cob 300c - test 1 study guide (ch. 1-7)

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Last updated 3:04 AM on 10/3/23
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108 Terms

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Service

Intangible

Can not be stored

Quality corrections may not be possible

Higher customer contact (experience matters)

Process may affect customer

Less uniformity in outputs

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Supply Chain

a sequence of activities and organizations involved in producing and delivering a good/service

Suppliers → producer → distributor → customers

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Process

one or more actions that transform inputs into outputs

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Two factors that tend to have universal strategic operations importance.

Quality and time

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Operations Function

set of activities in business that generate value by transforming inputs into outputs using efficient processes

Ex. Input = doctor → process = surgery

output = healthy patient

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Product

Tangible

Can be stored

Quality corrections possible

Less customer contact

Process may not affect customer

Higher uniformity in outputs

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Systems Design

Typically strategic decisions that require long-term commitment of resources and determines parameters of system operation

Ex. capacity, facility location & layout, product/service planning

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Systems Operations

- Generally tactical and operational decisions

- Ex. scheduling employments, managing quality control and projects

- Where operations managers spend most of their time

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Mass Production

Utilizes interchangeable parts and division of labor

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Lean Production

- Get inventory just in time, simply when it is needed.

- More efficient, reduce waste

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Mass customization

catering to high demand, but customers can put their specified request

Ex. dell computers, nike shoes

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Order Loser

product/service characteristics that repel customers

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Order qualifiers

basic characteristics of product/service for customers to consider

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Order Winners

characteristics of product/service is perceived as better than competition

Ex. mcdonalds give free toys to kids

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Cost Leadership

- Price lower than competitors (max value)

- Ex. walmart

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Differentiation

- Distinguish organization (value add)

- Ex. apple

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focus

Target specific segment of market

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Upper management processes

govern the operation of entire organization

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Operational processes

core processes that make up value stream

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Supporting processes

support core processes

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Supply > Demand

Too much investment, not a lot of return

- Wasteful + costly

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Supply < Demand

Cannot cater to demand, losing potential to earn revenue

- Opportunity loss + customer dissatisfaction

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Supply = Demand

ideal

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Systems Approach

Emphasizes interrelationships among subsystems (the whole is greater than the sum of its parts)

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Strategy

action plan for how an organization expects to achieve its missions/goals

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Organizational strategies

Higher level, org as a whole

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Functional level strategies

- Slightly different focuses

- More detailed/specific

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organizations implement strategies through:

- tactics : the "how to" part

- operating procedures : the actual "doing" part

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Strategic Hierarchy

Mission -> Organizational goals-> organizational strategies ->

functional strategies -> operations strategies -> tactics -> operating procedures

<p>Mission -> Organizational goals-> organizational strategies -></p><p>functional strategies -> operations strategies -> tactics -> operating procedures</p>
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Balanced Scorecard

A top-down management system used to clarify vision/strategy and transform them into action

<p>A top-down management system used to clarify vision/strategy and transform them into action</p>
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Productivity

- A measure of the effective use of resources

- Usually expressed as the ratio of output to input

- Operations Manager's responsibility is to increase productivity

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Single-factor productivity

= output/(single input)

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Multifactor productivity

=output/(multiple inputs)

<p>=output/(multiple inputs)</p>
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Life cycle and its implications

- Selling something at maturity phase, relatively stable (Efficiency)

- Growth phase, focus on speed

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The six phases of the generic development process are:

Phase 0: Planning

Phase 1: Concept development

Phase 2: System-level design

Phase 3: Design detail

Phase 4: Testing and refinement

Phase 5: Production ramp-up

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In which variant of the generic product development process, does concept development assume a proven technology?

Platform products

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Variants of product development

- technology push products

- platform products

- process-intensive products

- customized products

- quick-build products

- complex systems

- generic (market pull products)

- High-risk Products

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technology push products

firm begins with new technology and looks for a market

ex. tyvex envelopes, gore-tex rainwear

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platform products

built around a preexisting technological subsystem

-EX: consumer electronics, computers, printers

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process-intensive products

-production process has an impact on the properties of the product

-Product design cannot be separated from process design

- characteristics are highly constrained by the production process

-ex. snack foods, breakfast cereals, chemicals

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customized products

new products are slight variations of existing configurations

- highly structured development process

- ex. motors, switches, batteries, containers

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quick-build products

rapid modeling and prototyping enables many design-build-test cycles

- testing phases are repeated

- ex. software, cellular phones

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complex systems

systems must be decomposed into several subsystems and many components

- system integration and validation

- airplanes, jet engines, automobiles

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generic (market pull products)

The team begins with a market opportunity and selects appropriate technologies to meet customer needs

- distinct planning, process design, etc.

- sporting goods, furniture, tools

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High-risk Products

Technical or market uncertainties create high risks of failure

- ex. pharmaceuticals, space systems

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sequential approach

stakeholders getting involved in stages, one at a time

<p>stakeholders getting involved in stages, one at a time</p>
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concurrent approach

stakeholders getting involved around the same times

- More agreement on services, faster and less mistakes

- Bring product faster to the market

<p>stakeholders getting involved around the same times</p><p>- More agreement on services, faster and less mistakes</p><p>- Bring product faster to the market</p>
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House of Quality

a matrix that helps translate customer requirements into concrete operating or engineering goals. However, the most important benefit of the house of quality is that it helps focus on building a product that satisfies customers.

- Customer requirements + design requirements meet at the middle in relationships

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Which of the following is primarily used to help design products that will connect product attributes with customer desires?

The house of quality matrix

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Value analysis / value engineering

used to simplify products with the goal of achieving better performance at a lower cost.

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Design for Manufacturing and Assembly (DFMA)

Oriented toward the engineering of the product with an emphasis on reducing production cost

- simplification of the product by reducing the number of separate parts.

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Cycle Time

the average time between completion of successive units

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Utilization

the ratio of the time that a resource is actually used/activated relative to the time that it is available for use

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Process Flowcharting

use of a diagram to present the major elements of a process

<p>use of a diagram to present the major elements of a process</p>
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flowchart symbols

tasks/operations : rectangle

decision points : diamond

storage areas/queues(waiting lines) : triangle

flows of material/customers : arrow

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Stage

used to indicate that multiple activities have been pulled together for analysis purposes

- Single-stage process

- Multi-stage process

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Buffering

a storage area between stages where the output of a stage is placed prior to being used in a downstream stage

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Blocking

occurs when the activities in a stage must stop because there is no place to deposit the item

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Starving

occurs when the activities in a stage must stop because there is no work

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Bottleneck

stage that limits the capacity of the process

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Make to Stock (MTS)

process activated to meet expected or forecast demand

- Serve customers from finished goods inventory

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Make to Order (MTO)

process activated in response to an actual order

- Make the customer's product from raw materials, parts, and components

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Assemble to Order (ATO) / Hybrid

quicker response than MTO and more flexible than MTS

- Combine a number of preassembled modules to meet a customer's specifications

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engineer to order

Firm will work with the customer to design the product , and then make it from purchased materials, parts, and components

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Total average value of inventory

The total average investment in raw material, work-in-process, and finished goods inventory

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Inventory turns

cost of goods sold divided by the average inventory value

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Days-of-supply

inverse of inventory turns scaled to days

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Little's Law

inventory = throughput rate x flow time

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Efficiency

A ratio of the actual output of a process relative to some standard

actual output/standard output

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Operation Time

The sum of the setup time and the run time for a batch of parts that are run on a machine

set up time + run time

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Flow Time

The average time that it takes to move through an entire system

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Throughput Rate

The output rate that the process is expected to produce over a period of time

1/ cycle time

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Process Velocity (Throughput Ratio)

Ratio of value added time to flow time;

value added time/flow time

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Value-added Time

The time in which useful work is actually being done on the unit

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Run time

The time required to produce a batch of parts.

Calculated by multiplying the time required to produce each unit by the batch size.

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Lead Time

The time needed to respond to a customers order

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Customer Order Decoupling Point

Where inventory is positioned in the supply chain to allow processes or entities in the supply chain to operate independently

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Product-Process Matrix

a model that describes the alignment of process choice with the characteristics of the manufactured good

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Project Layout

For large or massive products produced in a specific location, labor, material, and equipment are moved to the product rather than vice versa

- Ex. airplane

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Workcenter (Job Shop)

A process with great flexibility to produce a variety of products, typically at lover volume levels

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Batch

a process in which goods or services are produced in groups (batches) and not in a continuous stream

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Assembly Line

An item is produced through a fixed sequence of workstations, designed to achieve a specific production rate

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Continuous Process

A process that converts raw materials into finished product in one contiguous process

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Service Package

A bundle of goods and services that is provided in some environment

Bundles consist of five features:

1. Supporting facility

2. Facilitating goods

3. Information

4. Explicit Services

5. Implicit Services

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High Degree of Customer Contact

More difficult to control and more difficult to rationalize than low degree of customer contact

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Service System Design Matrix

1. Mail contact

2. Internet and on-site technology

3. Phone contact

4. Face-to-face tight specs

5. Face-to-face loose specs

6. Face-to-face total customization

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Service System Design Matrix characteristics

high contact reduces efficiency, but has high sales potential

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Production line approach

service delivery is treated much like manufacturing (McDonald's)

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Self-Service Approach

customer takes a greater role in the production of the service (ATM machines)

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Personal Attention Approach

Ritz-Carlton Hotel Company

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Service Blueprint

The flowchart of a service process, emphasizing what is visible and what is not visible to customers

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Poka-yokes

Procedures that prevent mistakes from becoming defects. They are commonly found in manufacturing but also can be used in service processes

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How should services accommodate the variation introduced by the customer?

more accommodation → more cost

less accommodation → less satisfaction

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Five Types of Variability

1. arrival variability

2. request variability

3. capability variability

4. effort variability

5. subjective preference variability

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arrival variability

customers arrive at times when there are not enough service providers

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request variability

travelers requesting a room with a view

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capability variability

A patient being unable to explain symptoms to doctor

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effort variability

shoppers not putting back their carts

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subjective preference variability

interpreting service action differently

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strategies for managing customer-introduced variability

- classic accommodation (employees on hand)

- low cost accommodation (low-cost labor, outsource, self service)

- classic reduction (require reservations)

- uncompromised reduction (target customers)