Alice 3 Review (Code Editor and Object Selector)

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21 Terms

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Code Editor's Object Selector Box

Box on the left side of the screen in the code editor that you use to select the Object that you wish to work with.

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Procedures and Functions tabs

Tabs in the code editor that contain tiles representing actions that the selected object can perform.

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Code statement

A statement created by dragging a tile into the editor and supplying any information needed to perform the action.

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Parameter

A piece of information required to perform a task.

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Implementation

The process of translating a design algorithm into program code.

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Keyword

A word that has a special meaning in a programming language.

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Types of Methods

- Procedural : actions that can be performed by or on an object

- Functional : actions that compute or retrieve information about an object

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Procedural methods

Actions that can be performed by or on an object.

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Functional methods

Actions that compute or retrieve information about an object.

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Code editor's method panel

Its immediately below the Object selector.

- has 2 tabs, Procedures (procedural methods) & Functions (functional methods)

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Property

The declaration statements for the objects belonging to a scene.

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Run button

Button used to test a program by creating a runtime window where the initial scene is displayed.

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Do in order

A statement that appears at the beginning of myFirstMethod and tells Alice to execute code statements in sequence, one after the other.

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Call a method

tell the computer at runtime to perform the action defined by that procedure

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Syntax

The set of rules that govern the arrangement of words, phrases, and symbols in code statements.

- an Alice statement = name of an object + name of a method that is to be performed

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Argument

A value sent to a parameter.

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Scene Class

A blueprint that tells Alice what actions (procedures & functions) a scene can perform and what components (properties) it contains. Open it by clicking the Scene tab in the right window of the code editor. Always has 2 built-in properties; ground & camera. (When you add objects to the scene they become properties to the Scene)

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Active class

The currently open class.

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Active method

The code editor tab that displays on top of the other tabs, currently open for editing.

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Detail parameter

Parameters with default values that are used if no other value is specified.

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Duration

a detailed parameter with a default value of one second