COMPUTER GRAPHICS PROGRAMMING - FINALS EXAM

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19 Terms

1
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It refer to images applied to surfaces of geometric shapes in three- dimensional scenes

Textures

2
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It specifies what part of the texture image to sample from

texture coordinate

3
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The process of retrieving the texture color using texture coordinates

sampling

4
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It is a collection of texture images where each subsequent texture is twice as small compared to the previous one

mipmap

5
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It is a data structure that stores pixel data from an image

texture object

6
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It refers to the placement of lights in a scene to achieve a desired effect

Lighting

7
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It affects all points on all geometric surfaces in a scene by the same amount

Ambient lighting

8
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It represents light that has been scattered and thus will appear lighter or darker in various regions, depending on the angle of the incoming light

Diffuse lighting

9
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It creates bright spots and highlights on a surface to simulate shininess, which is the tendency of a surface to reflect light

Specular lighting

10
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It is a combination of lighting types used to determine the color at each point on a surface

illumination model

11
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It uses ambient, diffuse, and specular lighting, and is particularly appropriate for reflective or shiny surfaces

Phong model

12
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the direction vector of the light ray and a vector perpendicular to the surface

normal vector

13
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It simulates rays of light emitted from a single point in all directions and incorporates attenuation

point light

14
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It is the decrease in intensity as the distance between the light source and the surface increases

Attenuation

15
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It simulates a distant light source, such as the sun, in which all the light rays are oriented along the same direction, and there is no attenuation

directional light

16
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When using lights, the colors on a surface may be brighter or dimmer, depending on the angle at which the light rays meet the surface

Shading

17
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These are areas hidden from the light source

Shadows

18
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The data required for creating shadows will be gathered in a rendering pass

shadow pass

19
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One technique to implement shadows which the scene is rendered from the light's point of view

shadow mapping