Thinking & Creativity & Memory

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Last updated 4:49 PM on 2/1/26
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35 Terms

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How to describe thought?

-cannot fully describe it/different ways to

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Concept

Cognitive rules we apply to stimuli from environment—> allowed to categorize/think about objects/people/ideas encountered based on prototypes.

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Prototypes

What we think most typical example of a specific example.

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Images

Types of thought

Definition: Mental pictures created our minds of outside world

can be: visual/auditory/tactile or olfactory or taste

olfactory: smell

tactile: touch

auditory: hear

vision: see

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Two ways people solve problems

Algorithms/Heuristics

Algorithms: utilize formula or other foolproof methods —> gets you the right answer (ex) solving math problems with formula)

Heuristics: quick not always accurate judgment of situation (ex) random guess and check)

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Availability Heuristics

Judging a situation based on examples of similar situations come to mind at first

lead wrong conclusions b/c variability in personal experience.

ex) Believe you are not intelligent by just comparing your grades to someone else —> they could be cheating though

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Representative Heurisitcs

Judge a situation based on how similar aspects are to prototypes people hold his/her mind

ex) Young people suicide b/c prototype depressed adolescent —> not true

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Overconfidence

overestimation how accurate our judgements are

ex) people are overconfident with their judgement

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Impact on overconfidence?

Belief Bias: People make illogical conclusions to confirm our pre existing beliefs

Belief perseverance: People maintain a belief even after evidence utilized form belief is contradicted

Both: Tendency not change peoples belief in the face of contradictory evidence

Show: People generally more confident with their beliefs vs. should be —> they are strict with their beliefs even when evidence disapproves it.

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Gambler fallacy

People believe certain event or outcome is more or less likely to happen because how often recently occurred.(another type of heuristic limitation)

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Sunk-cost fallacy

Unwillingness to change course of action because spent lot of effort/time trying to make solution work —> even if based on action unlikely to solve the problem

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Mental Set (aka rigidity)

Tendency to fall into established thought patterns —> impacts problem solving

most people utilize experience to try to solve novel problems —> cannot find novel solution

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Functional fixedness

Types of rigidity —> inability to see new use for the object

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A good way to solve problems

Break them down into smaller parts

ex) problem —> break into subgoals

subgoals: smaller/more manageable problems needed to solve so can solve whole problem

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Confirmation bias

Look at evidence supports our beliefs/ignore evidence against beliefs —> miss evidence needed to find solution (correct one) —> impact problem solving bad

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Framing

Idea of the same information presented in different ways/methods presented —> change view of the problem or issue —> impact problem solving (bad)

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What are the things that impede problem solving?

Mental set/functional fixedness/not breaking up the problem/confirmation bias/framing

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“Aha experience”

Wolfgang Kohler (1887-1967) —>chimpanzees found way to get bananas out of people reach (finally understand how to do something)

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Correlation between intelligence/creativity

Little correlation —> people criteria varies a lot —> most people include the originality/appropriateness of solution

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Judge creativity by

Look at creativity whether it Original or novel/somehow fits with the situation

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Convergent thinking

Pointed toward one solution (ur thinking)

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Divergent thinking

Searches for many possible ans to question —> much more related to creativity b/c think new ways to utilize familiar w/ or new ways to express emotions or ideas we share

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Creativity

ability to produce new, diverse/OG ideas also valuable or solve a problem

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