Decision Making Experiments

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19 Terms

1
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Kahnemann & Tversky

Disease expected to kill 600 people, participants asked to identify which program they would use

2
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Program A

200 people saved

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Program B

1/3 probability that 600 people will be saved & 2/3 probability that no one will be saved

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Program C

400 people will die

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Program D

1/3 probability that nobody will die & 2/3 probability that 600 people will die

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Kahnemann & Tversky Results

Majority of people picked Program A and Program D

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Khnermann & Tversky Concepts

Framing Effect & Prospect Theory Curve

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Wason Card Task

Partcipants shopwn four cards and given a rule, asked to identify which cards they would use to test the rule

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Falsification Principle

The principle that to test a rule, it is necessary to look for solutions that would falsify the rule

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Wason Results

Better results for beer & drinking age study than numbers and letters study

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Wason Conclusion

People understand syllogisms better when they are stated in terms of real world situations

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Permission Schema

A pragmatic reasoning schema that states that if a person satisfies condition A, they get to carry out action B

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Feminist Bank Teller

Linda is more likely to be a bank teller than a bank teller who is active in the feminist movement

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Feminist Bank Teller Results

More people think she is a feminist bank teller than just a bank teller

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Feminist Bank Teller Conclusions

Participants influenced by the representativeness heuristic and violated the conjunction rule

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Ultimatum Games

Proposer offers money to responder, if responder accepts they both get money, if responder declines neither gets money

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Ultimatum Games & Utility Theory

The responder should always accept the offer as long as it's greater than zero

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Ultimatum Games Results

Most people reject low offer & were less angry with computer's offer than real person

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Ultimatum Game Brain Activation

Insula and Pre-Frontal Cortex active during game

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