Unit 2.1-2.2 ab

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114 Terms

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Gestalt

An organized whole

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Figure-ground

Organization of the visual field into objects

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Grouping

Tendency to organize stimuli into coherent groups

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Closure

filling in missing details

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Similarity

things similar in color, shape, or size are perceived to be more related

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Proximity

Things closer to each other are perceived to be more related

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Law of Pragnanz

Perceive ambiguous images as the simplest form

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Common fate

Elements moving in the same direction are more related

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Good continuation

things on a line are more related than on a curve

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Depth perception

the ability to see in 3D

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Visual cliff

Testing depth perception in infants

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Binocular cues

a depth cue that needs both eyes

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Retinal disparity

Binocular cue comparing different information from both retinas

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Convergence

Cue to a nearby object's distance

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Monocular cue

depth cue like interposition or linear perspective

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Relative clarity

Objects closer look clearer

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Relative size

Object looking bigger is closer

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Interposition

position

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Shape consistency

Knowing an object is consistent despite being a different angle

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Stroboscopic movement

Continuous movement when seeing slightly varying still images

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Phi phenomenon

Two or more adjacent lights blink on and off

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Autokinetic effect

a still spot of light in a dark room seems to move

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Motion parallax

Objects seem to move at diff speeds and directions depending on their distance

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Perceptual constancy

Objects are unchanging despite retinal images changing

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Color constancy

Familiar objects have consistent color even in changing light

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Brightness constancy

Brightness is constant despite light changes

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Lightness constancy

Lightness(light/dark) is constant

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Perceptual adaptation

Adjust changed sensory input→ Ames room

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Executive Functioning

Cognitive skills that work together-- goal-directed behavior

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Algorithm

Methodical, logical thinking, guarantees solving a problem, slower

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Heuristics

Mental shortcuts, efficient, but more error-prone

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Intuition

immediate and automatic feeling or thought-- no conscious reasoning

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Representative heuristics

stereotypes

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Availability heuristic

judging the likelihood based on how easily examples come to mind-- based on recent events

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Insight

sudden realization of a problem’s solution

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Confirmation bias

tendency to search for info that supports preconceptions

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Fixation

The inability to see a problem from a new perspective

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Functional fixedness

Obstacle in problem solving

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Mental set

Approaching a problem in one particular way→ quadratic formula

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Overconfidence

Tendency to be more confident than correct

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Planning fallacy

not dedicating enough time, resources, or effort

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Belief perseverance

persistence of an initial belief even after they’ve been discredited

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Framing

How an issue is posed

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Nudge

encouraging people to make decisions -- action choice

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Gambler’s fallacy

random events are based on previous events

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Sunk Cost fallacy

Not wanting to “waste” time or energy that’s already been spent so investing more

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Prisoners dilemma

game theory trying to predict behavior

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Cognition

All mental activities associated with thinking, knowing, remembering, and communicating

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Metacognition

thinking about thinking

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Concept

mental grouping of similar objects, events, or ideas

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Prototype

mental image or best ex. of a category

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Schema

concept/framework to organize information

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Assimilation

Interpreting new experiences in terms of existing schemas

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Accommodation

adapting our current schemas for new info