AP PSYCH unit 2 up until biases that effect decision making

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57 Terms

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Perception

sensations are processed in the brain

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Bottom-up processing

starts with sensory input, slow, no previous experience

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Top-down processing

starts with previous experiences, fast, expectation driven

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Inattentional blindness

not seeing visual objects when our attention is elsewhere—> not seeing gorilla

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Signal detection theory

ability to detect a stimulus among distracting noise, influenced by expectations, biases, motivation,, TESTS measure ability to differentiate informational patterns from random patterns

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Change blindness

not noticing changes in two similar scenes—>spongebob, form of inattentional blindnes

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selective attention

focusing on particular stimuli, ignoring distractions

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cocktail party effect

ability to focus on one single conversation among party or noisy place—>however, name is processed from other convos

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binocular cues

the factors that give our eyes depth (disparity)

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binocular disparity

each eye giving us slightly different picture which creates depth

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monocular cues

cues that imply depth by only one eye

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examples of monocular cues

interposition, relative size, linear perspective

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Gestalt psychology

concept—>looks at human mind and behavior as a WHOLE, greater than its sum of parts, illusions

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gestalt examples

proximity, grouping, similarity, continuity, closure,

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Perceptual (and color) constancies

perceiving objects as having constant shape, size, color, regardless of perspective, distance, lighting

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perceptual adaptation

brains ability to adjust and recalibrate in response to changes in environment after long exposure to distorted stimuli

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apparent motion/phi phenomenon

optical illusion where stationary objects viewed in quick changing photos look like they are moving

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stroboscopic movement

illusion of movement created by still images in quick succession

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autokinetic effect

illusion that a single still image is moving due to staring at fixed point of light causing eye fatigue

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relative clarity

type of monocular cue that gives a close up object detail

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visual cliff

experiment performed to test depth perception in babies

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texture gradient

opposite of relative clarity, when things with less detail look farther away, monocular cue

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cognition

all forms of knowing and awareness

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metacognition

thinking about thinking/ understanding your thought process

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natural concept

something we come to learn through experience/people have diff perceptions of

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artificial concept

something we are taught/ everyone has same view on, ie. triangle

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prototype

mental image of the best example of a catagory//can be personal like first dog

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schema

concept or category for something, helps us understand the world and how to behave, hard to change, assimilation=fitting something into established schema, accommodation=changing or adding schemas for new info

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role schema

norms and expectations for different roles in society ie. mother, student

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event schema

norms and expectations around events and correct behavior to use ie. wedding

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cognitive script

set of behaviors to use to navigate social situations ie. bday party script

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trial and error

problem solving, takes long time

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algorithm

problem solving, step by step procedure guaranteed to reach solution ie. ikea

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heuristic

problem solving, simple strategy/mental shortcut, ie. retracing steps

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mental set

(problem solving pitfalls) tendency to approach problem in one way that has worked in the past

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functional fixedness/fixation

(problem solving pitfalls) inability to see problem from a new perspective

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anchoring bias

(problem solving pitfalls) tendency to rely too heavily on first piece of information, judge everything else based on that ie. premium subscription

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representativeness heuristic

(problem solving pitfalls) judging person or event based on stereotypes, not on actual probabilities

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availability heuristic

(problem solving pitfalls) estimating likelihood of events based on how easy to remember, easy to remember=common, ie. plane crash

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belief perseverance

despite opposing information, we tend to cling to our beliefs

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framing

the way an issue is posed affects our judgement/opinion

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insight

sudden realization about solution to a problem

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intuition

fast, automatic, unreasoned thoughts or feelings

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gamblers fallacy

the belief that something is more or less likely to happen based on past events ie. flipping heads 6 times in a row, thinking next one is tails

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sunk cost fallacy

tendency to continue on endeavor we’ve put time and effort into despite costs outweighing benefits

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memory

information that has been acquired, stored, and can be retrieved

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encoding

getting information INTO memory system

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storage

RETAINING encoded memory over time

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retrieval

getting information OUT of memory storage

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automatic processing

system 1, happens without our awareness—>produces implicit memories

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effortful processing

encoding that requires attention and concious effort

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state dependent memory

people remember more info when their physical/mental state are same at encoding and recall

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flashbulb memories

clean, sustained memory of emotionally significant moment or event//stressful memories are hard to forget

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retrieval failure

tip of the tongue phenomenon, can’t access memory but we know its there

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Proactive interference

the disruptive effect of older learning on new learning (remembering old, forgetting new)

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Retroactive interference

new learning disrupts the recall of old info (remember new, forget the old)

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repression

in psychoanalytic theory, defense mechanism to repress anxiety-arousing memories to not develop anxiety

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