MGT 103 Final Exam Study Material - UCSD (Ehrich)

0.0(0)
studied byStudied by 0 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/114

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

115 Terms

1
New cards

Profit Equation

Profit = Total Revenue - Total Costs

or

Profit = (Price X Quantity Sold) - Total Costs

2
New cards

Price

the assignment of value, or the amount the consumer must exchange to receive the offering

3
New cards

Relationship between price and demand

inverse relationship

4
New cards

How would you get an increase in demand without changing price?

Scarcity

5
New cards

Elasticity

a change in price results in great change in quantity demanded

6
New cards

Inelasticity

a change in price results in little to no change in quantity demanded

7
New cards

Fixed Costs

don't change with number of units produced

8
New cards

Variable Costs

production costs that are tied ti the number of units produced

9
New cards

Breakeven Point

costs of producing a product equal the revenue made from selling the product

10
New cards

Types of Variable Costs

raw materials, credit card fees, sales commissions

11
New cards

Types of Fixed Costs

rent, insurance, salary, loan repayment

12
New cards

What is more favorable to investors?

A higher proportion of variable costs to fixed costs

13
New cards

Breakeven Point (Quantity) Equation

Fixed Costs/Contribution Unit Margin

14
New cards

Contribution Margin

the difference between the total revenue and total variable costs

15
New cards

Contribution Unit Margin Equation

Price - Variable Costs

16
New cards

How do you calculate a breakeven price?

Add the amount of profit you want to make to the fixed costs of the equation

17
New cards

1. Type of product

2. Type of target market

3. Purchase situation

KNOW YOUR AUDIENCE!

What does the importance of price depend on?

18
New cards

Cost Based Pricing

calculate price based on company's costs

19
New cards

Competitive Based Pricing

benchmarking on competitor's prices

20
New cards

Demand Based Pricing

setting a price based on what consumers are willing to pay

21
New cards

Captive Pricing

Add ons in games (battle pass in Fortnite, gems in episode)

22
New cards

Predatory Pricing

drive competitors out of the market

23
New cards

Dynamic Pricing

prices that are changed to match competitive prices, and customer demand

24
New cards

Skimming Pricing

charge high initial price and bring it down over time

25
New cards

Penetration Pricing

low initial price on a new product to appeal to the mass market

26
New cards

Trial Pricing

pricing a new product low for a limited period of time in order to lower the risk for a customer

27
New cards

Loss-Leader Pricing

choose 1 item to take a loss on to bring in customer

28
New cards

Buyers' Expectations

going to be similar to what you bought before

29
New cards

Odd-Even Pricing

$29.99 vs $30

30
New cards

Bait and Switch Pricing

advertising a low price then switching it

31
New cards

Price Lining

different versions and attributes

32
New cards

Anchor and Adjustment

have an "anchor" in their mind and they "have'" to adjust downwards

33
New cards

Endowment Effect

people are more likely to retain an object they own than acquire that same object when they do not own it

34
New cards

Product, Price, Place, Promotion

The 4 P's

35
New cards

Customer solution, Customer cost, Convenience, Communication

The 4 C's

36
New cards

Economic Forces, Political Forces, Regulatory Forces, Technological Forces, Socio-cultural Forces, Competitive Forces

Six factors that affect the marketing mix

37
New cards

Value Equation

value = customer benefits - customer costs

38
New cards

1. Signal to the consumer the goal they can expect to achieve by using your brand

2. Leverage your points of parity

3. Make your points of difference compelling

What can you do to differentiate your brand?

39
New cards

What is the key final piece to marketing?

distribution

40
New cards

Distribution Channel

manufacturing, distributor, retailer, consumer

41
New cards

Direct Distribution

manufacturer to consumer

42
New cards

Indirect Distribution

involves one or more intermediaries

43
New cards

Why are intermediaries used?

Producers make narrow assortment of products in large quantities, while consumers want broad assortments of products in small quantities

44
New cards

1. Easy to get the product

2. In good condition

3. Convenient for the customer to buy it

4. Setting is consistent with the brand image

Product Value Chain

45
New cards

Full Vertical Integration

a firm controls multiple aspects from supply chain and production to the customer-facing portion of the business

46
New cards

Forward Vertical Integration

manufactures gaining ownership or control over the intermediary at the next level down

47
New cards

Backwards Vertical Integration

retailers might own the manufacturing operation

48
New cards

Determines a product's market presence and buyer's accessibility to the product, entails long-term commitments

Significance of Marketing Channels

49
New cards

intensive distribution

Placing the products in as many stores as possible

50
New cards

exclusive distribution

placing the product in very few outlets

51
New cards

selective distribution

somewhere between intensive and exclusive

52
New cards

Importance of retailing

critical link between the producers and the ultimate customers

53
New cards

Self Service

customers perform many functions during the purchase process

54
New cards

Limited Service

Customers are responsible for most but salespeople are available

55
New cards

Full Service

specialty stores and department stores

56
New cards

Retail atmospherics

exterior and interior atmospherics

57
New cards

1. Group potential buyer into segments

2. Group products sold into categories

3. Develop a market-product guide and estimate size of markets

4. Select target markets

5. Take marketing actions to reach target markets

5 key steps in segmenting and targeting a market

58
New cards

1. Demographic

2. Geographic

3. Psychographic

4. Behavioristic

Segmentation Variables

59
New cards

Psychographic Segmentation

Sociological, lifestyle group, materialism

60
New cards

Behavioral Segmentation

How consumers act towards a product, usage occasions, use status, 80/20 (80% of your sales comes from 20% of your customers)

61
New cards

1. Segmentation

2. Targeting

3. Positioning

Target Market Process

62
New cards

Positioning

designing the company's offer and image so that it occupies a distinct and values place in the target customer's mind

63
New cards

Brand Position

The image that a brand has in the mind of the customer

64
New cards

Points of Parity

attributes that inform the consumer that you are capable of providing something that might work

65
New cards

Points of Difference

What makes your brand unique

66
New cards

Intangibility

services cannot be seen, tasted, felt, heard, or smelled before purchase

67
New cards

Inseparability

the inability of the production and consumption of a service to be separated; consumers must be present during the production

68
New cards

Inconsistency

state of being self-contradictory; lack of uniformity or steadiness

69
New cards

No inventory

Unused service capacity from one time period cannot be stored for future use

70
New cards

Search Attributes

Customers can readily evaluate prior to purchase

71
New cards

Experience Attributes

can only be evaluated after purchase, or once customer has experienced

72
New cards

Credence

Can never be fully evaluated even after purchase

73
New cards

Durable goods

manufactured items that have a life span longer than three years

74
New cards

Value Proposition

Benefits the customer will receive when buying the product

75
New cards

Product Item

A specific product with a unique brand, size, or price

76
New cards

Product Line

A group of products or services that satisfy a class of needs

77
New cards

Product Mix

Consists of all product lines offered by an organization

78
New cards

Continuous innovation

Requires no new learning by customers

79
New cards

Dynamically continuous innovation

Disrupts consumer's normal routine but does not require totally new learning

80
New cards

Discontinuous Innovation

Requires new learning and consumption patterns by consumers

81
New cards

1. Introduction Stage

2. Growth Stage

3. Maturity Stage

4. Decline Stage

Product Life Cycle

82
New cards

Growth Stage of PLC

The product is accepted and sales rapidly increase

83
New cards

Maturity Stage of PLC

Sales peak

84
New cards

Decline Stage of PLC

Sales decrease as customer needs change

85
New cards

Relative Advantage

The degree to which a consumer perceives that a new product provides superior benefits

86
New cards

Compatibility

Consistent with customers values

87
New cards

Complexity

Difficulty to use or understand

88
New cards

Trialability

The ease of sampling a new product and its benefits

89
New cards

Observability

The degree to which others can witness the new product and benefits

90
New cards

Brand Equity

A brand's financial value to its organization

91
New cards

Brand Storytelling

Marketers seek to engage consumer with compelling stories about brands

92
New cards

Sub-branding

Creating a secondary brand within a main brand that can help differentiate a product line

93
New cards

Individual Branding (multibranding)

Separate brands for each product or product line; allows company to serve multiple segments without diluting the image of brands

94
New cards

Umbrella or Family Branding (multiproduct branding)

A single brand for (nearly) all of a company's products

95
New cards

Product Repositioning

Change essential aspect of product to increase relevance

96
New cards

Brand Extensions

Using established brand in a different context

97
New cards

Multichannel Promotional Strategies

Combine traditional mass media with online buzz building activities

98
New cards

Advertising

Personal selling

Public relations

Sales promotion

Direct marketing

5 Primary Elements of the Promotional Mix

99
New cards

One to many model

One to one model

Many to many model

3 Models of Marketing Communication

100
New cards

Pull Promotion Strategy

producers direct their marketing activities toward the final consumer to encourage them to ask retailers (channel members) for the product.