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Scene Graph
Heart of a 3D graphics framework. A data structure that organizes the contents of a 3D scene using a hierarchical or tree-like structure
Tree
Represents a hierarchical nature of structure in a graphical form. It consists of elements called nodes
Child Nodes
Successors of a node
Parent
Predecessor of a node
Root Node
This node is the tree’s topmost node. It has no parent
Model Matrix
The accumulated transformations applied to an object are stored as the product of corresponding matrices, which is a single matrix. It effectively stores the current location, orientation, and scale of an object
Transofrm
It is the current location, oritentation and scale of an object
World Transformation
The transform of an object relative to the root of the scene graph, can be calculated from the product of the model matrix of the object and those of each of its ancestors.
Nodes
Represents objects located in a three-dimensional space.