A Level English Literature: Aspects of Tragedy (Key Terms and Concepts)

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36 Terms

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anagnorisis

the moment when a character makes an important discovery, usually the realisation or recognition of their hamartia

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Aristotle

Greek philosopher from 4th century BCE, who first described, in his treatise 'Poetics', the characteristics of tragic drama that he had seen performed. The aspects of tragedy he defined have continued to provide the framework through which tragedy has been considered. (However, it is important to note that tragedy does not have to conform to Aristotle's definition; it is a tool, not a rule!)

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catharsis

the feeling of pleasure or emotional release produced (through pity and fear) in the audience. Aristotle likened this to a kind of purging or cleansing of the passions in the audience. He believed that tragedy served a function in society by ridding the community of possibly dangerous 'passions', by imitating them and their consequences on the stage

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catastrophe

(Greek: peripeteia) - an event causing great and sudden damage or suffering, usually a reversal of fortune

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chain of events

a series of actions and effects that are linked. In tragedy, we can consider how far events can be conceived as consequences of a preceding action, particularly a tragic hero's hamartia (or error)

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chorus

In Greek theatre, a group of actors would offer commentary on the action directly to the audience. They represented citizens and a more 'common sense' approach, and did not intervene in the action on stage.

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contemporary tragedy

plays written in the late twentieth or twenty-first centuries

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classical tragedy

plays written in ancient Greece or Rome, or in a similar style

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diction

in the sense in which Aristotle uses it, this means the composition of the verse

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disorder

the inversion or destruction of the normal order in a society

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domestic tragedy

a drama set in a household, apparently without grand or ambitious themes

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downfall

the loss or decline from an initial position of high status

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epic tragedy

plays with a grand or ambitious theme. (different to Epic theatre!)

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Freytag's Pyramid

The structural pattern that narratives usually follow. It resembles an inverted 'v' shape, with the climax occuring at the highest point.

Exposition - Inciting Incident - Rising Action - Complication - Climax - Falling Action -
Resolution - Dénouement.

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hamartia

an error or series of errors, such as an error in judgement

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hubris

excessive pride (the most common form of hamartia) usually shown in the behaviour of the protagonist, which leads to their downfall

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humour

the quality of being amusing or comic.

Consider:
Who provides humour and when?
How does this affect how we, the audience or reader, respond to that character?

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imitation

in Aristotle's theory, this means acting like or being like the real world

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lyric poetry

the medium in which classical drama is written

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magnitude

the presence of the ambition in tragedy to deal with an event that is sufficiently serious

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main plot

the events, scenes and actions concerning the protagonist, that make up the narrative

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megalopsychia

greatness of soul (Aristotle)

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mix of good and evil

for Aristotle, a protagonist should not be wholly good or bad, but should be a mix of good and evil

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modern tragedy

plays written in the late nineteenth or twentieth century (for example, 'Death of a Salesman')

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moments of happiness

moments in a play or narrative where one or more characters' tragic circumstances or experiences are interrupted by brief moments of happiness.

Consider:
How are moments of happiness are used in the narrative or play you are studying. What is their effect on the audience/reader?

For example:
- Do they serve as a contrast to the earlier/later tragic events, throwing the suffering or downfall into relief?
- Do they prepare us for tragic events later in the play?
- Do they offer an alternative to a tragic ending, thereby heightening our sense of pity and fear when the tragic events unfold?

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peripeteia

Aristotle's term for a reversal of fortune

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pity and fear

feelings evoked in the audience (pity for the protagonist and fear in the audience for themselves). As the theatre in ancient Greece was seen as a form of education, this 'fear' served to help teach citizens about moral and social codes, by showing them the disastrous consequences of errors

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protagonist

in dramatic terms, the first major character who offers a particular view. The protagonist is often seen in opposition to the antagonist

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setting

the place or time of the action

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structural pattern: climax

the highest point of interest in the narrative. See, Freytag's Pyramid

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structural pattern: complication

an event or circumstance that complicates the action of the narrative. See, Freytag's Pyramid

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structural pattern: dénouement

(also, resolution) the part of the story when the action resolves itself. See, Freytag's Pyramid

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sub-plot

an additional or second plot that often parallels events of the main plot of the tragedy

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tragic flaw

(a.k.a. fatal flaw) Literary critic A. C. Bradley proposed that a flaw or fault within a protagonist's personality is what sets in motion the chain of events that leads inevitably to their downfall.

[Note: Although some do erroneously refer to this fatal/tragic flaw as 'hamartia', it is a distinct concept from Aristotle's hamartia, which refers to a protagonist's error. In ancient Greek society, there was no concept of personality separate from a person's actions. You 'were' what you 'did'. The concept of 'personality' came much later in the history of human thought.]

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tragic hero

for Aristotle, the protagonist is a man or woman or high rank, power or fortune. They can be noble (of noble birth) or show wisdom (by virtue of their birth). Aristotle believed they should be neither wholly good nor bad, so that the audience could identify with them

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unities, the (classical)

Aristotle stated that the action of a tragic drama occurred according to three unities: time, place and plot.

Unity of plot: one plot only, no subplot
Unity of place: the action should take place in one place only
Unity of time: the action should take place on a single day