PSY 200

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cognitive psych

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37 Terms

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three determinants of high-level cognition
1. working memory and problem complexity
2. time
3. long term memory
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algorithm
rule that generates the solution of a problem
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heuristic
rule of thumb
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insight
sudden appearance of the solution to a problem
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four stage decomposition
1. preparation
2. incubation
3. insight
4. verification
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sudden flash of illumination
ill defined problems are solved by
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incrementally
well defined problems are solved
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problem
occurs where there is an obstacle between present state and goal state
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states and operators
problems are composed of
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problem space
the set of all the problem states
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creative problem solving
study of incubation and insight
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explicit implicit interaction theory
integrative theory of creative problem solving made up of knowledge interaction and knowledge integration
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deduction
inference that draws a conclusion about a specific event on the basis of a general concept
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induction
an inference that builds a general explanation about something based on a subset of observations
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normative models
theories about how people should think
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descriptive models
theories about how people normally think
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categorical logic
a normative model for reasoning about propositions using and, or, if, if and only if, & not
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universal negative
No A are B
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universal affirmative
all A are B
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particular negative
some A is not B
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particular positive
some A is B
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belief bias
the natural tendency to judge a conclusion valid based on how believable it is
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conditional reasoning
inferences that us "if-then" statements
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confirmation bias
seek evidence that confirms ones hypothesis while ignoring evidence that would prove it false
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availability heuristic
estimation of the probability of an event is judged by how easy it is to retrieve it from memory
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representativeness heuristic
the probability of an event A is evaluated by the degree to which A resembles event B
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anchor
an arbitrary value that participants are asked to consider before making a numerical estimate
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anchoring effect
numeric estimates tend to remain close to the anchor
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classical approach
require necessary and sufficient attributes
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principle of family resemblance
use of characteristic features for categorization
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catergories
pointers to knowledge
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semantic network view of concepts
classical view without restrictive assumptions
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classical view
all or none mentality- no levels
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prototype view
average of all members of a category, making one common object
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typicality effect
prototypical objects are processed preferentially, named more rapidly, more affected by a priming stimulus
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exemplar view
categories are represented by the sets of all previously encountered exemplars, there is no summary representation
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similarity based approach
some categories can be learned fast (square) and others require a rule (bachelor)