Digital Art

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9 Terms

1
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Screen Time

collective time children spend engaging with technology

2
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Computers in Early Childhood Education

immerse them in joys of learning, engage in exploration, problem solving, social activity

3
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Drill and practice software vs open-ended software

Drill: help children with memorized skills ( counting and sorting)
Open-ended: solve problems, enhance creativity, logic-math thinking, critical thinking

4
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Vygotsky and tool mediation

use of tools to achieve a particular objective during an activity, higher and lower mental functions mediated by cultural tools

5
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criteria for evaluation Art software

mouse-driven, large and simple Menu boxes, visible colors and lines, open-ended, able to save and print artwork

6
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epistemic and Ludic Play

epistemic: children experiment with objects and environments to explore and acquire knowledge
Ludic: children play based on their learned experienced

7
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Photography and visual literacy

ability to read or decode visual images

8
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photographic language

- light: desribe the type and quality
- focus: centre of attention
- motion
-point of view

9
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photography, children, and social issues

power dynamics, relationships, gender and photographic choices, economic class and photographic choice