Computer Graphics Engineering Prefinals Reviewer

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16 Terms

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Scene Graph

Heart of a 3D graphics framework. A data structure that organizes the contents of a 3D scene using a hierarchical or tree-like structure

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Tree

Represents a hierarchical nature of structure in a graphical form. It consists of elements called nodes

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Child Nodes

Successors of a node

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Parent

Predecessor of a node

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Root Node

This node is the tree’s topmost node. It has no parent

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Model Matrix

The accumulated transformations applied to an object are stored as the product of corresponding matrices, which is a single matrix. It effectively stores the current location, orientation, and scale of an object

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Transofrm

It is the current location, oritentation and scale of an object

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World Transformation

The transform of an object relative to the root of the scene graph, can be calculated from the product of the model matrix of the object and those of each of its ancestors.

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Nodes

Represents objects located in a three-dimensional space.

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