FILM TECHNIQUES

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Last updated 10:38 PM on 12/9/24
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36 Terms

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Long Shot

An on-screen object appears small or seen from a distance; provides a sense of time and place.

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Establishing Shot

A long shot that remains on-screen long enough to establish setting.

3
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Close-up/Head Shot

An object appears large, taking up approximately 80% of the screen; focuses viewer attention on what the director intends.

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Medium Shot

A shot between a long and close shot; the most common and naturalistic shot.

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Soft Focus

Slightly out of focus; creates a lighter mood (love, sadness, reminiscence) or uncertainty.

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Rack Focus

Shifts focus between background and foreground to direct viewer attention.

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Deep Focus

All objects (background and foreground) remain in focus.

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Low Angle

Camera is below the subject; makes characters appear powerful.

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High Angle

Camera is above the subject; makes characters appear weak or vulnerable.

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Eye Level

Camera and subject are on the same level; a neutral shot.

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Dutch Angle/Tilt

Camera is slightly tilted; indicates tension, conflict, or danger.

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Subjective Focalization

Aligns with one character's point of view (what the character sees).

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Authorial Focalization

Provides information a character might not have; often dramatically ironic.

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Pan

Camera pivots horizontally (left/right); introduces setting or observes surroundings.

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Whip Pan

A fast pan that blurs the image; often accompanied by a 'whoosh' sound.

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Tilt

Camera tilts vertically (up/down); communicates distance, size, or strength.

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Zoom

Adjusts the focal length, making objects appear larger or smaller.

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Dolly Zoom (Vertigo Effect)

Camera moves while the lens zooms in the opposite direction; indicates psychological distress.

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Tracking/Dolly Shot

Camera moves with the on-screen action; brings the audience into the action.

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Arc Shot

Subject is circled by the camera; often used in intense questioning or chaos.

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Low-Key Lighting

Marked by darkness and shadows; creates moods of suspicion or danger.

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High-Key Lighting

Bright and open with minimal shadows; indicates clarity or revelation.

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Neutral Lighting

Evenly balanced lighting.

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Bottom/Side Lighting

Partial illumination; suggests ambiguity, conflict, or evil.

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Front Lighting

No shadows; indicates innocence or openness.

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Diegetic Sound

Sound heard logically within the movie environment (e.g., dialogue, traffic).

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Non-Diegetic Sound

Sound not heard by characters (e.g., music, narration).

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Internal Diegetic Sound

Sound heard only by one character (e.g., internal thoughts).

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Cut

Sudden transition between shots; the most common technique.

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Fade

Image fades to black and is replaced by another; indicates passage of time or an end.

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Dissolve

One image fades out while another fades in simultaneously; creates connections.

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Crosscut/Parallel Editing

Alternates between scenes in different places; builds suspense.

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Flashback/Flash-Forward

Shows past or future events to provide context.

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Eye-Line Match

Sequence where a character looks at something, followed by a shot of what they see and their reaction.

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Long Take

A shot lasting more than 20–30 seconds; creates a calm or peaceful environment.

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Mise-en-Scène

Refers to everything visible in a shot: sets, costumes, props, lighting, acting, etc.

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