GAAAAAAME DEV PRELIMS!

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29 Terms

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Arcade

A stand alone game system found in public venues such as malls and amusement parks.

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Console

A gaming system usually played at home, hooked up to a television set; examples include Sony and Microsoft.

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Computer

A platform where games are played on desktops and laptops.

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Online

Games played on a computer platform or through a console system connected to the internet.

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Handheld

A lightweight, portable game console with a built-in screen, game controls, and speakers.

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Mobile

Games designed for mobile devices, such as smartphones, tablets, and portable media players.

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Tabletop

Games that are played on top of tables.

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Turn-based

Games that allow each player, whether artificially generated or human, to take a turn.

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Real-Time

Opposite of a turn-based game; actions happen continuously rather than in turns.

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Time-Limited

A compromise between turn-based and real-time games that limits the time each player has.

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Single Player

A game mode where only one person can play.

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Two Player

A head-to-head game where players compete against each other or team up.

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Local Multiplayer

All players sit in the same space and play the game on the same machine.

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LAN Based Multiplayer

Games that allow players to share the game on a local area network.

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Online Multiplayer

Players connect their devices to the internet and share the game.

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Massively Multiplayer Online Role-Playing Game (MMORPG)

Games that persist 24 hours per day and maintain a subscription-based revenue model.

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Entertainment

Games developed purely to entertain players and help them escape stress.

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Social

Games that motivate players to interact socially with their opponents or team members.

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Educational

Games that feature in-game knowledge acquisition to teach certain topics.

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Recruitment & Training

Games used by the military, government, and corporations for recruitment and training purposes.

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Health and Fitness

Games created for psychological therapy, physical rehabilitation, and exergames.

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Consciousness and Change

Games created by organizations to raise awareness of beliefs, attitudes, values, and lifestyles.

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Aesthetics and Creativity

Games intended to elicit creative expression or artistic ideas from players.

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Marketing and Advertising

Games created to market a product or service to consumers.

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Action

Games that involve quickly destroying enemies while avoiding being destroyed.

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Platformer

An action sub-genre focusing on moving quickly through an environment while avoiding obstacles.

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Shooter

A sub-genre focusing on combat between a player and other characters using guns and other weapons.

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First-person shooters (FPSs)

Games where the player has a first-person perspective and cannot see their character onscreen.

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Third-person shooters

Games that allow players to see their characters along with the rest of the game world.