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These flashcards cover key terms and concepts relevant to Management Information Systems, based on the lecture notes, including definitions of technologies, frameworks, ethical considerations, and market dynamics.
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What is MIS?
MIS stands for Management Information Systems, which focuses on people-oriented services through technology.
Hype Cycle
A model that represents the maturity, adoption, and business application of specific technologies.
Value Chain
A set of activities through which a product or service is created and delivered to customers.
Porter's 5 Forces
A framework for analyzing the competitive environment of an industry, including buyer power, supplier power, threats of new entrants, threat of substitutes, and industry rivalry.
Emerging Innovation
The initial phase of the Hype Cycle where a new technology is introduced.
Inflated Expectations
The phase in the Hype Cycle where excitement and expectations for an innovation exceed its current capabilities.
Trough of Disillusionment
The phase in the Hype Cycle where expectations decrease due to performance issues.
Slope of Enlightenment
The phase in the Hype Cycle where users start to see the benefits of the innovation after initial challenges.
Plateau of Productivity
The phase where the innovation demonstrates real-world productivity and becomes widely adopted.
Moore's Law
The observation that the number of transistors on a microchip doubles approximately every two years.
Open Source Software
Software that is made available to the public for free and can be modified by anyone.
Cloud Computing
The delivery of computing services over the internet, including storage, processing, and applications.
Software as a Service (SaaS)
A software distribution model in which applications are hosted by a service provider and made available to customers over the internet.
Disruptive Innovation
Technologies that significantly alter industries, often by introducing simpler and cheaper solutions.
Ethics of Tech
The moral implications and responsibilities associated with the use of technology.
Customer Relationship Management (CRM)
Systems used to manage a company's interactions with current and potential customers.
Supply Chain Management (SCM)
The management of the flow of goods and services from origin to consumption.
Switching Costs
Costs incurred when a customer changes from one product or service to another.
Network Effects
The phenomenon whereby increased numbers of participants improve the value of a product or service.
Technical Leapfrogging
Competing by offering a superior generation of technology.
Fast Follower Problem
The risk of being surpassed by competitors who quickly adopt a successful innovation.
Data Asset
A valuable and extensive collection of data that can be leveraged for competitive advantage.
Consumer Telematics
The collection and analysis of consumer vehicle data for improved automotive experiences.
Customer Expectations
The anticipated satisfaction level that customers expect from a product or service.
Business Processes
The series of steps or tasks performed to achieve a particular business goal.
Information Security
The practice of protecting information by mitigating information risks.
Artificial Intelligence (AI)
The simulation of human intelligence processes by machines, especially computer systems.
Virtual Assistants
AI software that can perform tasks or services for individuals, often using natural language processing.
Augmented Reality (AR)
An interactive experience where digital information is overlaid on the real world.
Blockchain
A decentralized digital ledger that records transactions across many computers.
E-Waste
Electronic waste resulting from discarded electronic devices and components.
Venture Capital
Funding provided to startups and small businesses with perceived long-term growth potential.
Cloud Development Environments
Integrated environments that facilitate cloud-based software development.
Homomorphic Encryption
Encryption methods that allow computation on ciphertexts to obtain an encrypted result that, when decrypted, matches the result of operations performed on the plain text.
Artificial General Intelligence
A type of AI that can understand, learn, and apply intelligence broadly, like a human.
Mobile Health Monitoring
Use of mobile devices to monitor health-related data.
Predictive Analytics
Using data to forecast future outcomes.
Consumer 3D Printing
The use of 3D printing technology in a domestic context.
Gamification
The application of game-design elements in non-game contexts to enhance engagement.
Causal AI
An approach in AI aimed at understanding the cause-and-effect relationships in data.
API-Centric SaaS
SaaS that focuses on the use of application programming interfaces to deliver services.
Reinforcement Learning
A type of machine learning where an agent learns to make decisions by taking actions in an environment to maximize cumulative reward.
Smart Dust
Tiny wireless sensors that can detect and report information about their environment.
Human Augmentation
Using technology to enhance human abilities, such as physical or cognitive performance.
Prescriptive Analytics
Techniques that use data to determine the best course of action.
Decision Fatigue
The diminished ability to make decisions after a long session of decision-making.
Scarcity Model
A business model that capitalizes on limited product availability.
Customized Merchandise
Products specifically designed to meet individual consumer requirements.
Transfer Pricing
The pricing of transactions between related entities within an organization.
Ethical Supply Chain Management
Practices aimed at ensuring ethical conduct throughout the supply chain.
Freemium Model
A business strategy that offers basic services for free while charging for advanced features.
Digital Twin
A virtual representation of a physical object or system, used for simulations.
Digital Wallet
An electronic device or online service that allows individuals to make electronic transactions.
Data Privacy
The aspect of information technology that deals with the proper handling and processing of personal data.
Market Convergence
The merging of distinct markets into a single market.
E-commerce
Buying and selling goods and services over the internet.
Streaming Services
Media content that is delivered over the internet rather than being downloaded.
Cryptocurrency
Digital or virtual currency that uses cryptography for security.