Unit 2 Part 2 (Thinking and Intelligence Edition)

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36 Terms

1
Metacognition
Thinking about one's own thinking processes.
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2
Executive Functions
Cognitive processes that allow individuals to generate, organize, plan, and carry out goal-directed behaviors and experience critical thinking.
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3
Prototypes
A mental image or best example of a category that aids in recognizing and categorizing objects or concepts.
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4
Schemas
Cognitive frameworks or blueprints that help organize and interpret information based on past experiences and knowledge.
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5
Assimilation
The cognitive process of fitting new information into existing schemas.
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6
Accommodation
The cognitive process of modifying existing schemas or creating new ones in response to new information.
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7
Convergent Thinking
Cognitive process that focuses on finding a single, correct solution to a problem by applying logical steps.
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8
Functional Fixedness
A cognitive bias that limits a person to using an object only in the way it is traditionally used.
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9
Algorithms
Step-by-step procedures or formulas for solving problems that guarantee a correct solution.
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10
Divergent Thinking
A thought process or method used to generate creative ideas by exploring many possible solutions.
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11
Heuristics
Mental shortcuts or 'rules of thumb' that simplify decision-making by reducing the cognitive burden.
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12
Representativeness Heuristic
Cognitive shortcut wherein individuals make judgments about the probability of an event under uncertainty based on how much it resembles existing stereotypes or typical cases.
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13
Availability Heuristic
A mental shortcut that relies on immediate examples that come to a person's mind when evaluating a specific topic, concept, method, or decision.
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14
Mental Set
A tendency to approach situations in a certain way because that method worked in the past, which can sometimes prevent seeing alternative solutions.
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15
Priming
Exposure to one stimulus influences the response to a subsequent stimulus, without conscious guidance or intention.
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16
Framing
How information is presented influences decisions and perceptions.
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17
Gambler's Fallacy
Cognitive bias that occurs when individuals believe that the outcome of a random event is influenced by previous outcomes, even though each event is independent and has no bearing on future results.
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18
Sunk-Cost Fallacy
Cognitive bias where individuals continue investing time, money, or effort into a project or decision because they have already invested so much, even if the returns are poor or the endeavor no longer aligns with their goals.
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19
Intelligence
The ability to learn from experience, solve problems, and use knowledge to adapt to new situations.
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20
g (General Intelligence)
The overarching mental ability that influences performance on various cognitive tasks.
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21
Growth Mindset
The belief that abilities and intelligence can be developed through dedication and effort.
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22
Fixed Mindset
The belief that intelligence is predetermined and cannot be significantly changed.
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23
Intelligence Quotient (IQ)
Numerical measure of an individual's cognitive abilities compared to others in their age group, typically assessed through standardized tests.
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24
Mental Age
The level of performance typically associated with a certain chronological age.
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25
Standardization
The process of establishing consistent testing procedures and norms for administering and scoring psychological assessments.
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26
Achievement Tests
Assess a person's knowledge or skills in a specific area, such as academic subjects or job-related tasks. They measure what an individual has learned or accomplished.
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27
Aptitude Tests
Measure a person's potential for learning or mastering specific skills or tasks in the future. They assess innate abilities and predict future performance.
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28
Validity
The extent to which a test accurately measures what it is intended to measure.
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29
Construct Validity
Checks if a test really measures what it's supposed to. It helps make sure the test gives the right results for what it's trying to find out.
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30
Predictive Validity
Shows how well a test can forecast future outcomes or behaviors. It measures if test scores can predict future performance accurately.
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31
Reliability
Consistency in test results over time and among different scorers. It assures that a test yields stable and dependable measurements.
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32
Test-Retest Reliability
Assesses consistency by administering the same test to the same group twice. It measures how stable scores are over time.
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33
Split-Half Reliability
Divides a test into two halves and compares scores between them. It measures internal consistency by checking if both halves yield similar results.
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34
Flynn Effect
The trend of average IQ scores increasing over generations. It suggests a rise in general intelligence due to environmental and cultural factors.
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35
Stereotype Threat
The phenomenon where individuals underperform in situations where they feel at risk of confirming negative stereotypes about their social group.
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36
Stereotype Lift
The opposite of stereotype threat, occurs when individuals from stereotypically advantaged groups perform better on tests due to the positive expectations associated with their group.
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