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Ergonomics
The process of designing and refining products to be best suited for human use
Anthropometrics
The aspect of ergonomics that deals with body measurements, particularly those of size, strength and physical capacity
Static data
Human body measurements when the subject is still
Dynamic data
Human body measurements taken when the subject is in motion, related to range and reach of various body movements
Primary data
Data collected by a user for a specific purpose
Secondary data
Data collected by someone other than the user
Percentile range:
The proportion of a population with a given dimension at or less than a given value
Clearance:
The physical space between two objects
Reach
A range that a person can stretch to touch or grap an object from a specific position
Adjustability
The ability of a product to be changed in size, commonly used to increase the range of percentiles that a product is appropriate for
Range of sizes
A selection of sizes a product is made that caters for the majority of a market
Psychological factor data
Human factor data related to psychological interpretations caused by light, smell, sound, taste, temperature and texture
Nominal scale
'by name', used to classify objects into categories
Ordinal scale
Data that exists on an arbitrary numerical scale where the exact numerical value has no significance other than to rank a set of data points
Interval scale
Data based on numeric scales where the order and exact difference between values is known
Ratio scale
A scale allowing comparison between numbers where the zero point is a true zero
Human Information Processing System
An automatic system that a person uses to interpret information and react. It is normally comprised of inputs, processes (which can be sensory, central and motor), and outputs.
Phases of HIPS
Input - Sensory process - central process - motor process - output
Environmental factors
A set of psychological factors that can affect the performance of an individual that come from their surroundings
Perception
The way in which something is regarded, understood and interpreted
Alertness
The level of vigilance, readiness or caution of an individual
Physiological factor data
Human factor data related to the user's safety, health, comfort and performance.
Fatigue
A state of reduced alertness and increased tiredness
Comfort
The degree to which someone finds their surroundings suitable and pleasing
Biomechanics
The research and analysis of the mechanics of living organisms
Renewable resource
A natural resource that can replenish with the passage of time or does not abate at all
Renewability
A resource that is inexhaustible and can replenish quickly
Non-renewable resource
A natural resource that does not replenish at a sustainable rate; a source that will run out if the rate of extraction is maintained
Reserve
A natural resource that has been identified in terms of quantity and quality
Re-use
Application of a product in the same context or in a different context.
Recycle
Using the materials from obsolete products to create other products
Repair
The reconstruction or renewal of any part of an existing structure or device
Recondition
Rebuilding a product so that it is in an "as new" condition
Re-engineer
A product has been significantly redesigned, with improved engineering, from its original form.
Pollution
The presence in or introduction into the environment of a substance or thing that has harmful or poisonous effects
Waste
Material which is eliminated or discarded as no longer useful or required.
Dematerialisation
The reduction of total material and energy throughput of any product and service.
Product recovery strategies at end of life/disposal
The process of separating the component parts of a product to recover the parts and materials
Circular economy
An economy model in which resources remain in use for as long as possible, from which maximum value is extracted while in use, and the products and materials are recovered and regenerated at the end of the product life cycle.
Embodied energy
The total energy required to produce a product
National and international grid systems
An electrical supply distribution network that can be national or international. International grids allow electricity generated in one country to be used in another.
Local Combined Heat and Power
A system that simultaneously generates heat and electricity from either the combustion of fuel, or a solar heat collector
individual energy generation
The ability of an individual to use devices to create small amounts of energy to run low-energy products
Quantification of carbon emissions
Defining numerically the carbon emissions generated from a particular product
Battery
A device consisting of two or more electrochemical cells that convert stored chemical energy into electrical energy
Capacitor
An electronic component that temporally stores electrical energy
Capacity
The amount of electric charge that a batter can deliver (measured in amp-hours)
Hydrogen fuel cell (battery)
High cost, medium efficiency, low environmental impact
Lithium (battery)
Medium cost, high efficiency, low environmental impact
NiCad (battery)
High cost, medium efficiency, high environmental impact
Lead-acid (battery)
Low cost, low efficiency, high environmental impact
LiPo (battery)
High cost, high efficiency, low environmental impact
Drivers for cleaning up manufacturing
- Legislation
- Pressure from local community
Incremental solutions
Products which are improved and developed over time leading to new versions and generations
Radical solutions
Where a completely new product is devised after going back to the roots of a problem and thinking about a solution in a different way
End-of-pipe technologies
Technology that is used to reduce pollutants and waste at the end of a process.
System level solutions
Solutions that are implemented to deal with the whole system, rather than just components.
Clean technology
Products, services or processes that reduce waste and require the minimum amount of non-renewable resources
Green design
The designing of products to have a reduced environmental impact throughout their lifecycle
Design objectives for green product:
- Materials
- Energy
- Pollution and waste
The prevention principle
The avoidance or minimisation of producing waste in relation to the production, use and disposal of a product
The precautionary principle
The anticipation of potential problems in relation to the environmental impact of the production, use and disposal of a product
Eco-design
A design strategy that focusses on three broad environmental categories - materials, energy, and pollution/waste
Cradle to grave
A design philosophy that considers the environmental effects of a product all the way from the manufacture to disposal
Cradle to cradle
A design philosophy that aims to eliminate waste from production, use and disposal of a product.
Life Cycle Analysis
The assessment of the effect a product has on the environment through five stages of its life
LCA fige stages
Pre-production, production, distribution, utilisation, disposal
Design for the environment software
Software that allows designers to perform LCA on a product and asses its environmental impact
Product cycle
A cycle that every product goes through, from introduction to withdrawal or discontinuation
Converging technologies
The synergistic merging of nanotechnology, biotechnology, information and communication technologies and cognitive science
Conceptual model
A model that exists in the mind used to help us know and understand ideas
Graphical model
A visualisation of an idea, often created on paper or through software, in two or three dimensions
Physical model
The creation of a smaller or larger tangible version of an object that can be physically interacted with
Virtual model
Photorealistic CAD-based interactive models that use surface and solid modelling
Flow chart
A graphical representation of the progress of a system for the definition, analysis, or solution of a data-processing or manufacturing problem.
Oblong shape (flow chart)
start/stop
Arrow
Direction of a decision
Parallelogram
Input/output
Rectangle
Process
Diamond
Decision
System design
The process of defining the architecture, components, modules, interfaces and data for a system to satisfy specific requirements
Service design
Conceptual design which involves the activity of planning and organising people and infrastructure in order to improve the interaction involved with a service
Product design
The process of generating ideas and developing them into the final product to be sold to customers
Projection drawings
Drawings that are accurately drawn, being either isometric or orthographic
Working drawings
Drawings that are used to guide the production of a product, most commonly orthographical projection
Isometric drawing
Accurate3D presentation of a design
Orthographic drawing
Accurate 2D presentation of a drawing
Orthogonal drawing
Accurate visualisation showing all lines of the shape in a 3D format
Scale model
Models that are either smaller or larger than the actual design
Aesthetic model
A model developed to look and feel like the final product
Mockup
A to-scale representation of a product used to gain feedback from users
Prototype
A sample or model built to test a concept or process
Instrumental model
Prototypes that are equipped with the ability to take measurements for analysis
Surface model
A realistic picture of the final model, offering some machining data
Solid modelling
Solid models are clear representations of the final part
Top down design
The design originates as a concept and gradually evolves into a complete product
Bottom up design
Parts are created independently without modelling components together, before bringing parts together for the first time in assembly
Stereolithography
Hardening photosensitive resin in layers using a laser
Laminated object manufacturing (LOM)
A CAD model is sliced into layers, and each layer is then cut out and glued together individually
Fused deposition modelling (FDM)
Extrusion model melts layers onto a bed and prints them on an x, y and z axis