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Long Shot
An on-screen object appears small or seen from a distance; provides a sense of time and place.
Establishing Shot
A long shot that remains on-screen long enough to establish setting.
Close-up/Head Shot
An object appears large, taking up approximately 80% of the screen; focuses viewer attention on what the director intends.
Medium Shot
A shot between a long and close shot; the most common and naturalistic shot.
Soft Focus
Slightly out of focus; creates a lighter mood (love, sadness, reminiscence) or uncertainty.
Rack Focus
Shifts focus between background and foreground to direct viewer attention.
Deep Focus
All objects (background and foreground) remain in focus.
Low Angle
Camera is below the subject; makes characters appear powerful.
High Angle
Camera is above the subject; makes characters appear weak or vulnerable.
Eye Level
Camera and subject are on the same level; a neutral shot.
Dutch Angle/Tilt
Camera is slightly tilted; indicates tension, conflict, or danger.
Subjective Focalization
Aligns with one character's point of view (what the character sees).
Authorial Focalization
Provides information a character might not have; often dramatically ironic.
Pan
Camera pivots horizontally (left/right); introduces setting or observes surroundings.
Whip Pan
A fast pan that blurs the image; often accompanied by a 'whoosh' sound.
Tilt
Camera tilts vertically (up/down); communicates distance, size, or strength.
Zoom
Adjusts the focal length, making objects appear larger or smaller.
Dolly Zoom (Vertigo Effect)
Camera moves while the lens zooms in the opposite direction; indicates psychological distress.
Tracking/Dolly Shot
Camera moves with the on-screen action; brings the audience into the action.
Arc Shot
Subject is circled by the camera; often used in intense questioning or chaos.
Low-Key Lighting
Marked by darkness and shadows; creates moods of suspicion or danger.
High-Key Lighting
Bright and open with minimal shadows; indicates clarity or revelation.
Neutral Lighting
Evenly balanced lighting.
Bottom/Side Lighting
Partial illumination; suggests ambiguity, conflict, or evil.
Front Lighting
No shadows; indicates innocence or openness.
Diegetic Sound
Sound heard logically within the movie environment (e.g., dialogue, traffic).
Non-Diegetic Sound
Sound not heard by characters (e.g., music, narration).
Internal Diegetic Sound
Sound heard only by one character (e.g., internal thoughts).
Cut
Sudden transition between shots; the most common technique.
Fade
Image fades to black and is replaced by another; indicates passage of time or an end.
Dissolve
One image fades out while another fades in simultaneously; creates connections.
Crosscut/Parallel Editing
Alternates between scenes in different places; builds suspense.
Flashback/Flash-Forward
Shows past or future events to provide context.
Eye-Line Match
Sequence where a character looks at something, followed by a shot of what they see and their reaction.
Long Take
A shot lasting more than 20–30 seconds; creates a calm or peaceful environment.
Mise-en-Scène
Refers to everything visible in a shot: sets, costumes, props, lighting, acting, etc.