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Getzels & Jackson (1962) conclusion
conclusion: creativity is NOT distinct from general intelligence (substantial positive correlation) ; one can predict the other
Getzels & Jackson (1962) experiment
test relationship between creativity and intelligence
various tests of creativity
significant and substantial correlation between “creativity” scores and traditional intelligence measures
Wallach & Kogan (1965) vs Getzels & Jackson (1962)
questioned Getzels and Jackson
Getzels & Jackson tests were too diverse, also measured IQ, not solely creativity
needed new ways of conceptualizing/measuring creativity
corrected execution of Getzel’s & Jackson
issues with testing procedure: used traditional test administering, called them “tests'“ like in a classroom, timed
suggestion for testing procedure: non-test approach, more relaxed timing
differences from Getzels & Jackson:
never referenced “tests”
researchers were introduced as visitors interested in how kids play
2 wk observation of 5th graders age 10-11 to get them familiar w the researchers
convergent thinking
leads to a single correct/best outcome
info is processed, converged to one answer
divergent thinking
numerous possible solutions, equally good
involves considering many equally good ideas/possibilities
ex: “make a list…”
tests of this thinking are often used in tests of creativity, where the number and originality of people’s responses can be judged
Wallach and Kogan creativity measures
measured uniqueness and number of answers the child generated
instances
alternate uses
similarities
pattern meanings
line meanings
aspects of divergent thinking
fluency, flexibility, elaboration, originality
fluency
an aspect of divergent thinking
number of answers (richness of thought)
flexibility
aspect of divergent thinking
number of times the focus of thought shifts
elaboration
aspect of divergent thinking
number of times subject adds an extra element to an idea to expand on it
originality
aspect of divergent thinking
number of appropriate but rarely given answers
Wallach & Kogan (1965) findings
typical indicators of general intelligence are largely independent/distinct from original creative thinking
also used 10 measures of general intelligence
positive correlation between divergent tasks ( = tasks all measured the same thing)
low correlation between creativity and intelligence measures
Wallach and Wing (1969) experiment
Question: is a person’s real-world achievement predicted better by their scores on creativity (divergent thinking) tests or their scores on general intelligence (convergent thinking) tests?
incoming freshmen university students
General intelligence measured by SAT scores
creativity measured by performance on divergent thinking tasks
real-world achievement investigated in leadership, music, drama/speech, art, writing, and science
Wallach and Wing (1969) results
divergent thinking measures were more highly correlated with real-world success
creativity is a better predictor or real-world success (beyond just getting good grades in school)
threshold theory
traditional intelligence and creativity might not be completely independent; still some relationship
a certain minimum level of intelligence is necessary for creative performance to be possible
as IQ increases, people become more capable of creative thinking (potential for creativity, not a guarantee)
triangle graph
Jauk et al (2013) experiment
investigate threshold theory regarding creative potential and achievement
creative potential measured with divergent alternative uses tasks and instances tasks
rated creativity on 4-point scal
measured creative achievement by asking questions about accomplishment in 8 different domains
4 measures of intelligence tests
Jauk et al (2013) results
evidence of necessary level (threshold) of intelligence found for potential, NOT achievement
IQ threshold = 100 when creative thinking is defined liberally (only considered top 2 most creative answers for a subject)
IQ threshold = 120 when creative thinking is defined strictly (considered average of all of subject’s answers) ; harder to be considered creative
NO threshold found for real-world creative achievement
conclusion = there is a threshold for creative potential, but not achievement (IQ = 100-120)
Mednick’s associative theory of the creative process
most important finding: original, creative ideas tend to be remote
we should take our time when solving a problem so that we are more likely to get to those more remote original solutions
created the Remote Associates Test (RAT) as a test of creative ability
Mednick’s suggestion about creative people
better at finding original, remote ideas
Remote Associated Test (RAT)
developed by Mednick
subject is given 3 words that have some association between them, and the subject must try to find the remote idea that connects them all together
significant correlation between subjects ability to find original, flexible solutions to problems & scoring well on this test
higher score = higher insight on problems where the solution is not immediate
criticisms of the RAT
score on the test tends to be highly correlated with verbal ability
might actually be measuring something other than creativity
analogically thinking
using information from one domain (the source of the analogy) to help solve a problem in another domain (the target)
ex: eli whitlney’s cotton gin after seeing a cat try to catch a chicken through a fence
Hans Welling (2007)
divided creative processes up into 4 basic operations:
application, analogy, combination, abstraction
application
¼ basic creative cognitive operations established by Welling (2007)
application of knowledge in its habitual (common) context
same domain, but in new, real-world situations
creativity is required to apply existing knowledge in a real-world situation
ex: driving — know the rules of the road, use them in new places and situations
analogy
¼ basic creative cognitive operations established by Welling (2007)
transposition of a conceptual structure from a habitual context to a novel context, where there is an abstract relationship between the elements of the original context elements of the new context
applying to a different domain
ex: knowledge in fishing and applying it to your relationship issues…patience, moving spots, changing “bait”
combination
¼ basic creative cognitive operations established by Welling (2007)
merging of two or more (preexisting and different) concepts into one new idea
different from analogy—requires creating a new conceptual structure from two previously separate concepts
ex: moveable Gutenberg printing press = coin punch + wine press (originally 2 unrelated concepts)
abstraction
¼ basic creative cognitive operations established by Welling (2007)
a pattern, relationship, or organization present in a NUMBER of different perceptions or contexts
higher levels correspond to less reliance on the particular concrete elements involved in a particular perception or context
ex: several ways to logically divide 6 figures into two group of three…88% of subjects found the concrete solutions first and only later found the more abstract (if at all)
Welling (2007) findings
high creativity involves combination and abstraction operations
require deep reconceptualization of ideas
often a long-term process—sometimes occurring over many years
everyday creativity seems more often involved with application and analogy operations
Gick and Holyoak (1980; 1983)
gave subjects Duncker’s radiation problem
10% initially found the solution
some subjects also exposed to a story
solution rate rose to 30%
some subjects were explicitly told that story would be helpful
solution rate rose to 92%
Gick and Holyoak (1980 ; 1983) conclusion
creative thinking is triggered by analogically thinking, but analogies are hard to recognize in everyday life
problem finding
becomes important when solving ill-defined problems
does not involve the same form of creativity as problem solving
= a person may be good at one without being good at the other
usually requires creativity simply to identify and describe those problems in order to even start considering a solution
we may feel that something is wrong, but not know exactly what the problem is
example: unhappy in your relationship, but not sure what the actual problem is
well-defined problems
most often involve problem solving
presented in a clear/unambiguous fashion
well defined “current state” and “goal”
clear path to goal (general approach) and clear when goal has been reached
examples:
mazes: indicated start and finish
figuring out the price of an item that is on sale for 20% off
pulling socks out of a drawer till you have a pair that match
ill-defined problems
most often involve problem finding … most real-world problems
doesn’t yield a particular, certain, correct answer
may be conflicting data/info
goal may be vague/ambiguous
examples: (ambiguity, not specific enough to solve)
writing a “great novel”
finding the perfect mate
Wallace’s Stage Model of Creativity (1926)
divides creativity into 4 stages: preparation, incubation, illumination, and verification
preparation
Stage 1 of Wallace’s Stage Model of Creativity
activities involved:
ID the problem (finding) and describe
gather info about the problem
explore various aspects to the problem
summary: pinning down the problem and collecting info for solving
period of initial work on the problem, spending time and effort to learn about the nature of the problem, consider different possible angles from which to attack it
incubation
Stage 2 of Wallace’s Stage Model of Creativity
activities involved:
stepping back after a period of effort, with no direct effort being exerted on the problem
unconscious processing
when discoverer is away from usual workplace
example: Archimedes displacement (Eureka!)
took a bath to rest from thinking, realizes water displaced = V of crown
illumination
Stage 3 of Wallace’s Stage Model of Creativity
also known as insight
“a-ha” experience
occurs if incubation was successful
feels sudden (controversy over whether it is sudden, or just our awareness of the idea is sudden)
verification
Stage 4 of Wallace’s Stage Model of Creativity
evaluate the worth of the insight
elaboration of potential solution into its complete form
not all insight send up being good ideas, and some don’t pan out as actual working solutions
could solve the problem but create additional problems, etc.
Smith & Dodds (1999)
described various theories explaining how incubation might aid problem solving:
conscious work theory
recovery from fatigue theory
opportunistic assimilation theory
remote association theory
forgetting inappropriate mental sets
conscious work theory
a theory described by Smith & Dodds (1999) about incubation
working on simple repetitive tasks provides time to mull over a problem
we tend to forget the brief spurts of thinking that occur, but remember last step that leads to the solution = feels unconscious
recovery from fatigue theory
a theory described by Smith & Dodds (1999) about incubation
after the work/exertion of the preparation stage, the incubation period allows time to rest/recover
once we rest, the mind’s normal processes can function better for solving the problem at hand
opportunistic assimilation theory
a theory described by Smith & Dodds (1999) about incubation
failures to solve the problem during prep are stores in memory
during incubation, we find the solution in everyday life by chance, the helpful stimulus is assimilated into the problem solving process and the solution is allowed to appear
remote association theory
a theory described by Smith & Dodds (1999) about incubation
only after dominant responses have been retrieved will enew ideas be created
incubation occurs only after common solutions have already been tried without success during prep
exhaust strongly associated connections we already have, then move to incubating creative ideas
forgetting inappropriate mental sets
a theory described by Smith & Dodds (1999) about incubation
incorrect is dominant, need to forget it
competition between possible responses/solutions
when a stronger, more obvious solution is incorrect, it must be forgotten before the problem can be solved
incubation allows these dominant but incorrect responses to be forgotten
insight hypotheses
Selz’s schema completion hypothesis ; filling in a gap
Reorganization of visual information hypothesis ; look at the problem in a new way
Martinsen (1995)
assess experience, expertise, information, and insight
assess subjects’ experience solving problems in various domains
compare experience level with scores on insight problems in these domains
for many people, there may be an optimal level of knowledge to enable creative thinking, where increased knowledge can be helpful to a point
above an optimal level of knowledge, creativity may be inhibited (increased functional fixedness, etc.)
conventions
typical/widely accepted ways of behaving
formal or informal
aren’t necessarily bad, but can restrain/inhibit creative thought
Kohlberg’s Stages of Conventional Thinking
pre conventional
conventional
post conventional
preconventional stage
first stage in Kohlberg’s Theory
children have not yet developed thinking allowing understanding/use of convention
children not aware of what’s “conventional” - can’t think/act in conventional ways
conventional stage
second stage in Kohlberg’s Theory
child has learned conventions and knows what others expect of them
greatly concerned with behaving in conventional ways
child tends to be very susceptible to peer pressure
preconventional stage attitudes
fosters creative thinking
don’t care/think about conventions
involved in play activities based on own interests (uninhibited, unconventional, and creative)
conventional stage attitudes
sensitive and appreciative of convention
makes creativity difficult
convention is a type of conformity, and creativity requires non-conformity
post conventional stage
third stage in Kohlberg’s Theory
person uses conventions as ONE source of information, but also thinks for themself
less concern with acting conventionally
not everyone makes it to this stage
post conventional stage attitudes
person understands conventions, what is typical and what is expected of them, but also things for themselves and are not overly-concerned with acting in a conventional manner
fourth-grade slump
50% of 9 year old children show a reduction in their original/creative thinking
conventional stage
Goertzel & Goertzel (1962) results
many eminent people’s family lives contained adversity
only 58/400 eminent people have “supportive, warm, relatively untroubled homes
MacKinnon (1960)
investigated effective people ; emotional stability or personal soundness
conclusion: adversity seems to be fairly common in highly creative people
MacKinnon (1960) results for Emotionally-stable people
childhoods with continuing presence of both parents
economically secure homes
fathers described as respected citizens and worthy of emulation
mothers were loving and closely attending/controlling of them at home
had friendly/positive relationships with siblings
likely to participate in competitive sports (more robust/vigorous)
MacKinnon (1960) results for highly-creative people
agree with statement: “as a child, my home my life was not as happy as that of most others”
disagree with statement “my father was a good man” and “I love my mother”
disagree with statement “as a child I was able to go to my parents with my problems”
disagree with statement “my home was always happy”
humanistic view of creativity
unconditional positive regard in childhood is what leads to highly creative people
= few pressures to conform or inhibit oneself
allows child to be themselves and be spontaneous, uninhibited, creative, and focused on their personal fulfillment
humanistic vs adversity view
reconciling
each idea may be useful at different times—sometimes it’s useful to be challenged (by adversity), but other times it’s good to be comforted/accepted
perhaps there is an optimal level of challenge vs. comfort that leads to highly creative individuals
family process
one category of family influences on creativity
a parental style with discipline, but not overly strict, most likely led to creativity in children
may promote exploration, play, and experimentation, which can contribute to creative thinking and problem-solving
family structure
one category of family influences on creativity
main variables: family size and birth order
Runco & Bahleda (1987) gave children (gifted and non-gifted) divergent thinking tests and correlated their score with various family structure data
Runco and Bahleda (1987) results
birth order and number of siblings is correlated with divergent thinking scores
highest divergent thinking scores = only children
next highest divergent thinking scores = eldest children
number of siblings: more siblings = higher scores than no siblings
larger families (more siblings) allows more frequent opportunities for play, or there is less parental supervision; may need to use their imaginative skills to stay entertained
almost opposite to what’s found with general IQ and GPA—children from smaller families tend to do better on tests of general intelligence
Sulloway (1996)
meta-analysis looking at birth-order effects
first born children: increased need for achievement in conventional areas like academics, sports, social
second born children: fill a different niche in the family ; easiest way to be unique and avoid competition with older siblings is to fill the unconventional or rebellious niche in the family
= increased likelihood of creative behavior
Sulloway (1996) conclusions
more siblings = more creative
birth-order results are less clear — some research suggests that only and eldest children are most creative; other research suggests that second-born children may be more creative thinkers
socioeconomic factors of creativity
affects kinds of experiences and resources available to child
parental education is also highly correlated with ___
most researchers feel that diverse experience likely contributes to the development of creativity by contributing to the flexibility of thought associated with creative talent
Runco and Albert (2005)
subjects: exceptionally gifted boys and their parents
measured boys’ creativity (divergent thinking tasks, CPI, BIC)
gave parents the CPI
Runco and Albert (2005) results
independent thought is the first parental personality trait associated with child’s creativity
qualities of independent thought:
interested in achievement through autonomy and independence
tolerant
flexible and adaptable in thinking and social behavior
masculinity/femininity are the second parental personality trait associated with child’s creativity
creativity associated with scores on feminine side of scale, reflecting parents’ interest in / capacity for patience and interpersonal sensitivity
Runco and Albert (1988)
connection between parental independence and creativity in children
parental appreciation for independence/autonomy was associated with…
children’s ideas regarding independence
creative (divergent thinking) skills of their children (parents who allow children more independence tend to have children who think creatively)
implicit theories of creativity
ideas and expectations that are not specifically articulated, shared, or tested
parents’ and teachers’ theories of creativity affect how they respond to children and what opportunities they may provide to them (ex: art bias)
Runco (1989)
parents completed Adjective Check List ; top 25 from teachers vs top 25 from parents
7/25 adjectives were shared by parents and teachers: artistic, curious, imaginative, independent, inventive, original, having wide interests
parents’ and teachers’ ratings of children’s creativity were different
parents had different ratings of their childrens’ creativity than did teachers
parents personal connection to child, teachers less likely to observe range of child’s interest, etc.
Runco, Johnson, and Baer (1993)
similar to Runco (1989), but looked at traits contradictive of creativity
results:
67% agreement between parents/teachers for traits indicative of creativity, less so for contradictive traits
differences between parents and teachers
parents most concerned with personal/intellectual tendencies ( being enterprising, impulsive, industrious, progressive, resourceful, self-confident)
teachers most concerned with social traits (cheerful, easy going, emotional, friendly, spontaneous)
in genera, traits that parents and teachers attribute to creative children were viewed as more socially desirable than traits not associated with creativity
Runco and Albert (1986)
test of parental creativity
gave divergent thinking tests to gifted adolescents and their parents
results:
significant correlation (.4-.5) between creativity scores of adolescents and their parents
possible explanations for correlation:
modeling: children imitate the divergent thinking of their parents
valuation: parents who value original thinking may be more likely to reinforce those behaviors in their children
Noble, Runco, and Ozkaragoz (1993)
significant correlation between creativity of adolescent sons and their parents
strongest correlation was between father/son
no significant correlation between creativity of fathers and mothers (contrary to popular idea of assortive mating)