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189 Terms
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Consciousness
ones subjective experience of the world, resulting from brain activity
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Automatic Processing
tasks that are so well learned that they require little attention tasks performed
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Controlled Processing
difficult or unfamiliar tasks that require much attention
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inattentional blindness
a failure to notice something fully obvious in ones environment
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Change blindness
a failure to notice large changes in one’s environment
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Hypnosis
a social interaction during which a person, responding to suggesting, experiences changes in memory, perception, or voluntary action
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Meditation
a mental procedure that focuses attention on an external object or an external object or on a sense of awareness
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Addiction
drug use that remains compulsive despite its negative consequences
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Stimulants
drugs that increase behavioral and mental activity and activate sympathetic nervous system
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Tolerance
increasing amounts of a drug needed to achieve the intended effect
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Withdrawal
physiological and psychological state characterized by feelings of anxiety, tension, and cravings for the addictive substance
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Altered conciousness
potentially altered through hypnosis, meditation, immersion in an action, and or drugs
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Learning
a change in behavior (or knowledge) that results from experience and endures over time
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Habituation
gradual waning of response to an innocuous stimulus
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Sensitization
gradual *enhancement t* of response to a strong stimulus
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Conditioning
a process in which stimuli become associated with each other or with behavioral responses
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Neural stimulus (NS)
stimulus that initially produces a response after its association with the US
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Unconditioned stimulus (US)
Stimulus that produces a response without prior learning
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Unconditioned response (UR)
response to the US that doesn’t have to be leaerned
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Conditioned stimulus (CS)
stimulus that produces a response after its association with the US
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Conditioned response (CR)
response to the CS after the CS-US association
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Acquisition
Gradual formation of an association between CS - US
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Extinction
Weakening of CR due to repeated presentations of the \n CS without the US
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Spontaneous recovery
\n Re-emergence of extinguished \n response after a delayed presentation of CS
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Stimulus discrimination
Deafferenting between similar stimuli, when only one is consistently associated with the US, can be challenging
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Stimulus generalization
Stimuli that are similar-but not identical-to the CS may come to evoke the CR as well
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Second-order conditioning
CS becomes associated with other stimuli, which also end up evoking a CR
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Phobia
learned fear that is disproportionate to the real threat posted by an object or situation
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Operant Conditioning
a learning process in which the consequences of an action determine the likelihood that this action will be repeated in the future
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Law of effect
any behavior that leads to a “satisfying state of affairs” is likely to recur
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Reinforcer
a stimulus that follows a behavior and increases the future likelihood of this behavior
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Operant Behavior
the behavior that leads to the reinforcer (it operates on the environment)
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Discriminative Stimulus
It presence (or absence) defines a context in which a reinforcer may appear
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Systematic Approximation
technique used to gradually shape behaviors
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Reinforcement
__increases__ a behavior’s probability of recurring
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Punishment
__decreases__ the probability of a behavior
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Positive (+)
When a stimulus is added to the \n environment
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Negative (-)
When a stimulus is removed from \n the environment
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Positive Reinforcement
__Adding__ a (desirable) stimulus __to__ \n __increase__ the probability of a behavior being repeated
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Negative Reinforcement
__Removing__ a (aversive) \n stimulus __to increase__ the probability of a behavior \n being repeated
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Positive Punishment
__Adding__ a (aversive) stimulus __to__ \n __decrease__ the probability of a behavior being repeated
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Negative Punishment
\n __Removing__ a (desirable) stimulus __to decrease__ the probability of a behavior being repeated
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Continuous (or full) reinforcement
Behavior is reinforced every time it occurs
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Partial reinforcement
Behavior is reinforced intermittently
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Latent learning
Learning in the absence of (obvious) reinforcement or punishment
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Observational (or vicarious) learning
\n The acquisition or modification of a behavior after exposure to at least one performance of that behavior
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\n Modeling
Imitating the behavior of others
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Vicarious learning
Learning the consequences of an action by watching others being rewarded or punished for performing the same action
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Memory
The nervous system’s capacity to retain information, knowledge, \n and learned skills
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Walking memory (WM)
retaining some information in mind while working on the task at hand
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Limited duration
\n only a few seconds before something else occupies WM
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Limited span
The capacity of working memory is limited to only a few items \n –varies somewhat depending on the nature of content
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Chunking
\n organizing information into meaningful units to make it easier to remember
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Long-Term Memory
Relatively permanent storage of information
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Implicit memory
System underlying unconscious memories
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Explicit memory
System underlying conscious memories
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Episodic memory
\n Memory for events
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Semantic memory
\n Memory for facts
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memory
The nervous system’s capacity to retain information, knowledge, \n and learned skills
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Encoding
Processing information so that it can be stored (i.e., the acquisition phase)
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Storage
Retention of encoded representations over time
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Retrieval
Act of recalling or remembering stored information when needed
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Shallow encoding
Based on surface features (e.g., what something \n looks or sounds like)
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Deep encoding
Based on semantic meaning (i.e., what something \n means)
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Association networks
Metaphor for how neurons are connected to make up \n mental representations
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Encoding specificity principle
Any stimulus encoded with an \n experience can trigger (i.e., retrieve) a memory of that experience
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Context-dependent memory
Memory enhancement due to similarity between encoding and retrieval situations
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State-dependent memory
Memory enhancement due to similar internal states during encoding and retrieval
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Forgetting
The inability to retrieve memory from long-term storage
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Proactive Interference
Learning #1 can cause you to learn #2 more slowly.
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Retroactive Interference
\n Learning #2 can cause you to forget #1.
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Amnesia
A memory deficit in which a person loses the \n ability to retrieve or store memories in long-term memory
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Retrograde amnesia
Loss of past memories of events, facts, and \n people (including the self!)
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Anterograde amnesia
Loss of ability to form new memories
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Emotion
A feeling (or affect) that involves: \n • Subjective evaluation \n • Physiological processes \n • Cognitive appraisals
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Valence
How unpleasant vs. pleasant
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Activation
How arousing
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\n Arousal
\n Physiological activation or increased autonomic responses
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James-Lange Theory
interpretation of psychical changes leads to emotion experience
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Cannon-Bard Theory
Mind & body experience emotions independently
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Two-Factor Theory
We label emotions based on how we interpret the situation
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Display rules
Rules, learned through socialization, that dictate which emotions \n are suitable to given situations
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\n Emotional intelligence
The capacity to understand and manage your own emotional experiences and perceive, comprehend and \n respond appropriately to the emotional responses of others.
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\n Thinking
The manipulation of mental representations
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Analogical representations
Correspond to and have some physical characteristics of actual objects or things around us (e.g., mental imagery)
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Symbolic representations
Abstract representations that do not correspond to physical features of objects or ideas \n (e.g., verbal representation)
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Schemas
Cognitive structures that help us perceive, organize, process, and use information
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Scripts
Schemas about sequences of events
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Reasoning
Using information to determine if a conclusion is valid or likely
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Decision making
Attempting to select the best alternative among several options
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Algorithms
Systematic methods that always reach a correct solution, if one exists. (In principle)
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Heuristics
Mental shortcuts used to reduce the amount of thinking \n that is needed to make decisions
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Availability heuristic
Estimating the likelihood of an event on the basis \n of how readily available other instances of an event are to come to mind
\-Can lead to incorrect estimates of the frequency of an event \n -Can lead to incorrect estimates of how many people share our opinions & behaviors
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Representativeness heuristic
Estimating the likelihood of an \n event on the basis of an existing prototype\* in our minds \n -Often neglects the base rate (statistical probability of something) \n -Can lead to mis-categorization
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Prototype
best or most representative example of a concept
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Problem solving
Finding a way around an obstacle to reach a goal \n - Different strategies work for different problems
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Insight
Sudden realization of solution
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Intelligence
The ability to \n -Use knowledge to reason \n -Make decisions \n -Solve problems \n -Understand complex ideas \n -Learn quickly \n -Make sense of events \n -Adapt to environmental challenges
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Crystallized intelligence
Factual knowledge about the world, word meanings, \n arithmetic, etc.
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Fluid intelligence
The ability to think on the spot, by drawing inferences and \n understanding relations between concepts not previously encountered.