits that represent being in a group, the more we think they are part of that group (judging a book by the cover)

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availability heuristic

some memories are readily available and your brain pulls out the one that is easiest available

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anchoring heuristic

we rely too heavily on the starting point of the discussion and fail to adjust for subsequent, potentially more important information