Artificial Intelligence - Adversarial Search & Minimax

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These flashcards cover key concepts related to adversarial search and the minimax algorithm in artificial intelligence.

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10 Terms

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Adversarial Search

A search technique used in environments where other agents may act against the player's interest.

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Minimax Algorithm

An algorithm used in decision-making and game theory that provides a strategy for minimizing the possible loss while maximizing the potential gain.

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Perfect Information Game

A game in which all players have complete knowledge of the game state at all times.

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Zero-Sum Game

A type of game where one player's gain is exactly equal to another player's loss.

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Game Tree

A tree representation of all possible moves in a game, leading from an initial state to terminal states.

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Terminal State

A state in a game where the game has finished and no further moves are possible.

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Utility Function

A function that assigns a numeric value to a player's position in a game, representing the desirability of that position.

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Alpha-Beta Pruning

An optimization technique for the minimax algorithm that reduces the number of nodes evaluated in the search tree.

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Monte Carlo Tree Search

A method used for making decisions in artificial intelligence game-playing that relies on random sampling of game states.

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Heuristic Evaluation Function

A function used to estimate the value of a game position, providing a measure of how favorable a position is for a player.