Chapter 1–6: Conditioning, Reinforcement, and Observational Learning

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Vocabulary flashcards covering key terms from the lecture notes on classical/operant conditioning, reinforcement, punishment, and Bandura's social learning theory.

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25 Terms

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Classical conditioning

A learning process in which an involuntary response becomes triggered by a previously neutral stimulus after repeated pairings (e.g., Pavlov's dogs).

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Operant conditioning

A learning process in which behavior is shaped and maintained by its consequences (reinforcement or punishment); the behavior is voluntary.

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Reinforcement

Any consequence that increases the likelihood of a behavior being repeated.

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Punishment

Any consequence that decreases the likelihood of a behavior being repeated.

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Positive reinforcement

Adding a desirable stimulus after a behavior to increase its frequency (e.g., cookie for saying please).

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Negative reinforcement

Removing an aversive stimulus after a behavior to increase its frequency (e.g., beeping stops once seat belt is buckled).

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Positive punishment

Adding an undesirable stimulus to decrease a behavior (e.g., embarrassment sign, squirting with water).

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Negative punishment

Removing a desirable stimulus to decrease a behavior (e.g., taking away TV time).

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Skinner box (operant chamber)

A controlled environment where a subject can perform a behavior to obtain a reward; tracks responses and reinforces via mechanisms.

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B. F. Skinner

Leading behaviorist who developed operant conditioning and the Skinner box; emphasized reinforcement.

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Observational learning

Learning by watching and imitating others; also known as social learning.

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Modeling

The act of demonstrating a behavior for others to imitate (live, verbal, or symbolic).

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Albert Bandura

Psychologist who proposed observational learning and analyzed modeling; famous for the Bobo doll experiment.

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Bobo doll experiment

Bandura's study showing children imitate aggressive behavior after observing an adult model assault a Bobo doll.

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Live model

A model who is physically present and demonstrates behavior.

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Verbal model

A model who explains how to perform a behavior, without being physically present.

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Symbolic model

A model presented through media (stories, films) or symbols, not present in person.

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Vicarious reinforcement

Learning or increased motivation to imitate after observing someone else being reinforced.

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Vicarious punishment

Decreased likelihood of imitation after observing someone else being punished.

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Primary reinforcer

Innate, biologically satisfying reinforcers (e.g., food, relief from pain).

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Conditioned (secondary) reinforcer

A reinforcer that has acquired value through association with a primary reinforcer (e.g., money).

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Shaping

Gradual reinforcement of successive approximations toward a target behavior.

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Extinction

The weakening of a previously reinforced behavior when reinforcement stops.

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Classical conditioning vs. operant conditioning

Classical involves involuntary responses to stimuli; operant involves voluntary behavior and consequences.

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Prosocial vs antisocial modeling effects

Observational learning can lead to positive (prosocial) or negative (antisocial) outcomes depending on modeled behavior.