Sound and Microphones

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35 Terms

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Resonance

waves bouncing off of walls over and over to reinforce themselves (sustain pitch)

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Harmonic

full numbers of Hertz (1, 2, 3)

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Enharmonic

not full numbers of Hertz (1.5, 2.5, 3.5)

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Formant

fixed resonant peak in a sound that stays put regardless of pitch (vowel sounds - the way you shape your mouth or instrument producing a different sound)

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Amplitude

  • objective version of loudness

  • we can hear between 0-120 db

  • how high or low the top of the wave gets from zero

  • measured in decibels

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loudness

  • subjective version of loudness

  • depends on person and frequency

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dB SPL

decibels of sound pressure level (objective measurement above the threshold of hearing)

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Fletcher Munson Equal Loudness Curve

  • our ears are more sensitive to frequencies 1 khz to 5khz (harder to hear super low and high)

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Envelope

  • change in sound over time

  • ex. violin sneaks in then dies out

  • ex. snare drum immediate quick sound and immediate release

  • attack, release, decay, sustain

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phase

the relationship of sound waves from two or more sources (how sound waves work together → when they work together you get overtones

  • in phase - waves peaks and troughs align

  • out of phase - waves peaks and troughs do not align

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Intonation

  • more hz and harder to tune when higher (faster waves)

  • slower waves less hard to tune lower notes

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why do we use cents

  • lower notes are slower and higher notes are faster and

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doppler effect

  • moving toward you fast enough so sound waves are getting smooshed together and the pitch gets higher

  • moving away makes waves stretch, lowering the pitch

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Pitch

  • Cents = pitch

  • hertz = frequency

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frequency

  • quality of sound dependent on rate of vibrations that produce it

  • to create octave you double hertz

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fundamental

prominent note (is not the overtones) - the pitch you hear

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tranducer

converts one kind of energy into another (mics are transducers)

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Diaphragm

a thin membrane that catches the sound waves vibrating and amplifies the sound

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omnidirectional

pics up sounds everywhere

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cardioid/ unidirectional

sound everywhere but back

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super cardioid

picks ups top and small park of bottom

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hyper cardioid

more from top and more from bottom

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figure 8 mic

picks up all top and all bottom

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frequency response

what you put in is what you get out

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proximity effect

if the sound source is closer to you and the amount of room sound (the more directional (figure 8) the more proximity effect

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off axis coloration

talking into the side of the mic changes frequency response and off axis picks up less high frequencies

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gain staging

  • if there are several places to turn up and down have them set at about all the same

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XLR cables

  • mic cable

  • has three conductors - ground, signal, signal phase flipped

  • signal goes out of prongs and into sockets

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what three and used to actually record

ribbon, condensor, dynamic

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carbon

  • needs power

  • high sensitivity

  • high distortion

  • poor frequency response

  • used for home phones

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ceramic/crystal

  • creates power

  • low sensitivity

  • high distortion

  • poor frequency response

  • walkie talkies

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dynamic

  • makes own power

  • high sensitivity

  • low distortion

  • great frequency response

  • durable and inexpensive

  • slow transient response (less pingy)

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Ribbon Mic

  • makes own current

  • high sensitivity

  • low distortion

  • great frequency response

  • great transient response

  • very very expensive

  • used in studios

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Condenser Mics

  • require +48V phantom power

  • high sensitivity

  • low distortion

  • great frequency response

  • great transient response

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