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Owens 2025: Brain Rot; Philipets & Chao 2025: Noise; Tang & Wilkstrom 2024: Side job (AI slop)
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Brain Rot
A humorous term used by teens to describe intentional, non-productive engagement with “mindless” content as a form of decompression and rest.
Decompression-Driven genre of participation
Category of media engagement where users consume content for relaxation rather than productivity or sociality
Genres of Participation (Misuko Ito)
Framework describing youth engagement online as friendship-driven, interest-driven or decompression-driven
Media Panic
Moral or societal anxiety about youth media use, framing it as harmful or degenerative
DeepTok
Subcultural spaces on TikTok featuring surreal, chaotic or “deep-fried” content that resits mainstream trends
Soundscape
Lyered, collective sonic enviornment created by users remixing and reusing audio across videos
Noise
Generative, creative force that drives memetic energy and resits algorithmic order
Memetic cirulation
Spread and mutation of content through imitation, remixing and shared humour
Metadating
Researchers’ reflexive method of interpreting platform metadata to understand relationships between sounds, hashtags and engagement
Sonic social media
Concept that sound organizes participation, meaning-making and virality on platforms like TikTok
Attention economy
Economic system where user attention is the key resource monetized by platforms
AI Slop
Mass-produced, low-quality and bizarre AI generated content flooding social platforms
Platform Incentive Programs
Monetization schemes that encourage frequent posting and viral content
AI Gold Rush
Emerging industry where users exploit gen AI tools to profit from mass content creation
Platform Abitrage
Tactic where creators recycle viral videos from one platform to another often using AI translation
Account matrix
Strategy of managing multiple accounts to target different regions and languages for maximum reach and profit
Algorithmic culture
Way algorithms shape what users see, create and value online
Participatory Media
Digital enviornments where users are both content consumers and producers