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What is Film?
Product
Economic Engine
Art
Entertainment
Cultural Landscape
Digitalization
Why do we Study Film?
The cinema is for us the most important of the arts
What Makes Films Special & How Do They Influence Us?
Politics
Cultural References
Representation
Film Production/Form
Scriptwriting & Funding
Preparation
Shooting
Film Production/Form - Preparation
Storyboarding:
Location Scouting
Production/Costume Design
Film Production/Form - Shooting
Cast
Directors Crew
Photography
Sound Unit
Film Form: Expectations
Traditional
Structure
Overall Pattern/Fitting Parts
Simple, 1-shot
Referential Meaning
Relating to a referent, in particular having the external world rather than a text or language as a referent
Explicit Meaning
everything that a movie presents on its surface
Implicit Meaning
Meaning the viewer has to interpret themselves
Symbolic/Ideological Meaning
The filmmaker's set of beliefs
Plot
Piece of A Story
Story
Entire journey, even what we don't see on screen/have to interpret individually
Mise-en-scene
"Putting Into The Scene"
What appears in the film frame
Setting
Existing Location vs. Studio
Color
Props
Genre
Mood/Story
Costumes & Makeup
Context
Historical Aspect
Genre
Socio-economic Status
Lighting: Direction
Frontal
Back
Under
Top
Lighting: Low Key
Less light, more shadows
Strong Contrast between Shadows vs. Light
Highlights Certain Focal Point
Lighting: High Key
More light, less shadows
High-Exposure
Even Lighting
Visibility
3-Point Lighting - Back/Hair Light
Lights actor/object from behind
Placed higher than object its lighting
Separates actor/object from background
Kicker: When placed at an angle
3-Point Lighting - Fill Light
Cancels out Key Light shadows & doesn't make its own shadows
Less powerful
Placed Opposite Key Light
3-Point Lighting - Key Light
Primary light source of a scene
Most intense & direct light source
Movement & Performance
Actors Performance
Genre & Narrative
Realism
Focus
Cinematography - Tonality
Exposure: How much light passes through a camera lens
Under or Over-Exposed Images
Filters
Cinematography - Motion Speed
Rate film was shot = Rate of Projection
Frames per Second (FPS)
Standard: 24 FPS
Rate of Shooting = Rate of Projection
Fewer FPS = Fast Motion
More FPS = Slow Motion
Cinematography - Long-Focal Lens
100 mm
Telephoto
Flattens Space
Planes are "squashed together"
Telescope/Binoculars
Cinematography - Normal Lens
50 mm
Resembles what people see with their own eyes
No perspective distortion& no stretching or squashing
Cinematography - Short-Focal Lens
35 mm
Wide-Angle/Wide field view
Distorts image, especially near the edges (bulging)
Exaggerates Depth
Cinematography - Camera Positions: Angles
Straight
High
Low
Cinematography - Camera Positions: Level
Parallel to Horizon
Canted: Tipped Framing (Dutch Angle)
Cinematography - Camera Positions: Height
Eye-Level
Ground Level
Cinematography - Camera Positions: POV Shots
a shot taken with the camera placed approximately where the character's eyes would be, representing what the character sees
Cinematography - Camera Distances (9)
Extreme Long
Long Shot
Medium-Long Shot
Medium Shot
Medium Full-Shot
Full Shot
Medium Close-Up
Close-Up
Extreme Close-Up
Cinematography - Camera Movements
Pan(orama)
Tracking/Movement Shot (Crane)
Tilt
Hand-Held Camera
Editing
Timing
Impact
Shot Arrangement
Shot Choosing
Cuts: Changing from 1 shot to another
Transitions
How Many Shots (average: 1000-2000)
Editing - Graphic Relations
Continuity or Contrast
Graphic Matching
Editing: Spatial Relations
Constructing film space
Spatial Manipulation
Editing: Rhythmic Relations
Pacing
Shot Amount
Editing: Temporal Relations
Chronological Order
Condenses or Expands
Duration
Editing: Kuleshov Effect
Different ideas of a scene's contextual meaning when a shot/reverse shot shows something specific
Continuity Editing
Hollywood standard
Narrative continuity
"Invisible editing"
Similar Graphic/Tonality/Lighting
Continuity Editing: Establishing Shot
Organization of scene
Continuity Editing: Shot/Reverse Shot
Shot 1: someone looking at something
Shot 2: sees what person is seeing
Continuity Editing: Eyeline Match
A continuity editing technique that preserves spatial continuity by using a character's line of vision as motivation for a cut
Continuity Editing: 180 Degree Axis
To avoid unwanted change in the subjects direction always keep the cameras on the same side of the axis of action
Continuity Editing: Re-establishing Shot
Re-organizing of scene when something new is introduced into it
Continuity Editing: Match on Action
A continuity cut that splices two different views of the same action together at the same moment in the movement, making it seem to continue uninterrupted.
Continuity Editing: Crosscutting
Shows 2 events happening at the same time
Continuity Editing: Montage Sequence
Summarization of timeline in a film
Continuity Editing: Alternatives - Jump Cuts
Same subject with a slightly different shot (angle/composition)
Noticeable "jump" on screen
Makes film more visibly edited
Usually, Amateurish Mistakes
Continuity Editing: Alternatives - Soviet Montage
Implicit Meanings
Impact/Emotional Response
Expanding Duration
Political Dimension
Cinematography
"Writing in Movement"
Sound
Mood
Emotional Response
Guiding Audience
Expectations
Power of Sound
Sound-image relations
Sound in Film
Recording - During & Post Process: Speech (dialogue)
Postproduction: Music & Sound Effects (noise)
Sound Effects & Music - Sound Blending
Blending other sounds together to create a new, unique sound
Sound Effects & Music - Sound Mixing
mixing together sound effects, dialogue, foley, etc in order to create a believable soundscape (hierarchy of sounds)
Sound Effects & Music - Foley Artist
person responsible for creating sound effect
Film Sound Dimensions - Rhythm
direct correspondence between music/sound and image
Film Sound Dimensions - Fidelity
Correlation between sound & what you see on screen
Film Sound Dimensions - Spatial
The closer the camera is to the source of a noise the louder the sound is
Sound - Creative Decisions
On or Off-Screen Sounds
Subjectivity
Sound - Creative Decisions: Sound Perspective
Guiding the audience through volume, distance, & dialogue
Sound - Creative Decisions: Contrast
Sound of Silence
Sound - Diegetic
Characters in film can hear a sound (external)
Sound - Non-Diegetic
Characters in fim cannot hear a sound (internal)