Management Information Systems Overview

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These flashcards cover key terms and concepts relevant to Management Information Systems, based on the lecture notes, including definitions of technologies, frameworks, ethical considerations, and market dynamics.

Last updated 10:50 PM on 2/4/26
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58 Terms

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What is MIS?

MIS stands for Management Information Systems, which focuses on people-oriented services through technology.

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Hype Cycle

A model that represents the maturity, adoption, and business application of specific technologies.

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Value Chain

A set of activities through which a product or service is created and delivered to customers.

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Porter's 5 Forces

A framework for analyzing the competitive environment of an industry, including buyer power, supplier power, threats of new entrants, threat of substitutes, and industry rivalry.

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Emerging Innovation

The initial phase of the Hype Cycle where a new technology is introduced.

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Inflated Expectations

The phase in the Hype Cycle where excitement and expectations for an innovation exceed its current capabilities.

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Trough of Disillusionment

The phase in the Hype Cycle where expectations decrease due to performance issues.

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Slope of Enlightenment

The phase in the Hype Cycle where users start to see the benefits of the innovation after initial challenges.

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Plateau of Productivity

The phase where the innovation demonstrates real-world productivity and becomes widely adopted.

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Moore's Law

The observation that the number of transistors on a microchip doubles approximately every two years.

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Open Source Software

Software that is made available to the public for free and can be modified by anyone.

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Cloud Computing

The delivery of computing services over the internet, including storage, processing, and applications.

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Software as a Service (SaaS)

A software distribution model in which applications are hosted by a service provider and made available to customers over the internet.

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Disruptive Innovation

Technologies that significantly alter industries, often by introducing simpler and cheaper solutions.

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Ethics of Tech

The moral implications and responsibilities associated with the use of technology.

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Customer Relationship Management (CRM)

Systems used to manage a company's interactions with current and potential customers.

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Supply Chain Management (SCM)

The management of the flow of goods and services from origin to consumption.

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Switching Costs

Costs incurred when a customer changes from one product or service to another.

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Network Effects

The phenomenon whereby increased numbers of participants improve the value of a product or service.

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Technical Leapfrogging

Competing by offering a superior generation of technology.

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Fast Follower Problem

The risk of being surpassed by competitors who quickly adopt a successful innovation.

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Data Asset

A valuable and extensive collection of data that can be leveraged for competitive advantage.

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Consumer Telematics

The collection and analysis of consumer vehicle data for improved automotive experiences.

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Customer Expectations

The anticipated satisfaction level that customers expect from a product or service.

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Business Processes

The series of steps or tasks performed to achieve a particular business goal.

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Information Security

The practice of protecting information by mitigating information risks.

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Artificial Intelligence (AI)

The simulation of human intelligence processes by machines, especially computer systems.

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Virtual Assistants

AI software that can perform tasks or services for individuals, often using natural language processing.

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Augmented Reality (AR)

An interactive experience where digital information is overlaid on the real world.

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Blockchain

A decentralized digital ledger that records transactions across many computers.

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E-Waste

Electronic waste resulting from discarded electronic devices and components.

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Venture Capital

Funding provided to startups and small businesses with perceived long-term growth potential.

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Cloud Development Environments

Integrated environments that facilitate cloud-based software development.

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Homomorphic Encryption

Encryption methods that allow computation on ciphertexts to obtain an encrypted result that, when decrypted, matches the result of operations performed on the plain text.

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Artificial General Intelligence

A type of AI that can understand, learn, and apply intelligence broadly, like a human.

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Mobile Health Monitoring

Use of mobile devices to monitor health-related data.

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Predictive Analytics

Using data to forecast future outcomes.

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Consumer 3D Printing

The use of 3D printing technology in a domestic context.

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Gamification

The application of game-design elements in non-game contexts to enhance engagement.

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Causal AI

An approach in AI aimed at understanding the cause-and-effect relationships in data.

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API-Centric SaaS

SaaS that focuses on the use of application programming interfaces to deliver services.

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Reinforcement Learning

A type of machine learning where an agent learns to make decisions by taking actions in an environment to maximize cumulative reward.

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Smart Dust

Tiny wireless sensors that can detect and report information about their environment.

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Human Augmentation

Using technology to enhance human abilities, such as physical or cognitive performance.

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Prescriptive Analytics

Techniques that use data to determine the best course of action.

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Decision Fatigue

The diminished ability to make decisions after a long session of decision-making.

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Scarcity Model

A business model that capitalizes on limited product availability.

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Customized Merchandise

Products specifically designed to meet individual consumer requirements.

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Transfer Pricing

The pricing of transactions between related entities within an organization.

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Ethical Supply Chain Management

Practices aimed at ensuring ethical conduct throughout the supply chain.

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Freemium Model

A business strategy that offers basic services for free while charging for advanced features.

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Digital Twin

A virtual representation of a physical object or system, used for simulations.

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Digital Wallet

An electronic device or online service that allows individuals to make electronic transactions.

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Data Privacy

The aspect of information technology that deals with the proper handling and processing of personal data.

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Market Convergence

The merging of distinct markets into a single market.

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E-commerce

Buying and selling goods and services over the internet.

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Streaming Services

Media content that is delivered over the internet rather than being downloaded.

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Cryptocurrency

Digital or virtual currency that uses cryptography for security.