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Learning
A relatively permanent change in knowledge or behavior due to experience (a change in what we know and what we do)
Classical Conditioning
things we do that are a reflex
Pavlovian Conditioning
Another name for Classical Conditioning
Pavlov
1910’s, trained in physiology and specialized in digestion
by chance
how did pavlov learn about classical conditioning
condition reflex
what pavlov called classical conditioning
unconditioned stimulus
a stimulus that involuntarily elicits a response
automatic, involuntary, reflexive, and illicitive
4 major words for classical conditioning
conditioned stimulus
the stimulus that causes some sort of reaction
US and CS
many pairings
UR and CR
always the same
the conditioned stimulus
which must come first in classical conditioning
Extinction
Spontaneous Conditioning
Generalization
Discrimination
Higher Order Conditioning
the 5 principles of classical conditioning
extinction
if you take away the unconditioned stimulus permanently, you will get rid of the reaction without the US
spontaneous recovery
it will take less time to get the response back without the US once it is lost
generalization
a new conditioned stimulus that is close enough will cause the response
discrimination
if the stimulus is too different then it won’t cause the same respones
higher order conditioning
you can get the same response using conditioned stimulus that are further and further away from the unconditioned response
taste, attraction, and phobias
classical conditioning in the real world
taste
something causes you to really love or really hate it
attraction
sometimes you see people in a good or bad mood, connecting them to that emotion
phobias
acquired by classical conditioning things. (scared of thunder but begins shaking at the sight of lightening)
Little Albert
scared of rats because he was presented with a rat and then they banged pipes behind his head (classical conditioning). he became scared of anything fluffy and white (generalization). Possibly were multiple cases of little albert
Operant Conditioning
behaviors, voluntary things
Other names for operant conditioning
Instrumental Conditions/Skinnerian Conditioning
Skinner
studied how consequences shape behavior through operant conditioning
skinners box
used pigeons and rats to study operant conditioning
thorndike’s law of effect (1910s)
any behavior followed by a positive consequence has an increased likelihood of being repeated and any behavior followed by a negative consequence has a decreased likelihood of being repeated
positive reinforcement
positive consequence and applied consequence
punishment
negative consequence and applied consequence
response cost
positive consequence and removed consequence
negative reinforcement
negative consequence and removed consequence
6 principles of Operant Conditioning
Apparatus, Shaping, Extinction, Schedules of Learning, Superstition, Problems with Punishment
Apparatus
example: skinner box
shaping
reinforcing successive approximations towards a goal
extinction
if they don’t get anything, they aren’t going to keep doing it
4 schedules of learning
immediate versus delayed, continuous versus partial, fixed ratio versus variable ratio, fixed interval versus variable interval
immediate versus delayed
positive comes quicker rather than later - immediate works better
continuous versus partial
everytime versus only sometimes - everytime extinguishes first
fixed ratio versus variable ratio
doesn’t change versus changes/varies but isn’t completely random
fixed interval versus variable interval
set time versus time that varies
contingent reinforcement
reinforcement based on something
noncontingent reinforcement
reward no matter what you do
Superstition
superstition is based on noncontingent but we think it is contingent
Problems with Punishment
it is a relatively ineffective way to change behavior
criticism (punishment) vs praise (positive reinforcement)
praise has better results
observational learning
we learn by watching things
Bandura
didn’t come up with the idea of observational learning but he learned how we did it
4 steps of observational learning
attention, memory, ability, motivation
attention (bandura)
you have to have your attention on the person for you to replicate what they did
memory (bandura)
there is a passage of time between when you will use it because you have to remember it
ability (bandura)
you have to have the ability to do whatever the thing is
motivation (bandura)
you will only do the ones you are motivated to do
encoding (bandura)
you have to put things into your mind before they can be memorized
storage
you have to store the information, get it there permanently
retrieval
just because it is there, doesn’t mean you can access it
3 memory systems
sensory, short-term, long-term
Iconic versus Echoic
iconic is things you see and echoic is things you hear
attention definition
cognitive resources, mental effort or concentration devoted to a cognitive process
cocktail party phenomenon
you can drown loud noises to focus on other noises
shadowing
repeating spoken audio
filter model
only one piece of information can pass at a time
attenuation model
the brain doesn’t completely block unattended information but rather weakens it
duration of sensory memory
sensory is very short lived
capacity of sensory memory
sensory is very large
duration of short term memory
short term is about 30 seconds
capacity of short term
short term is very small
maintenance rehearsal
you repeat it over and over again
elaborative rehearsal
if you make it weird when you rehearse, it will stick better
duration for long term memory
long term is thought to be as long as you live
capacity for long term memory
long term is thought to be infinite
procedural (perceptual-motor)
things that started out as a process you learned and no longer need to know the process. you don’t think about it but you once had to learn.
declarative
information like facts and events
semantic
memory for language
episodic
the episodes, the things that happen in your life
forgetting
ebbinghaus, linton, theories
ebbinghaus
memorized 20 nonsense syllables and watched how many he forgot from day to day
linton
forgetting real life things
what was different with the results between ebbinghaus and linton
the forgetting in linton’s study was much more steady/gradual
theories
decay and interference
decay
information is actually gone (short term/sensory)
interference types
retroactive and proactive
interference definition
the memory is there but you can’t pull it out
retroactive
new messes up with the recall of old
proactive
old messes up with the new
cue dependent memory
if the state of retrieval is the same as the state of encoding, the retrieval is better
schemas
mental representations that are centered on a theme that helps us enter information (file folders and the files are the schemas)
yourself
our largest schema
schema influence on social thought
attention, coding, retrival
attention (schema)
we attend to schema consistent information
coding (schema)
we code schema consistent information
retrieval (schema)
we retrive schema consistant information
perseverance effect
within 5 minutes you have an opinion, yet it can take years to change that
self fulfilling prophecy
people think something will happen, so it does
6 errors in cognition and decision making
heuristics, base-rate fallacy, confirmation bias, gambler’s fallacy, negativity bias, cognitive illusions
heuristics
rules of thumb that guide our thinking and require little cognitive effort (short cuts)
3 types of heuristics
representativeness heuristic, availability heuristic, anchoring heuristic
representativeness heuristic
the more we think a person has traits that represent being in a group, the more we think they are part of that group (judging a book by the cover)
availability heuristic
some memories are readily available and your brain pulls out the one that is easiest available
anchoring heuristic
we rely too heavily on the starting point of the discussion and fail to adjust for subsequent, potentially more important information