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Sensation
Detecting physical energy with our sense organs (eyes, ears, skin, nose, tongue)
Perception
The brain’s interpretation of the raw sensory information
Illusion
The way we perceive a stimulus doesn’t match its physical reality
Transduction
Conversion of an external stimulus into a neural signal
Sensory Receptors
Specialized cells designed to convert a certain kind of external information into a neural signal
Sensory Adaptation
Sensory neurons adjust their sensitivity based on recent stimulus history.
Aftereffects
opposing sensory or perceptual distortions that occur after adaptation.
Psychophysics
the study of how our sensations (psychological events) correspond to physical events in the world.
Absolute threshold
The lowest level of a stimulus needed for the nervous system to detect a change 50% of the time.
Just Noticeable Differences (JND)
The smallest change in the intensity of a stimulus that we can detect
Signal Detection Theory
How stimuli are detected under different conditions
Signal
What you are trying to detect
Noise
Similar stimuli that might compete with the signal and interfere with your ability to detect the signal
Dichotic listening
Play different information through each ear of headphones. Information reported only from the attended ear.
Cocktail party effect
Happens when important information pops out in a conversation that you are not attending
Bottom-up processing
Constructing a representation from parts & basic features (ex. Trying to see anything in a dotted photo the first time viewing)
Top-down processing
Processing influenced by previous experience & knowledge (ex. Seeing a dog in the dotted photo after someone told you there is one in the photo)
Perceptual sets
Set formed when our expectations influence our perceptions
Sclera
The white part of the eye
Pupil
Circular hole where light enters (the black center of eye)
Iris
Colored portion of the eye that controls pupil size letting in more or less light (the colored part surrounding the pupil)
Cornea
Curved, transparent layer covering the iris & pupil that helps focus light
Lens
Oval shaped disc that bends light
Retina
Membrane at the back of the eye responsible for converting light into a neural signal
Fovea
Central portion of the retina, responsible for visual acuity
Acuity
Sharpness of vision
Myopia
Nearsightedness (eye is too long)
Hyperopia
Farsightedness (eye is too short)
Rods
Respond under low levels of light. Not color sensitive. More common outside of fovea
Cones
Sensitive to fine detail. Primarily located in fovea. Color Sensitive. Less plentiful than rods
Optic Nerve
A bundle of axons that travels from the retina to the brain
Blind Spot
Area of the retina where the optic nerve exits the eye
Hue
The color of light
Opponent Process Theory
We perceive colors in terms of three pairs of opponent colors
Color Blindness
Inability to see some or all colors
Depth perception
Ability to judge distance and spatial relations
Binocular depth cues
Involves two eyes
Binocular disparity
Each eye sees slightly different images; brain can judge depth
Convergence
Eyes converge to see near objects
Monocular depth cues
Involve one eye
Relative size
Distant objects look smaller than closer objects (Part of monocular depth cues)
Texture gradient
Texture is clearer on closer objects (Part of monocular depth cues)
Interposition
Closer objects appear in front of distant objects (Part of monocular depth cues)
Linear perspective
Parallel lines converge with distance (Part of monocular depth cues)
Height in plane
Distant objects appear higher than closer objects (Part of monocular depth cues)
Light and shadow
Shadows can tell us about form (Part of monocular depth cues)
Motion parallax
Closer objects pass more quickly than distant objects (Part of monocular depth cues)
Size constancy
Perceive stimuli as consistent across varied conditions
Color constancy
perceive stimuli as consistent across varied conditions
Perceptual constancy
perceive stimuli as consistent across varied conditions
Shape constancy
perceived shape is constant, even through shape of he image (on retina) varies
Gestalt Principles
rules that govern how we perceive objects as wholes within their overall context (proximity, similarity, continuity, closure, symmetry, figure-ground)
Common fate
objects moving at the same direction and at the same speed are perceived as a group. (ex. Geese flying in a “V”)
Synchrony
stimuli that are perceived to occur at the same time are perceived as part
of the same event. (ex. Drop keys and a sound occurs the instant it hits the floor)
Habituation
Process of responding less strongly over time to repeated stimuli; getting used to a stimulus; usually a neutral stimulus.
Sensitization
Process of responding more strongly over time to repeated stimuli; usually a dangerous or irritating stimulus.
Classical Conditioning
Ivan Pavlov
physiologist, first to demonstrate classical conditioning, best known for their work on dog digestion
Neutral stimulus
Initially evokes no specific response
Unconditioned stimulus (UCS)
Produces a reflexive / automatic response
Unconditioned response (UCR)
The automatic response (already there, not learned)
Conditioned stimulus (CS)
Initially neutral, becomes associated with UCS
conditioned response (CR)
Automatic response now triggered by CS
Acquisition
Learning phase; when UCS is paired with CS. After which CS produces (aquires) CR
Extinction
CS appears alone and the CR weakens. CR is eventually eliminated (becomes extinct)
Spontaneous Recovery
Extinct CS suddenly emerges again after a delay. Relearning happens more rapidly than initial learning
Renewal effect
Sometimes a response is extinguished when the organism is in different context(s); however, the response may come back when the organism returns to the original setting.
Generalization
Respond to stimuli that are similar to the conditioned stimulus (ex. Dog salivating to other bell tones)
Discrimination
Respond to a particular stimulus but not similar stimuli. Prevents overgeneralization. (ex. Dog salivating to a bell but not to a gong which is similar)
Blocking
A prior association with a conditioned stimulus prevents learning of an association with another stimulus.
Preparedness
Biological predisposition to learn some associations more quickly than other associations.(ex. Phobia of dark, heights, spiders)
Taste aversion conditioning
Associating nausea with food. Helps avoid food that is poisonous or gone bad. Is an example of preparedness.
Fear conditioning
Negative associations can be so powerful that they are learned extremely rapidly. Easily generalized to other similar stimuli.
Chronic Drug Use
When a drug is used, it is associated with the cues present at the same time. These cues help predict that “the drug is coming.” (ex. A room, odor)
Operant Conditioning
Behaviors as a result of the consequences
Discriminative Stimulus
Any stimulus that signals the presence of reinforemmmmment
Reinforcement
Increased likelihood of a behavior being repeated
Punishment
Decreased likelihood of a behavior being repeated
Positive Reinforcement
Increase behavior by adding something good
Negative reinforcement
Increase behavior by subtracting something bad
Positive punishment
Decrease behavior by adding something bad
Negative punishment
Decrease behavior by subtracting something good
Continuous
behavior is rewarded every time it is performed. (faster acquisition, faster extinction)
Partial
Behavior is only rewarded some of the time (slower acquisition, slower extinction)
Fixed Ratio
reinforce after constant # of responses. (Ex. A salesperson receiving a bonus for every five items sold.)
Variable Ratio
Reinforce after a variable # of responses. (Ex. Putting money into a slot machine.)
Fixed Interval
Reinforce after constant amount of time. (Ex. Teacher giving weekly quizzes.)
Variable Interval
Reinforce after a variable amount of time. (Ex. Teacher giving pop quizzes at variable intervals.)
Social Learning Theory
Learning is a cognitive process derived from social observation, and does not necessarily require reinforcement.
According to Bandura, observational learning consists of 4 parts:
1. Attention – you must pay attention to learn!
2. Retention – you must be able to keep the behavior in
your memory.
3. Initiation – you must be able to execute (or initiate)
the learned behavior.
4. Motivation – you must possess motivation to engage
in observational learning.
Insight Learning
Grasping the underlying nature of a problem (“aha” moment)
Encoding
Getting information into memory
Storage
Keeping information in memory
Retrieval
Accessing information from memory
Automatic Processing
Encoding of details like time, space, frequency, and the meaning of words.
Effortful Processing
Encoding of details that require effort and attention on your part.
Levels of processing
The multiple levels at which encoding can occur, ranging from shallow to deep.
Self-Referential Encoding
Encoding based on an event’s relation to our self=concept. (leads to enhanced memory for the event)
For a memory to go into storage, it must pass through three stages:
◦ Sensory Memory
◦ Short-Term Memory
◦ Long-Term Memory
Recall
Generating remembered information.