learner associates a certain response to an object or a stimulus resulting in a positive or negative outcome
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Ivan Pavlov
discovered classical conditioning; trained dogs to salivate at the ringing of a bell
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neutral stimulus
in classical conditioning, a stimulus that elicits no response before conditioning
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unconditioned response
the unlearned, naturally occurring response to the US
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unconditioned stimulus
a stimulus that naturally and automatically triggers a response
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conditioned response
a learned response to CS
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conditioned stimulus
A previously neutral stimulus that has, through conditioning, acquired the capacity to evoke a conditioned response.
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extinction
getting rid of a learned response, but not pairing stimuli
ex. Pavlov rings bell but no drool
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spontaneous recovery
random recovery of a response
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habituation
decreasing responsiveness with repeated exposure to a stimulus
ex. boy who cried wolf
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higher-order conditioning
a procedure in which a new NS is paired with existing CS without needing US
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generalization
responding similarly to a range of similar stimuli
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discrimination
the tendency to respond differently to stimuli that are similar but not identical
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operant conditioning
a type of learning in which behavior is strengthened if followed by a reinforcer or diminished if followed by a punisher
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BF Skinner
founder of operant conditioning
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John Garcia
found that taste is the most important sense to learning
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Operant Chamber (Skinner Box)
a chamber containing a bar or key that an animal can manipulate to obtain a food or water reinforcer, with attached devices to record the animal's rate of bar pressing or key pecking. Used in operant conditioning research
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Law of effect
Thorndike's principle that behaviors followed by favorable consequences become more likely, and that behaviors followed by unfavorable consequences become less likely
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Edward Thorndike
discovered law of effect
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shaping
an operant conditioning procedure in which reinforcers guide behavior toward closer and closer approximations of the desired behavior
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successive approximations
reward behaviors that increasingly resemble desired behavior
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primary reinforcer
an innately reinforcing stimulus, such as one that satisfies a biological need
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secondary reinforcer
any reinforcer that becomes reinforcing after being paired with a primary reinforcer, such as praise, tokens, or gold stars
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positive reinforcement
the reinforcement of a response by the addition or experiencing of a pleasurable stimulus
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negative reinforcement
the reinforcement of a response by the removal, escape from, or avoidance of an unpleasant stimulus
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positive punishment
adding an undesirable stimulus to stop or decrease a behavior
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negative punishment
the removal of a desired stimulus to decrease the probability of a behavior's recurring
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Albert Bandura
researcher famous for Bobo doll experiment
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Observational Learning
learning by observing others
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modeling
learning by imitating others; copying behavior
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mirror neurons
frontal lobe neurons that mirror others observational actions which allows us to learn by watching
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latent learning
learning that occurs but is not apparent until there is an incentive to demonstrate it
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cognitive map
a mental representation of the layout of one's environment
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Edward Tolman
researched rats' use of "cognitive maps"
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Bobo The Doll Experiment
nursery school students observed an adult play aggressively (yelling & hitting) with an inflatable clown (Bobo); when children were later allowed to play with the Bobo, those children who witnesses the Bobo doll performed the same aggressive actions and improvised new ways of playing aggressively
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continuous reinforcement
reinforcing the desired response every time it occurs
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partial (intermittent) reinforcement
reinforcing a response only part of the time
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fixed ratio schedule
providing a reinforcer after a specific # of responses
ex. you get your 5th coffee free
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variable ratio schedule
providing a reinforce after a random number of responses ex. slot machines
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fixed-interval schedule
provides a reinforcer after a specific time period has passed ex. $6 tickets every Tues.
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variable interval schedule
providing a reinforcer after a random amount of time passes