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Arcade
A stand alone game system found in public venues such as malls and amusement parks.
Console
A gaming system usually played at home, hooked up to a television set; examples include Sony and Microsoft.
Computer
A platform where games are played on desktops and laptops.
Online
Games played on a computer platform or through a console system connected to the internet.
Handheld
A lightweight, portable game console with a built-in screen, game controls, and speakers.
Mobile
Games designed for mobile devices, such as smartphones, tablets, and portable media players.
Tabletop
Games that are played on top of tables.
Turn-based
Games that allow each player, whether artificially generated or human, to take a turn.
Real-Time
Opposite of a turn-based game; actions happen continuously rather than in turns.
Time-Limited
A compromise between turn-based and real-time games that limits the time each player has.
Single Player
A game mode where only one person can play.
Two Player
A head-to-head game where players compete against each other or team up.
Local Multiplayer
All players sit in the same space and play the game on the same machine.
LAN Based Multiplayer
Games that allow players to share the game on a local area network.
Online Multiplayer
Players connect their devices to the internet and share the game.
Massively Multiplayer Online Role-Playing Game (MMORPG)
Games that persist 24 hours per day and maintain a subscription-based revenue model.
Entertainment
Games developed purely to entertain players and help them escape stress.
Social
Games that motivate players to interact socially with their opponents or team members.
Educational
Games that feature in-game knowledge acquisition to teach certain topics.
Recruitment & Training
Games used by the military, government, and corporations for recruitment and training purposes.
Health and Fitness
Games created for psychological therapy, physical rehabilitation, and exergames.
Consciousness and Change
Games created by organizations to raise awareness of beliefs, attitudes, values, and lifestyles.
Aesthetics and Creativity
Games intended to elicit creative expression or artistic ideas from players.
Marketing and Advertising
Games created to market a product or service to consumers.
Action
Games that involve quickly destroying enemies while avoiding being destroyed.
Platformer
An action sub-genre focusing on moving quickly through an environment while avoiding obstacles.
Shooter
A sub-genre focusing on combat between a player and other characters using guns and other weapons.
First-person shooters (FPSs)
Games where the player has a first-person perspective and cannot see their character onscreen.
Third-person shooters
Games that allow players to see their characters along with the rest of the game world.