Chapter 18 - Conditioning and Learning

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48 Terms

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Learning

  • a process by which behaviour or knowledge changes due to experience

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2 types of learning

  • cognitive learning - direct learning

  • associative learning - associating a sense to a particular person/thing, even when that person or thing isn’t there

    • ex. your uncle smells cigarettes, so you think of him when you smell cigarette smell, even if he isn’t there

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ivan pavlov

  • physiologist who won a nobel prize for his research on digestion

    • created the idea of “psychological reflex”

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psychological reflex

  • ex. sight of food produced salivation

    • this response is called a psychic secretion

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classical conditioning (pavlovian conditioning)

  • learning that occurs when a neutral stimulus causes a response that was originally caused by another stimulus

  • ex. Dogs salivating when they hear boots

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elements of classical conditioning

  • unconditioned stimulus (US) - stimulus that causes a reflexive response without learning

  • unconditioned response (UR) - a reflexive, unlearned reaction to an unconditioned stimulus

    • ex. salivation, flinching, blinking, etc.

  • neutral stimulus - stimulus that does not normally cause a reflexive response

  • conditioned stimulus (CS) - a once neutral stimulus that later causes a response because it has a history of being paired with an unconditioned stimulus

  • conditioned response (CR) - the learned response that occurs to the conditioned stimulus

    • ex. salivation, flinching, blinking, etc.

    • the CS must cause a CR in the absence of the US (ex. food) for conditioning to have occurred

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possible mechanism of conditioning

  • during conditioning, weak synapses fire at the same time as related strong synapses

  • the simultaneous activity strengthens the connections in the weaker synapse

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stages of conditioning

  1. acquisition

  • the initial phase of learning where a response is made (ex. dog salivating in response to a tone)

  • CS helps predict that the US will appear

    • acquisition is stronger if the CS and US are consistently presented close together in time

  1. extinction

  • loss or weakening of a CR when a CS and US no longer happen together

  1. spontaneous recovery

  • the reoccurrence of an extinguished conditioned response, usually after some time has passed since extinction

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stage generalization

process in which a response that originally occurs to a specific stimulus also occurs to different (but similar) stimuli

  • ex. cats generalized the opening of cat food to all canned foods. And thought that all the can noises were its food

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stimulus discrimination

  • when an organism learns to respond to one original stimulus but not to new stimuli that may be original stimulus

  • often occurs when similar stimuli are NOT paired with a US

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Phobia

  • when fear of an object or situation becomes irrational and interferes with normal activities

  • can occur naturally (possibly due to genetics)

    • however many fears are learned through experience

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Little Albert Experiement

  • Little Albert was an 11 month old infant with no fear of animals

  • but when researchers made a loud noise (UCS) behind his head, he would jump (UCR)

  • researchers repeatedly did this to condition the loud noise (US) whenever he saw the animal (CS)

  • Albert quickly developed a fear (CR) of the rat (CS)

  • this fear generalized to other furry animals or stimuli

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Conditioned emotional responses

emotional and physiological responses that develop to a specific object or situation

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preparedness

the biological predisposition to rapidly learn a response to a particular class of stimuli (hard wired to fear certain stimuli over other)

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fear conditioning in the brain

  • the amygdala is involved in fear conditioning

    • some patient groups have hypersensitive amygdalae (they learn fear extremely quick) compared to others

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contextual fear conditioning

learning to fear a location (ex. cage where a shock occurred)

  • increased activation in the hippocampus

  • pairs with fear conditioning (since amygdala and hippocampus are so close to one another)

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Conditioned taste aversions

  • an acquired dislike or disgust of a food or drinks due to it paired paired with illness

  • triggers a decreased reward response in the brain

    • ex. ate a Buddy Burger than got food poisoning, so then you’re scared and you fear it/don’t want it

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Garcia effect

  • tastes produces stronger aversive conditioning than sights and sounds

  • one exposure is often enugh

  • CTAs (Conditioned Tasted Aversions) develop even if illness occurs hours later

  • this biological tendency likely evolved through natural selection because it enhances a species’ survival

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Latent inhibition

  • when frequent experience with a stimulus before it is paired with a US makes it less likely that conditioning will occur after a single episode of illness

    • it’s hard to create a CTA for something if you’ve often had the stimuli that was often positive/neutral beforehand

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Classical conditioning and advertising

  • advertising techniques are based on classical conditioning

  • using these techniques, they stimulate positive feelings and associate it with those items/people

    • using popular songs in commercials

      • music caused a UCS

      • pens became a CS

    • using attractive people in commercials

    • mermaid drinking bottled water

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evaluative conditioning

  • pairing emotional stimuli (ex. attractive people) with a target in order to influence people’s perceptions and attitudes toward that target

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political advertising techniques and evaluation conditioning

  • using advertisements to stimulate silly feelings on politicians we see to associate those silly feelings whenever we see or hear about them

    • influences our view on them

  • ex. conservative party mocked the Prime Minister’s physical ability

    • this caused the conservative party to lose almost all of their seats

      • their plan backfired

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negative political advertising (attack ads)

  • consist of black-and-white, grainy images that are frustrating to look at

  • images that allow you to judge/mock the target

  • using images of a politician making an angry face and an angry narrator whose voice causes autonomic responses

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Thorndike and cat experiemtn (Law of effect)

  • Thorndike observed cats in a “puzzle box”

    • initially, the cat would scratch or paw at the box, it would accidentally escape and get the reward

    • cat notices a pattern after repeatedly doing this

  • escaping from the puzzle box reinforced the cat’s actions

  • it quickly learned the behaviour required to escape

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Law of effect

  • choosing a behaviour that has been reinforced with reward in a reoccurring situation

  • ex. Thorndike observed cats in a “puzzle box”

    • initially, the cat would scratch or paw at the box, it would accidentally escape and get the reward

    • cat notices a pattern after repeatedly doing this

  • escaping from the puzzle box reinforced the cat’s actions

  • it quickly learned the behaviour required to escape

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Operant conditioning

  • type of learning in which behaviour is influenced by consequences

  • a response (behaviour) and a consequence (ex. reward or punishment) are needed for learning to happen

  • the consequence depends on the action

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processes of operant cooling

Increasing likelihood

  • reinforcement - process in which an event or reward that follows a response increases the likelihood of that response occurring again

  • reinforcer - the action that causes a response which increases the chance of the response happening again

    • ex. Me training a dog to sit by giving it treats (reinforcer) will increase its likelihood to sit (reinforcement)

Decreasing likelihood

  • punishment - process that decreases the future chance of a response or behaviour

  • Punisher - stimulus that is contingent upon a response and that results in a decrease in behaviour

    • ex. Cindy getting me to get her stuff but when I come she gets angry (punisher) and now I won’t get her stuff (punishment)

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Studying operant conditioning using a skinner box

  • lab apparatus containing levers or keys that the animal can manipulate

  • experimenter can control whether behaviours are rewarded or punished

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2 types of reinforcement

  • Positive reinforcement - increases behaviour by increasing or gaining a stimulus

    • ex. getting praised which motivates you to study more

  • Negative reinforcement - increase behaviour to decreasing or remove a stimulus

    • ex. parents giving in to a whining child

      • studying for an exam so your parents can stop nagging you

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2 types of negative reinforcement

  • escape learning - response removes a stimulus that is already present

  • avoidance learning - removes the chance of a stimulus occuring

    • associated with increased activity in the frontal lobe’s reward centres

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2 types of punishment

  • positive punishment - behaviour decreases as a result of an unpleasant stimulus

    • ex. getting mocked by your friends causes you to study less (because now you feel bad)

  • negative punishment - behaviour decreases because it decreases or removes a desired stimulus

    • ex. grounding a child

      • they can’t see their friends (who they want to hang out with), which causes them to study less

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Primary reinforcers

  • reinforcing stimuli that satisfy basic motivational needs, which are needs that affect an individual’s ability to survive and reproduce

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secondary reinforcers

  • stimuli that acquire their reinforcing effects after we learn that they have value

  • ex. money

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reinforcer in brain activity

  • reinforcers trigger dopamine release in reward centres of the brain (nucleus accumbens)

  • larger dopamine response during learning of stimulus-reward association (initial learning)

    • larger in people prone to high-risk behaviours

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discriminative stimulus

  • a cue or event that indicates that a response, if made, will be reinforced

  • when the cue isn’t present, there is no point in responding

    • so then no reinforcement will occur

ex. steve wearing white socks to indicate to the children that he’s going to play with them

  • black socks show that he will not have time to play with them

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generalization in operant conditioning

  • when an operant response takes place to a new discriminative stimulus that is similar to the stimulus present during original learning

  • ex. steve wearing beige socks (which are similar in colour to white)

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discrimination in operant conditioning

  • when an operant response is made to one discriminative stimulus but not to another, even if they are similar

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shaping

  • a procedure in which a specific operant response is created by reinforcing successive approximations of that response (rewarding baby steps in order to reach the desired goal)

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chaining

  • shaping several behaviours into a sequence

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delayed reinforcement

  • conditioning is stronger when the reinforcement immediately follows the behaviour

    • the more delayed the reinforcement, the fewer responses there is

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extinction

  • the weakening of an operant response when reinforcement is no longer available

  • decreased dopamine response

  • decrease in response rates when reward loses value (like becoming less appealing)

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Continuous reinforcement

  • when every response made results in reinforcement

  • leads to rapid learning

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partial reinforcement (intermittent reinforcement)

  • when only a certain number of responses are rewarded, or a certain amount of time must pass before another reinforcement

  • there are 4 types of partial reinforcement schedules

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types of partial reinforcement

  • fixed-ratio schedule - when reinforcement is delivered after a specific number of responses have been completed

    • FR7 = reinforcement occurs after every 7 responses

    • ex. being paid per product made

  • variable-ratio schedule - when the number of responses required to receive reinforcement varies according to an avaerage

    • VR7 = reinforcement occurs randomly, with the average being after every 7 responses

    • ex. frequency of winning on a slot machine

  • fixed-interval schedule varies linked- when reinforcement occurs following first response happening after a set amount of time passes

    • FI 5 min = 1 piece of candy for the first response after 5 minutes

    • ex. students study the most for an exam because they know the exam is upcoming

  • variable-interval schedule - when the first response is reinforced following a variable amount of time

    • VI 5 min = reinforcement occurs randomly, with the average being after 5 minutes

    • ex. waiting for falling stars during a meteor shower

<ul><li><p>fixed-ratio schedule - when reinforcement is delivered after a specific number of responses have been completed</p><ul><li><p>FR7 = reinforcement occurs after every 7 responses</p></li><li><p>ex. being paid per product made</p></li></ul><p></p></li><li><p>variable-ratio schedule - when the number of responses required to receive reinforcement varies according to an avaerage</p><ul><li><p>VR7 = reinforcement occurs randomly, with the average being after every 7 responses</p></li><li><p>ex. frequency of winning on a slot machine</p></li></ul></li><li><p>fixed-interval schedule varies linked- when reinforcement occurs following first response happening after a set amount of time passes</p><ul><li><p>FI 5 min = 1 piece of candy for the first response after 5 minutes</p></li><li><p>ex. students study the most for an exam because they know the exam is upcoming</p></li></ul></li><li><p>variable-interval schedule - when the first response is reinforced following a variable amount of time</p><ul><li><p>VI 5 min = reinforcement occurs randomly, with the average being after 5 minutes</p></li><li><p>ex. waiting for falling stars during a meteor shower</p></li></ul></li></ul><p></p>
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partial reinforcement effect

  • a phenomenon where organisms that have been conditioned under partial reinforcement resist extinction longer than those conditioned under continuous reinforcement

  • AKA superstitions

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how are superstitions helpful?

  • superstitious behaviour can help (maintain) performance on tasks involving control (like sports)

  • otherwise they are useless

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punishment and how its used in the real world (speeding tickets)

  • photo radar has small effects on speeding behaviour

    • punishment arrives a week after the behavioir

  • tickets from officers are more immediate and effective

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principles of effective punishment

  • severity - severity of punishment should match

  • Initial punishment level - level of punishment needs to be strong enough to reduce the chance of another offence occurring

  • contiguity - punishment is most affective when it happens right after the behaviour

  • consistency - punishment should be administered consistently

  • show alternatives - punishment is more successful, and side effects are reduced, if the individual is clear on how reinforcement can be obtained by engaging in appropriate behaviours