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It refer to images applied to surfaces of geometric shapes in three- dimensional scenes
Textures
It specifies what part of the texture image to sample from
texture coordinate
The process of retrieving the texture color using texture coordinates
sampling
It is a collection of texture images where each subsequent texture is twice as small compared to the previous one
mipmap
It is a data structure that stores pixel data from an image
texture object
It refers to the placement of lights in a scene to achieve a desired effect
Lighting
It affects all points on all geometric surfaces in a scene by the same amount
Ambient lighting
It represents light that has been scattered and thus will appear lighter or darker in various regions, depending on the angle of the incoming light
Diffuse lighting
It creates bright spots and highlights on a surface to simulate shininess, which is the tendency of a surface to reflect light
Specular lighting
It is a combination of lighting types used to determine the color at each point on a surface
illumination model
It uses ambient, diffuse, and specular lighting, and is particularly appropriate for reflective or shiny surfaces
Phong model
the direction vector of the light ray and a vector perpendicular to the surface
normal vector
It simulates rays of light emitted from a single point in all directions and incorporates attenuation
point light
It is the decrease in intensity as the distance between the light source and the surface increases
Attenuation
It simulates a distant light source, such as the sun, in which all the light rays are oriented along the same direction, and there is no attenuation
directional light
When using lights, the colors on a surface may be brighter or dimmer, depending on the angle at which the light rays meet the surface
Shading
These are areas hidden from the light source
Shadows
The data required for creating shadows will be gathered in a rendering pass
shadow pass
One technique to implement shadows which the scene is rendered from the light's point of view
shadow mapping