Art, Design, and the Evolution of Photography in the Philippines

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These flashcards cover key terminology and concepts discussed in the lecture notes, including distinctions between art and design, developments in photography in the Philippines, and global health initiatives.

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100 Terms

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Art

Primarily focuses on expressing personal feelings, ideas, or emotions.

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Design

Involves creating something useful to solve a real problem, with a practical purpose.

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Media

Plural of medium, referring to channels of communication like television, radio, print, and the Internet.

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Media Art

An artistic field treating media as platforms for creative self-expression.

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Daguerreotype

An early photographic process using a silver-plated copper sheet.

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Photography in the Philippines

Introduced by Spaniards in 1841, capturing historical events and daily life.

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Felix Laureano

Regarded as the first Filipino photographer, known for documenting Filipino life.

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Eduardo Masferre

Known as the father of Philippine Photography, he documented the lifestyle of indigenous people.

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Contraction and Release

A foundational technique in contemporary dance, focusing on tightening and releasing the torso.

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Tobacco Tax Reform

Legislation aimed at reducing tobacco consumption in the Philippines.

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Global Health Initiative (GHI)

Collaborative partnerships that mobilize resources to address health challenges internationally.

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Sustainable Development Goals (SDGs)

A set of 17 goals established by the UN to address global challenges and achieve a better future.

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Multimedia Art

Artwork that uses a combination of different content forms such as text, audio, images, animations, and video.

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Interactive Art

Art that involves the spectator in a way that allows the viewer to influence the work.

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Virtual Reality (VR)

A technology that allows artists to create immersive 3D environments for users to explore.

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Augmented Reality (AR)

An interactive experience where digital information is overlaid on the physical world.

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Digital Photography

The use of electronic sensors to capture and store images as digital data.

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Camera Obscura

A dark room or box with a small hole that projects an inverted image of the outside scene onto a surface.

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Joseph Nicephore Niepce

The individual credited with producing the first permanent photograph in 1826.

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Louis Daguerre

The inventor of the daguerreotype, a commercial success in early photography.

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Silver-plated copper sheet

The specific material used as the base for daguerreotype images.

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Calotype

An early photographic process introduced by Henry Fox Talbot that used paper coated with silver iodide.

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Sinibaldo de Mas

A Spanish diplomat who brought a daguerreotype camera to the Philippines in 1841.

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Albert Honiss

A British photographer in the Philippines known for portraits and landscape views in the 1860s.

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Photojournalism

A form of journalism that uses images to tell a news story.

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Documentary Photography

Photography used to chronicle events or environments both relevant to history and historical events and everyday life.

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Street Photography

Photography that features the human condition within public places.

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Aperture

The opening in a lens through which light passes to enter the camera body, measured in f-stops.

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Shutter Speed

The length of time the camera shutter is open, exposing light to the sensor.

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ISO

A setting that determines the camera sensor's sensitivity to light.

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Focal Length

The distance between the lens and the image sensor when the subject is in focus, usually stated in millimeters.

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Depth of Field

The distance between the nearest and farthest objects that give an image judged to be in focus.

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Rule of Thirds

A composition guideline that places subjects at the intersections of a 3 \times 3 grid.

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Exposure Triangle

The combination of aperture, shutter speed, and ISO that determines the exposure of an image.

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Composition

The arrangement of visual elements within an artwork or photograph.

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Traditional Dance

A dance that expresses the culture and values of a specific group of people, often passed through generations.

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Modern Dance

A style of theatrical dance that rejected the limitations of classical ballet and favored free expression.

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Contemporary Dance

A genre of dance that combines elements of modern, jazz, and lyrical styles with an emphasis on versatility.

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Choreography

The art of designing sequences of movements in which motion, form, or both are specified.

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Isadora Duncan

A pioneer of modern dance who emphasized natural, fluid movement inspired by nature.

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Martha Graham

Known for the contraction and release technique, she is considered a central figure in modern dance.

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Fall and Recovery

A dance technique developed by Doris Humphrey focusing on the constant struggle against gravity.

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Katherine Dunham

An American dancer who integrated Afro-Caribbean movement into modern dance.

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Alvin Ailey

The founder of a famous American dance theater that popularized modern dance through African-American experiences.

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Merce Cunningham

A modern dance leader who focused on movement for its own sake rather than narrative.

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Labanotation

A system of recording and analyzing human movement, specifically in dance.

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Weight (Dance)

The use of body weight to create dynamics, ranging from lightness to heavy tension.

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Flow (Dance)

The continuity of movement, described as either bound or free.

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Direction (Dance)

The path the dancer takes through space, such as forward, backward, or diagonally.

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Rhythm (Dance)

The pattern of movement in time, coordinated with music or an internal beat.

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SDG 1: No Poverty

Global goal to end poverty in all its forms everywhere by 2030.

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SDG 2: Zero Hunger

Global goal to end hunger, achieve food security, and promote sustainable agriculture.

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SDG 4: Quality Education

Goal to ensure inclusive and equitable quality education and promote lifelong learning opportunities.

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SDG 5: Gender Equality

Goal to achieve gender equality and empower all women and girls.

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SDG 6: Clean Water and Sanitation

Goal to ensure availability and sustainable management of water and sanitation for all.

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SDG 7: Affordable and Clean Energy

Goal to ensure access to affordable, reliable, sustainable, and modern energy for all.

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SDG 8: Decent Work and Economic Growth

Goal to promote sustained, inclusive, and sustainable economic growth and productive employment.

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SDG 9: Industry, Innovation, and Infrastructure

Goal to build resilient infrastructure and foster innovation.

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SDG 10: Reduced Inequality

Goal to reduce inequality within and among countries.

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SDG 11: Sustainable Cities and Communities

Goal to make cities and human settlements inclusive, safe, resilient, and sustainable.

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SDG 12: Responsible Consumption and Production

Goal to ensure sustainable consumption and production patterns.

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SDG 13: Climate Action

Goal to take urgent action to combat climate change and its impacts.

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SDG 14: Life Below Water

Goal to conserve and sustainably use the oceans, seas, and marine resources.

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SDG 15: Life on Land

Goal to protect, restore, and promote sustainable use of terrestrial ecosystems and halt biodiversity loss.

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SDG 16: Peace, Justice, and Strong Institutions

Goal to promote peaceful societies and provide access to justice for all.

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SDG 17: Partnerships for the Goals

Goal to strengthen the means of implementation and revitalize the global partnership for sustainable development.

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World Health Organization (WHO)

A specialized UN agency that acts as the directing and coordinating authority on international health work.

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Millennium Development Goals (MDGs)

Eight goals set by the UN in 2000 to be achieved by 2015, preceding the SDGs.

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Sin Tax

An excise tax specifically levied on certain goods deemed harmful to society, like tobacco and alcohol.

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Communicable Disease

Illnesses that result from the infection, presence, and growth of pathogenic biologic agents.

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Non-communicable Disease

A medical condition or disease that is not caused by infectious agents and is non-transmissible.

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Mental Health Act

Legislation in the Philippines (RA 11036) providing for a national mental health policy.

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PhilHealth

The Philippine Health Insurance Corporation, which administers the national health insurance program.

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Community Health

The health status of a defined group of people and the actions to promote, protect, and preserve their health.

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Epidemiology

The study of how often diseases occur in different groups of people and why.

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Typography

The art and technique of arranging type to make written language legible, readable, and appealing.

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User Experience (UX)

The overall experience of a person using a product, especially in terms of how easy or pleasing it is to use.

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User Interface (UI)

The series of screens, pages, and visual elements that enable a person to interact with a product.

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Logo

A graphic mark, emblem, or symbol used to aid and promote public identification and recognition.

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Iconography

The symbols and images used in a work of art or a design system to represent specific ideas.

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Color Theory

The collection of rules and guidelines regarding the use of color in art and design.

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Primary Colors

Red, yellow, and blue; colors that cannot be created by mixing other colors.

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Secondary Colors

Green, orange, and purple; colors created by mixing two primary colors.

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Tertiary Colors

Colors created by mixing a primary color with a neighboring secondary color.

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Complementary Colors

Colors located directly opposite each other on the color wheel.

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Analogous Colors

Colors that are next to each other on the color wheel.

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Warm Colors

Colors that evoke heat or sunshine, such as red, orange, and yellow.

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Cool Colors

Colors that evoke a calm or cold feeling, such as blue, green, and purple.

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Monochromatic

A color scheme based on only one hue with different tints, tones, and shades.

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Hue

The attribute of a color by virtue of which it is discernible as red, green, etc. (the pure color).

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Saturation

The intensity or purity of a color.

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Value (Art)

The lightness or darkness of a color.

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Line (Art)

An element of art defined by a point moving in space.

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Shape (Art)

A two-dimensional, flat, or limited to height and width area.

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Texture (Art)

The perceived surface quality or feel of an object in a work of art.

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Form (Art)

A three-dimensional object or something in a two-dimensional artwork that appears three-dimensional.

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Balance (Design)

The distribution of the visual weight of objects, colors, and space in a design.

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Contrast (Design)

The arrangement of opposite elements (light vs. dark, rough vs. smooth) in a piece to create visual interest.

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Emphasis (Design)

The part of the design that catches the viewer's attention.

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Unity (Design)

The feeling of harmony between all parts of the work of art, which creates a sense of completeness.