Psychology Exam 2

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/134

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 10:03 PM on 3/29/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

135 Terms

1
New cards

Sensation

Detecting physical energy with our sense organs (eyes, ears, skin, nose, tongue)

2
New cards

Perception

The brain’s interpretation of the raw sensory information

3
New cards

Illusion

The way we perceive a stimulus doesn’t match its physical reality

4
New cards

Transduction

Conversion of an external stimulus into a neural signal

5
New cards

Sensory Receptors

Specialized cells designed to convert a certain kind of external information into a neural signal

6
New cards

Sensory Adaptation

Sensory neurons adjust their sensitivity based on recent stimulus history.

7
New cards

Aftereffects

opposing sensory or perceptual distortions that occur after adaptation.

8
New cards

Psychophysics

the study of how our sensations (psychological events) correspond to physical events in the world.

9
New cards

Absolute threshold

The lowest level of a stimulus needed for the nervous system to detect a change 50% of the time.

10
New cards

Just Noticeable Differences (JND)

The smallest change in the intensity of a stimulus that we can detect

11
New cards

Signal Detection Theory

How stimuli are detected under different conditions

12
New cards

Signal

What you are trying to detect

13
New cards

Noise

Similar stimuli that might compete with the signal and interfere with your ability to detect the signal

14
New cards

Dichotic listening

Play different information through each ear of headphones. Information reported only from the attended ear.

15
New cards

Cocktail party effect

Happens when important information pops out in a conversation that you are not attending

16
New cards

Bottom-up processing

Constructing a representation from parts & basic features (ex. Trying to see anything in a dotted photo the first time viewing)

17
New cards

Top-down processing

Processing influenced by previous experience & knowledge (ex. Seeing a dog in the dotted photo after someone told you there is one in the photo)

18
New cards

Perceptual sets

Set formed when our expectations influence our perceptions

19
New cards

Sclera

The white part of the eye

20
New cards

Pupil

Circular hole where light enters (the black center of eye)

21
New cards

Iris

Colored portion of the eye that controls pupil size letting in more or less light (the colored part surrounding the pupil)

22
New cards

Cornea

Curved, transparent layer covering the iris & pupil that helps focus light

23
New cards

Lens

Oval shaped disc that bends light

24
New cards

Retina

Membrane at the back of the eye responsible for converting light into a neural signal

25
New cards

Fovea

Central portion of the retina, responsible for visual acuity

26
New cards

Acuity

Sharpness of vision

27
New cards

Myopia

Nearsightedness (eye is too long)

28
New cards

Hyperopia

Farsightedness (eye is too short)

29
New cards

Rods

Respond under low levels of light. Not color sensitive. More common outside of fovea

30
New cards

Cones

Sensitive to fine detail. Primarily located in fovea. Color Sensitive. Less plentiful than rods

31
New cards

Optic Nerve

A bundle of axons that travels from the retina to the brain

32
New cards

Blind Spot

Area of the retina where the optic nerve exits the eye

33
New cards

Hue

The color of light

34
New cards

Opponent Process Theory

We perceive colors in terms of three pairs of opponent colors

35
New cards

Color Blindness

Inability to see some or all colors

36
New cards

Depth perception

Ability to judge distance and spatial relations

37
New cards

Binocular depth cues

Involves two eyes

38
New cards

Binocular disparity

Each eye sees slightly different images; brain can judge depth

39
New cards

Convergence

Eyes converge to see near objects

40
New cards

Monocular depth cues

Involve one eye

41
New cards

Relative size

Distant objects look smaller than closer objects (Part of monocular depth cues)

42
New cards

Texture gradient

Texture is clearer on closer objects (Part of monocular depth cues)

43
New cards

Interposition

Closer objects appear in front of distant objects (Part of monocular depth cues)

44
New cards

Linear perspective

Parallel lines converge with distance (Part of monocular depth cues)

45
New cards

Height in plane

Distant objects appear higher than closer objects (Part of monocular depth cues)

46
New cards

Light and shadow

Shadows can tell us about form (Part of monocular depth cues)

47
New cards

Motion parallax

Closer objects pass more quickly than distant objects (Part of monocular depth cues)

48
New cards

Size constancy

Perceive stimuli as consistent across varied conditions

49
New cards

Color constancy

perceive stimuli as consistent across varied conditions

50
New cards

Perceptual constancy

perceive stimuli as consistent across varied conditions

51
New cards

Shape constancy

perceived shape is constant, even through shape of he image (on retina) varies

52
New cards

Gestalt Principles

rules that govern how we perceive objects as wholes within their overall context (proximity, similarity, continuity, closure, symmetry, figure-ground)

53
New cards

Common fate

objects moving at the same direction and at the same speed are perceived as a group. (ex. Geese flying in a “V”)

54
New cards

Synchrony

stimuli that are perceived to occur at the same time are perceived as part 

of the same event. (ex. Drop keys and a sound occurs the instant it hits the floor)

55
New cards

Habituation

Process of responding less strongly over time to repeated stimuli; getting used to a stimulus; usually a neutral stimulus.

56
New cards

Sensitization

Process of responding more strongly over time to repeated stimuli; usually a dangerous or irritating stimulus.

57
New cards

Classical Conditioning

58
New cards

Ivan Pavlov

physiologist, first to demonstrate classical conditioning, best known for their work on dog digestion

59
New cards

Neutral stimulus

Initially evokes no specific response

60
New cards

Unconditioned stimulus (UCS)

Produces a reflexive / automatic response

61
New cards

Unconditioned response (UCR)

The automatic response (already there, not learned)

62
New cards

Conditioned stimulus (CS)

Initially neutral, becomes associated with UCS

63
New cards

conditioned response (CR)

Automatic response now triggered by CS

64
New cards

Acquisition

Learning phase; when UCS is paired with CS. After which CS produces (aquires) CR

65
New cards

Extinction

CS appears alone and the CR weakens. CR is eventually eliminated (becomes extinct)

66
New cards

Spontaneous Recovery

Extinct CS suddenly emerges again after a delay. Relearning happens more rapidly than initial learning

67
New cards

Renewal effect

Sometimes a response is extinguished when the organism is in different context(s); however, the response may come back when the organism returns to the original setting.

68
New cards

Generalization

Respond to stimuli that are similar to the conditioned stimulus (ex. Dog salivating to other bell tones)

69
New cards

Discrimination

Respond to a particular stimulus but not similar stimuli. Prevents overgeneralization. (ex. Dog salivating to a bell but not to a gong which is similar)

70
New cards

Blocking

A prior association with a conditioned stimulus prevents learning of an association with another stimulus.

71
New cards

Preparedness

Biological predisposition to learn some associations more quickly than other associations.(ex. Phobia of dark, heights, spiders)

72
New cards

Taste aversion conditioning

Associating nausea with food. Helps avoid food that is poisonous or gone bad. Is an example of preparedness.

73
New cards

Fear conditioning

Negative associations can be so powerful that they are learned extremely rapidly. Easily generalized to other similar stimuli.

74
New cards

Chronic Drug Use

When a drug is used, it is associated with the cues present at the same time. These cues help predict that “the drug is coming.” (ex. A room, odor)

75
New cards

Operant Conditioning

Behaviors as a result of the consequences

76
New cards

Discriminative Stimulus

Any stimulus that signals the presence of reinforemmmmment

77
New cards

Reinforcement

Increased likelihood of a behavior being repeated

78
New cards

Punishment

Decreased likelihood of a behavior being repeated

79
New cards

Positive Reinforcement

Increase behavior by adding something good

80
New cards

Negative reinforcement

Increase behavior by subtracting something bad

81
New cards

Positive punishment

Decrease behavior by adding something bad

82
New cards

Negative punishment

Decrease behavior by subtracting something good

83
New cards

Continuous

behavior is rewarded every time it is performed. (faster acquisition, faster extinction)

84
New cards

Partial

Behavior is only rewarded some of the time (slower acquisition, slower extinction)

85
New cards

Fixed Ratio

reinforce after constant # of responses. (Ex. A salesperson receiving a bonus for every five items sold.)

86
New cards

Variable Ratio

Reinforce after a variable # of responses. (Ex. Putting money into a slot machine.)

87
New cards

Fixed Interval

Reinforce after constant amount of time. (Ex. Teacher giving weekly quizzes.)

88
New cards

Variable Interval

Reinforce after a variable amount of time. (Ex. Teacher giving pop quizzes at variable intervals.)

89
New cards

Social Learning Theory

Learning is a cognitive process derived from social observation, and does not necessarily require reinforcement.

90
New cards

According to Bandura, observational learning consists of 4 parts:

1. Attention – you must pay attention to learn!

2. Retention – you must be able to keep the behavior in

your memory.

3. Initiation – you must be able to execute (or initiate)

the learned behavior.

4. Motivation – you must possess motivation to engage

in observational learning.

91
New cards

Insight Learning

Grasping the underlying nature of a problem (“aha” moment)

92
New cards

Encoding

Getting information into memory

93
New cards

Storage

Keeping information in memory

94
New cards

Retrieval

Accessing information from memory

95
New cards

Automatic Processing

Encoding of details like time, space, frequency, and the meaning of words.

96
New cards

Effortful Processing

Encoding of details that require effort and attention on your part.

97
New cards

Levels of processing

The multiple levels at which encoding can occur, ranging from shallow to deep.

98
New cards

Self-Referential Encoding

Encoding based on an event’s relation to our self=concept. (leads to enhanced memory for the event)

99
New cards

For a memory to go into storage, it must pass through three stages:

◦ Sensory Memory

◦ Short-Term Memory

◦ Long-Term Memory

100
New cards

Recall

Generating remembered information.

Explore top flashcards