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Vocabulary flashcards covering key concepts, terms, and operators from the Making Decisions notes for Visual Logic.
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Visual Logic
A platform for designing algorithms using flowcharts and pseudocode.
Pseudocode
A human-readable, language-agnostic description of an algorithm's steps.
If-Then statement
A control structure that executes its block when a condition is true.
Else
The alternative branch executed when the If condition is false.
EndIf
The keyword that marks the end of an If-Then structure in Visual Logic.
Boolean data type
A data type with two possible values: true and false.
Boolean variable
A variable that stores a boolean value.
True
A boolean value indicating truth.
False
A boolean value indicating falsehood.
Boolean expression
An expression that evaluates to true or false.
Relational operators
Operators that compare values to form boolean expressions: =, <>, >,
Assignment operator
In Visual Logic, '=' is used to assign a value to a variable (e.g., A = 3).
Equality test
A boolean check, as in 'Is A equal to 3?', using a comparison like A = 3.
Not equal
Operator '<>' indicating that two values are not the same.
Greater than
Operator '>' that checks if one value is larger than another.
Less than
Operator '<' that checks if one value is smaller than another.
Greater than or equal
Operator '>=' that checks if a value is greater than or equal to another.
Less than or equal
Operator '<=' that checks if a value is less than or equal to another.
Odd or Even (parity check)
A problem type to determine whether a number is odd or even.
Overtime pay
Additional pay for hours worked beyond 40 at 1.5 times the regular rate.
Pay calculation
Formula: Pay = 40Rate + (Hours-40)Rate1.5 for Hours > 40; otherwise Pay = HoursRate.
Format Currency
A function that formats a numeric value as currency.
Input
Process of reading values from the user (e.g., Hours, Rate).
Output
Process of displaying results to the user.
Begin
The start marker of a Visual Logic program.
End
The end marker of a Visual Logic program.