Completed: Film Analysis Midterm

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65 Terms

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What is Film?

Product

Economic Engine

Art

Entertainment

Cultural Landscape

Digitalization

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Why do we Study Film?

The cinema is for us the most important of the arts

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What Makes Films Special & How Do They Influence Us?

Politics

Cultural References

Representation

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Film Production/Form

Scriptwriting & Funding

Preparation

Shooting

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Film Production/Form - Preparation

Storyboarding:

Location Scouting

Production/Costume Design

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Film Production/Form - Shooting

Cast

Directors Crew

Photography

Sound Unit

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Film Form: Expectations

Traditional

Structure

Overall Pattern/Fitting Parts

Simple, 1-shot

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Referential Meaning

Relating to a referent, in particular having the external world rather than a text or language as a referent

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Explicit Meaning

everything that a movie presents on its surface

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Implicit Meaning

Meaning the viewer has to interpret themselves

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Symbolic/Ideological Meaning

The filmmaker's set of beliefs

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Plot

Piece of A Story

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Story

Entire journey, even what we don't see on screen/have to interpret individually

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Mise-en-scene

"Putting Into The Scene"

What appears in the film frame

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Setting

Existing Location vs. Studio

Color

Props

Genre

Mood/Story

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Costumes & Makeup

Context

Historical Aspect

Genre

Socio-economic Status

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Lighting: Direction

Frontal

Back

Under

Top

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Lighting: Low Key

Less light, more shadows

Strong Contrast between Shadows vs. Light

Highlights Certain Focal Point

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Lighting: High Key

More light, less shadows

High-Exposure

Even Lighting

Visibility

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3-Point Lighting - Back/Hair Light

Lights actor/object from behind

Placed higher than object its lighting

Separates actor/object from background

Kicker: When placed at an angle

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3-Point Lighting - Fill Light

Cancels out Key Light shadows & doesn't make its own shadows

Less powerful

Placed Opposite Key Light

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3-Point Lighting - Key Light

Primary light source of a scene

Most intense & direct light source

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Movement & Performance

Actors Performance

Genre & Narrative

Realism

Focus

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Cinematography - Tonality

Exposure: How much light passes through a camera lens

Under or Over-Exposed Images

Filters

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Cinematography - Motion Speed

Rate film was shot = Rate of Projection

Frames per Second (FPS)

Standard: 24 FPS

Rate of Shooting = Rate of Projection

Fewer FPS = Fast Motion

More FPS = Slow Motion

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Cinematography - Long-Focal Lens

100 mm

Telephoto

Flattens Space

Planes are "squashed together"

Telescope/Binoculars

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Cinematography - Normal Lens

50 mm

Resembles what people see with their own eyes

No perspective distortion& no stretching or squashing

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Cinematography - Short-Focal Lens

35 mm

Wide-Angle/Wide field view

Distorts image, especially near the edges (bulging)

Exaggerates Depth

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Cinematography - Camera Positions: Angles

Straight

High

Low

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Cinematography - Camera Positions: Level

Parallel to Horizon

Canted: Tipped Framing (Dutch Angle)

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Cinematography - Camera Positions: Height

Eye-Level

Ground Level

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Cinematography - Camera Positions: POV Shots

a shot taken with the camera placed approximately where the character's eyes would be, representing what the character sees

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Cinematography - Camera Distances (9)

Extreme Long

Long Shot

Medium-Long Shot

Medium Shot

Medium Full-Shot

Full Shot

Medium Close-Up

Close-Up

Extreme Close-Up

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Cinematography - Camera Movements

Pan(orama)

Tracking/Movement Shot (Crane)

Tilt

Hand-Held Camera

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Editing

Timing

Impact

Shot Arrangement

Shot Choosing

Cuts: Changing from 1 shot to another

Transitions

How Many Shots (average: 1000-2000)

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Editing - Graphic Relations

Continuity or Contrast

Graphic Matching

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Editing: Spatial Relations

Constructing film space

Spatial Manipulation

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Editing: Rhythmic Relations

Pacing

Shot Amount

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Editing: Temporal Relations

Chronological Order

Condenses or Expands

Duration

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Editing: Kuleshov Effect

Different ideas of a scene's contextual meaning when a shot/reverse shot shows something specific

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Continuity Editing

Hollywood standard

Narrative continuity

"Invisible editing"

Similar Graphic/Tonality/Lighting

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Continuity Editing: Establishing Shot

Organization of scene

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Continuity Editing: Shot/Reverse Shot

Shot 1: someone looking at something

Shot 2: sees what person is seeing

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Continuity Editing: Eyeline Match

A continuity editing technique that preserves spatial continuity by using a character's line of vision as motivation for a cut

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Continuity Editing: 180 Degree Axis

To avoid unwanted change in the subjects direction always keep the cameras on the same side of the axis of action

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Continuity Editing: Re-establishing Shot

Re-organizing of scene when something new is introduced into it

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Continuity Editing: Match on Action

A continuity cut that splices two different views of the same action together at the same moment in the movement, making it seem to continue uninterrupted.

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Continuity Editing: Crosscutting

Shows 2 events happening at the same time

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Continuity Editing: Montage Sequence

Summarization of timeline in a film

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Continuity Editing: Alternatives - Jump Cuts

Same subject with a slightly different shot (angle/composition)

Noticeable "jump" on screen

Makes film more visibly edited

Usually, Amateurish Mistakes

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Continuity Editing: Alternatives - Soviet Montage

Implicit Meanings

Impact/Emotional Response

Expanding Duration

Political Dimension

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Cinematography

"Writing in Movement"

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Sound

Mood

Emotional Response

Guiding Audience

Expectations

Power of Sound

Sound-image relations

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Sound in Film

Recording - During & Post Process: Speech (dialogue)

Postproduction: Music & Sound Effects (noise)

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Sound Effects & Music - Sound Blending

Blending other sounds together to create a new, unique sound

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Sound Effects & Music - Sound Mixing

mixing together sound effects, dialogue, foley, etc in order to create a believable soundscape (hierarchy of sounds)

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Sound Effects & Music - Foley Artist

person responsible for creating sound effect

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Film Sound Dimensions - Rhythm

direct correspondence between music/sound and image

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Film Sound Dimensions - Fidelity

Correlation between sound & what you see on screen

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Film Sound Dimensions - Spatial

The closer the camera is to the source of a noise the louder the sound is

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Sound - Creative Decisions

On or Off-Screen Sounds

Subjectivity

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Sound - Creative Decisions: Sound Perspective

Guiding the audience through volume, distance, & dialogue

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Sound - Creative Decisions: Contrast

Sound of Silence

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Sound - Diegetic

Characters in film can hear a sound (external)

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Sound - Non-Diegetic

Characters in fim cannot hear a sound (internal)