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GAAAAAAME DEV PRELIMS!

Arcade - stand alone game system found in public venues such as malls and amusement parks.

Console - usually played in home, hooked up to a television set. Sony, Microsoft.

Computer - games are played on deskop and laptops.

Online - games are played on a computer platform or through a console system connected to the internet.

Handheld - gaming device is a lightweight, portable game console with a built-in screen, game controls, and speakers.

Mobile - games designed for mobile devices, such as smartphones, tablets, and portable media players.

Tabletop - games are played on top of tables.

Turned-based - games that are turned allow each player, wheter artificially genereted or human, to take a turn.

Real-Time - opposite of a turn-based game is known as a real time game.

Time-Limited - game is a compromise between turn-based and real-time games. limit the time each player.

Single Player - only one person can play.

Two Player - head to head game, play against each other or team up to fight common enemy.

Local Multiplayer - all player sit in the same space amd play the game on the same machine.

LAN Based Multiplayer - allow players to share the game on a local area network.

Online Multiplayer - players connect their devices to the internet and share the game.

Massively Multiplayer Online Role-Playing Game - persist 24 hours per day and maintain a subscription based revenue model.

Entertainment - games were developed purely to entertain the players, and many people play games to escape from the stress.

Social - the players might be motivated to interact socially with their oppenents or team members.

Educational - feature ingame knowledge acquisition where knowledge of certain topics is taught or accessed within the game itself.

Recruitment & Training - Games have also been used by the military, government, and even for-profit corporations for recruitment and training purposes.

Health and Fitness - Games created for health and fitness include those used for psychological therapy, physical rehabilitation, and even exergames.

Consciousness and Change - Games created for social consciousness and change might be created by non-profit, political, or religious groups to raise awareness of certain beliefs, attitudes, values, lifestyles, and causes.

Aesthetics and Creativity - Some games are created to elicit creative expression or aesthetic appreciation from players or are developed to express or share artistic ideas.

Marketing and Advertising - Some games are created to market a product or service to consumers.

Action - games involves quickly destroying your enemies while avoiding being destroyed yourself.

Platformer - action sub-genre focuses on players moving quickly through an environment—often jumping and dodging to avoid obstacles.

Shooter - sub-genre focuses on combat between a player and the other characters in the game world— usually in the form of shooting with guns and other weapons controlled by the character’s hands

First-person shooters (FPSs) - the player has a firstperson perspective and cannot see his or her character onscreen.

Third-person shooters - Allow players to see their characters, along with the rest of the game world.