Chapter 9 - Neurobiology of Drug Addiction

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Last updated 3:01 AM on 12/16/25
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30 Terms

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Addiction Model

Thought of as a cycle with 3 stages: the 3-stage model

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Preoccupation with anticipation stage

preoccupation with obtaining the drug, persistent physiological problems, the idea of taking the drug becomes stronger

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Binge Intoxication Stage

Escalated drug usage/frequent intoxication

stems from a persistent desire for the drug, typically resulting in larger doses of drug

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Withdrawal Negative Affect Stage

Stopping the drug, but experiencing negative side affects as a result of abstinence, tolerance, compromised social/occupational/recreational activities, ect

consists of bad mood, physical pain, enhanced desire for drug, ect

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Reward Citcuit

Pathway in the brain that mediates the acute rewarding and reinforcing effects of most recreational drugs

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Mesolimbic DA Pathway

VTA to the Nucleus Accumbens, almost all drugs activate this pathway either by enhancing VTA firing or increasing extracellular DA levels in Nacc

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Abused Drugs Firing?

Mimics burst firing

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DA receptors

D2 has a higher affinity for DA; therefore only elevated levels will activate D1

D1 is more important for reward than D2, but both play a role in addiction

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Incentive Sensitization Theory of Addiction

the distinction between liking versus wanting a reward (the incentive)

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Incentive Salience

having the desire to take the drug when in the presence of strong stimuli, despite not wanting the drug

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Psychostimulants & Dopamine

DA is necessary for the rewarding effects of psychostimulants

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Other drugs and Dopamine

DA is a contributing factor to reward, but not required

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Reward-Prediction Error

DA signal the difference between prediction of receiving a reward and actual occurrence of reward

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Kyperkatifeia

Negative emotional state evoked by drug withdrawal, proposed to be a core feature of addictive disorders

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Within-System Adaptations

results in progressive down regulation of activity

Natural reward is harder to satisfy

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Between System Adaptations

Gradual recruitment of antireward system (amygdala)

  • put a limit or break on reward

  • Activates aversive effects like stress, sadness, pain, ect

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Brain Images of Addiction

Shrinks w/ addiction

Dysfunctions in PPFC plays into drug craving, leads to intrusive thinking of drug

Insula implicated with motivational regulation

Thalamus relays drug-induced stimuli to insula

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Cue-Induced craving

correlates paired stimulus (drug) with activation of PFC

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Behavioral Control Brain Areas

Shifts from striatal areas (pleasure related) to habitual areas (habit)

Ventral striatum to dorsal striatum

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“Go” System

motivates and activates learned responses

Inital drug use to addiction invokes an enhancement of the GO system; tunrs from goal directed to behavioral habit

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“Stop” System

system that stops the habit

dysfunction of this system, which includes to PFC components

  • Leads to intrusive thinking, drug craving, and loss of impulse control

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Recovery

Varies in individuals, random cravings can return due to long-lasting changes in the brain that alter gene expression/changes in synaptic plasticity/reward/antireward

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Desensitized Gene

expression changes via methylation

Chronic use results in the gene desensitized.

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Repressed Gene

Acetylation or Phosphorylation leads to chromatin opening “primed” genes for expression

With too much drug, the gene for specific pathways can be reperssed

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Synaptic Plasticity

After 1 exposure of a drug, the brain was changed and maintained it for 5 days

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Disease (medical) model

views addiction as a disease, based on evidence for dysregulation of brain function

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Moral Model

Addiction was seen as a sign of personal and moral weaknesses

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Criticisms of Disease Model

Brain alteration does not prove addiction as a disease

No single diagnostic test to confirm the disorder

empirical evidence raises doubt that heavy drug usage is outside of users control

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Non Disease Theories

Argues that addicts choose the drug because it serves a purpose; alleviating pain, lack of positive reinforcement, provides motivation

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Contingency Management

Rewarded when tox screen is negative