Applied Computing 1&2 - Programming Unit 1.2

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This set of flashcards covers key vocabulary and concepts related to the Applied Computing 1&2 Unit 1.2 Programming course, focusing on OOP, data structures, validation techniques, and important programming practices.

Last updated 10:34 AM on 3/30/26
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25 Terms

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Object-Oriented Programming (OOP)

A programming paradigm based on the concept of 'objects', which contain data and methods.

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Data Structure

A way of organizing and storing data to enable efficient access and modification.

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Validation Techniques

Methods for checking the accuracy and quality of data entered into a software application.

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Functional Requirements

Specifications of what the software should do, including behaviors and functionalities.

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Non-Functional Requirements

Specifications concerning the software's operation rather than behaviors, such as performance and usability.

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Abstraction

An OOP principle that hides complexity by exposing only essential features of a system.

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Encapsulation

An OOP principle that combines data and methods into a single unit and restricts access to some components.

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Debugging

The process of identifying, analyzing, and removing errors or bugs from the source code.

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Low-Code Development

A software development approach that requires minimal coding, allowing for faster application build through visual interfaces.

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Artificial Intelligence (AI) Code Generators

Tools that automate the coding process by generating code based on developer descriptions.

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Naming Conventions

Standard rules for naming variables, methods, and other elements in programming to improve code readability.

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IPO (Input-Process-Output) Chart

A design tool used to outline how data is input into a system, processed, and what the output will be.

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Pseudocode

A method of designing algorithms using a simplified, human-readable syntax that resembles programming code.

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Test Table

A structured format to document the tests on software, defining expected and actual outcomes.

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Mock-up

An appearance design tool that reflects design choices without necessarily including accurate data or functionality.

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Breakpoints

Debugging markers set in code that pause execution, allowing developers to inspect the program's state.

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Binary

A numerical system that uses only two digits, 0 and 1, to represent all values and is the foundation of computer operations and data representation.

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Data Types

Classification of data items that determines the type of value a variable can hold, influencing the operations that can be performed on it, such as integers, floats, strings, etc.

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Algorithm

A step-by-step procedure for solving a problem or performing a computation, typically expressed in the form of a sequence of instructions.

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Compilation

The process of converting source code written in a high-level programming language into machine code that can be executed by a computer's CPU.

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Operating System (OS)

System software that manages computer hardware and software resources and provides common services for computer programs, facilitating user interaction with the computer.

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Network Protocol

A set of rules and conventions for communication between network devices, determining how data is transmitted and received across a network.

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Database Management System (DBMS)

Software that interacts with end-users, applications, and the database itself to capture and analyze data, allowing for data storage, retrieval, and management.

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Encryption

The process of converting plaintext data into a coded format (ciphertext) to prevent unauthorized access, ensuring confidentiality during data transmission or storage.

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Software Testing

The practice of evaluating the functionality of a software application to ensure it meets specified requirements and is free of defects, including unit tests, integration tests, and system tests.

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