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These flashcards cover key concepts related to adversarial search and the minimax algorithm in artificial intelligence.
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Adversarial Search
A search technique used in environments where other agents may act against the player's interest.
Minimax Algorithm
An algorithm used in decision-making and game theory that provides a strategy for minimizing the possible loss while maximizing the potential gain.
Perfect Information Game
A game in which all players have complete knowledge of the game state at all times.
Zero-Sum Game
A type of game where one player's gain is exactly equal to another player's loss.
Game Tree
A tree representation of all possible moves in a game, leading from an initial state to terminal states.
Terminal State
A state in a game where the game has finished and no further moves are possible.
Utility Function
A function that assigns a numeric value to a player's position in a game, representing the desirability of that position.
Alpha-Beta Pruning
An optimization technique for the minimax algorithm that reduces the number of nodes evaluated in the search tree.
Monte Carlo Tree Search
A method used for making decisions in artificial intelligence game-playing that relies on random sampling of game states.
Heuristic Evaluation Function
A function used to estimate the value of a game position, providing a measure of how favorable a position is for a player.