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skill
the ability to do something well. A voluntary, goal directed activity that we learn through practice and experience
fundamental movement skills
movement patterns that involve different body parts. They are the foundational movements for more specialised sport-specific skills. they form the basis of all movements
4 types of fundamental movement skills
object control (kicking, catching, hitting)
locomotive skills (running, jumping skipping, using a wheelchair)
aquatic skills (floating, paddling)
body control (balancing, tumbling, climbing)
sport specific skills
often use a range of fundamental movement skills in a sequence of movement.
predictability of the environment
whether a skill is opened or closed
criteria:
stability of the environment- stable or unstable
pacing of the skill- internally or externally paced
inter-trial variability/ difference of skills- low or high
closed motor skills
are performed in a relatively predictable unchanging environment (stable), where the performer determines when they perform the skills (internally paced) and the skills are relatively the same each time they are performed (low inter-trial variability).
opened motor skills
are performed in a constantly changing unpredictable environment (unstable), where defenders, teammates or other external factors influence when skills can be performed (externally paced) and the skills are different each time they are performed (high inter-trial variability).
precision of movement
fine and gross motor skills
skills can be classified according to the number and size of the muscles or muscle groups involved in the activity
fine motor skills
corporative use of small muscle groups to produce precise and accurate movements
gross motor skills
involving a combination of large muscle actions that result in coordinated and often powerful movement
types of movement
classifying movements as discrete, serial or continuous movements
discrete motor skills
movements for a brief duration and are easily defined by a distinct beginning and end
e.g. a throw, catch, kick
serial motor skills
a series or group of discrete skills strung together to create a more complicated, skilled action
e.g. gymnastics routine, triple jump
continuous motor skills
have no distinct beginning or end. these movements may continue for several minutes, often involving repetitive movements.
e.g. swimming, running and pedalling a bicycle
motor skills as an enabler
The development of motor skills enables a person to participate in sports. Participation leads to greater development of skills and better performance, which can lead to increased participation.
motor skills as a barrier
a person who has not developed their motor skills, due to lack of encouragement from peers, school or parents, may choose not to participate. When they do participate due to lack of skill they may perform poorly and quickly become discouraged and demotivated from further participation
3 stages of learning
cognitive (understanding stage)
associative (practice stage)
autonomous (automatic stage)
how quickly a performer moves through the 3 stages is determined by…
the skill being taught, characteristics of the learner and the type of coaching and practice environment
cognitive stage
mentally trying to comprehend the movement requirements of a motor skill
time and attention devoted to understanding the skill and how to perform it
trial and error stage
coaching for the cognitive stage
simple feedback
repeated demonstrations
verbal instruction should be clear and concise
provide learner with strategies to correct faults
associative stage
beginning to refine their technique/movement pattern
can detect some of their errors
more consistent
move attention can be directed to external stimuli
coaching in associative stage
provide regular practice opportunities
expose to more open competition environments
encourage ability to self correct errors
autonomous stage
skill is mostly automatic- second nature
performer can detect and correct their small errors
can multitask
greater development of strategy and tactical awareness
coaching for the autonomous stage
provide precise feedback
need to keep motivation high to further improve and refine skills
match simulation to enhance performers tactical knowledge and decision making
direct approach to coaching
traditional approach
coach-orientated model in which learners receive explicit instructions
skills are first learnt in isolation
explicit learning
emphaisis on continuous, repetitive practice of skills
difficulty increases relative to progression of the learner
explicit learning
learning that takes place as a result of direct instruction, where the performer is told what to do and when to do it
advantages of the direct approach
maximises practice time and keeps learners on task
effective int the early stages of learning
emphasis on developing good technique
provides a predictable closed environment to assist the learner
disadvantages of the direct approach
boring repetitive drills
poor transfer of learning
learners become overly dependent on their coaches instructions
do not develop decision-making skills
more susceptible to skill errors in the competitive environment
constraint based approach to coaching
facilitates learning through manipulating constraints (task, individual and environment) to help the learner find a movement skill solution
implicit learning
the learner is supported to develop skills applicable to specific demands of the game environment
implicit learning
learning through doing. The participants learn through completing a task
three fundamental constraints
individual constraints- physical and psychological traits
environmental constraints- type of environment
task constraints- defining characteristics of the game
advantages of constraint based approach
practice sessions are more similar to game environment
development of tactical awareness and decision making
cultivates the independent or autonomous learner
greater transfer between practice and game environment
disadvantages of the constraint-based approach
the cognitive-stage learner may become overwhelmed with rules, tactics and new skills
technical skills may lack refinement
less structured nay not be appropriate for larger groups or younger athletes
direct-indirect continuum
direct
coach orientated
explicit learning
autocratic
prescribed learning outcome
indirect
learner-orientated
implicit learning
democratic
discovery-based learning