IB Design Technology / Topic 3: Modelling

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40 Terms

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Role of conceptual modelling

Communicate ideas/concepts that might otherwise be difficult to understand.

Users can interact with objects, systems and environments.

It can be graphical, virtual or physical.

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Advantages of conceptual modelling

- Shares big picture

- Easier/simpler communication (overcome language barriers)

- Gauge reaction to idea/concept

- Helps establish proportion

- Can manipulate ideas

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Disadvantages of conceptual modelling

- Lacks detail

- Possibly misleading, can be misunderstood

- Simplicity of models = vital aspects left out

- Might not reflect final choices of materials

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What are 2D/3D graphical models and when are they used?

Sketches or freehand drawings. Used in early stages of design cycle; allows quick jotting down of ideas and communication of initial ideas.

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Perspective drawings

Natural representations of objects/environments, includes foreshortening.

<p>Natural representations of objects/environments, includes foreshortening.</p>
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Isometric drawings

Equal dimensions, 30 and 60 degree angles used. Unnatural representations.

<p>Equal dimensions, 30 and 60 degree angles used. Unnatural representations.</p>
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Orthographic drawings

Used to communicate completed designs, as it shows details, dimensions, scale, multiple angles. Useful to manufacturer.

<p>Used to communicate completed designs, as it shows details, dimensions, scale, multiple angles. Useful to manufacturer.</p>
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Parts and assembly drawings

Indicates size and relative position of parts

<p>Indicates size and relative position of parts</p>
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Scale models

Smaller or larger physical copy

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Aesthetic models

Designed to look/feel like final product. Useful tor ergonomic testing and judging visual appeal but can be expensive (surface finish required, and it is lifesized)

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Mockups

Scale or full-size model for design evaluation, promotion and understanding proportions - no functionality.

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Prototypes

Built to test a concept/process (full functionality), used by development team for tests.

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Fidelity ranges

How closely a model looks/will look to the final product.

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Low fidelity range

Conceptual representation, comparable in certain aspects

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Medium fidelity range

Representation of aspects of an idea

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High fidelity range

As close as possible to the final product

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instrumented models

Physical models that can take measurements to give quantitative feedback

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CAD

Computer aided design: generation, creation, development and analysis of design using computer software

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Surface model

Photorealistic images of product; offers some machining data but not the interior of the product

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Solid model

Clear representation of the final product, provides a complete set of data for product to be realised (internal dimensions, volume included)

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Data modelling

Acts as a bridge from real-world information to database

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Statistical modelling

Predictions, information extraction, stochastic structures

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Virtual prototyping

Involves use of surface and solid modelling to develop photorealistic interactive models. Used in design development. Advantages = allows for less material waste, which is associated with creation of physical models

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Finite element analysis

Able to test forces/stress on product. Iterations improve and increase in number because of reduction in manufacturing costs of prototypes. Can test mechanical stress, vibration, fatigue, electrostatics, motion, heat transfer, fluid flow

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Bottom-up modelling

Involves existing parts (in different files) that are added to assembly file

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Top-down modelling

Shape, size, location of parts can be designed into the assembly file.

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Digital humans

Computer simulations of a variety of mechanical and biological aspects of the human body.

Can interact with virtual prototype and represent joint resistance, discomfort, reach envelopes and visual field and human performance.

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Motion capture

Process of recording patterns of movement digitally using markers (LED, magnetic, reflective) to capture movements.

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Virtual reality

Simulation of a real life environment, interactive and immersive. Simulates user's physical presence.

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Animations

Imitates operation of real-world system, models must be created first. Used for performance optimization, safety engineering, testing, etc. Reduces need to produce physical product.

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Haptic technology

Relating to touch - tactile sensation and control interacting with technology, gives feedback to user.

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Kinesthetic feedback

Position, orientation, forces

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Tactile feedback

Felt on skin (pressure, vibration, slip, temperature)

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Rapid prototyping

Production of a physical model from CAD data

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Stereolithography

Additive; starts with excess of liquid plastic (photopolymers), some of which is cured (hardened) under UV light

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Laminated object manufacturing

Takes sliced CAD data (from 3D model) and each layer is cut out and adhered to form the model.

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Fused deposition modelling

Additive; melted filaments of material (plastic or metal) pushed it through a heated nozzle that can move up/down, in patterns controlled by CAD data.

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Selective laser sintering

Uses a high power laser to fuse small particles of glass, plastic, metal, ceramic or glass into a 3D shape.

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Advantages to rapid prototyping

Decrease development time, mistakes and increase product variants, complexity. Can provide proof of concept.

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Disadvantages to rapid prototyping

Important steps would be omitted to have a quick/cheap working model. Fails in replication of real system if not accurate. Can be unsuitable for large-size applications. Problems can be over looked.