Unit 2 - Cognition - AP PSYCHOLOGY

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Last updated 12:39 AM on 3/28/26
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102 Terms

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Cocktail Party Effect

Attention is directed at one conversation while blocking out others.

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Inattentional Blindness

The failure to notice stimuli is caused by the fact that one's attention is directed elsewhere.

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Change Blindness

The failure to notice changes in an environment or scene.

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Binocular Depth Cues

Using information from both eyes to determine the depth of an object.

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Convergence

When the eyes rotate inward toward an object to help determine its depth.

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Retinal Disparity

The right and left retinal images are compared by the brain and fused into one image with depth.

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Monocular Depth Cues

Using information from one eye to determine depth.

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Relative Size

When two objects are similar in size, the one that casts a smaller retinal image is perceived as further away.

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Interposition

When an object obstructs the view of another, the viewer perceives the one blocked as further away.

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Relative Clarity

When an object is hazy, it is perceived as further away because it usually indicates that it passes through more light to reach the retinas.

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Texture Gradient

When object texture becomes more indistinct, the viewer perceives it as further away.

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Linear Perspective

Parallel lines converge at a point on the horizon as the distance from the viewer increases.

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Perceptual Constancy

An object's properties are perceived as unchanged even though the stimulus did change.

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Apparent Movement

One perceives movement when objects are not actually moving.

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Concept

An idea that represents a grouping of objects by their essential properties.

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Prototype

The best or average exemplar of a concept.

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Schema

Basic knowledge about a concept that serves as a guide.

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Assimilate

The process of incorporating new information into preexisting schema based on similarities.

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Accommodation

The existing schema has already been changed to incorporate new information.

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Problem-Solving Strategy

A set procedure that often involves a series of steps that eliminate possible combinations.

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Algorithm

A set procedure that often involves a series of steps that eliminate possible combinations.

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Availability Heuristic

Judging based on the relevant information in memory.

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Representative Heuristic

Judging based on how much resemblance there is to a typical or average member of the category.

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Bottom-Up Processing

Perception based on sensory information, processing incoming stimuli by their parts to recognize, interpret, or categorize.

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Top-Down Processing

Perception based on internal prior expectations using previous experiences, knowledge, or hypotheses about incoming stimuli.

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Perceptual Set

A schema that influences the way a person perceives.

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Context Effect

Context can alter the way a person perceives.

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Gestalt

Integrating elements to create a whole configuration not possessed by the individual parts.

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Figure-Ground

Perceiving one object as the foreground that stands out from the indistinct background.

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Explicit Memory

Long-term memory of general knowledge and information of personal experiences.

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Episodic Memory

The ability to remember personally experienced events. Time and space.

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Semantic Memory

The ability to remember explicit facts and general knowledge.

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Implicit Memory

Memory of a previous event or experience without a direct, explicit recall or awareness of remembering.

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Procedural Memory

Long-term memory for the skills of a task such as riding a bike.

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Prospective Memory

Remembering to do something in the future.

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Long-Term Potentiation

Neural change; neurons that fire together, wire together.

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Sensory Memory

Brief storage of sensory information.

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Iconic Memory

Type of sensory memory that is for visual stimuli.

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Echoic Memory

Type of sensory memory that is for auditory stimuli.

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Short-Term Memory

The reproduction, recall, or recognition of information for 10-30 seconds after someone presents it.

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Long-Term Memory

A relatively permanent storage system of knowledge and skills that can last for hours, weeks, and years.

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Effortful Processing

Mental activity that requires control and planning.

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Automatic Processing

Mental activity that can be executed without effort or attention.

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Mnemonic Devices

A device used to assist memory.

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Method of Loci

A mnemonic device that associates each item with a mental image of a specific location.

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Chunking

The process of dividing large pieces of information into pieces or 'chunks.'

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Hierarchies

Organizing information in categories and subcategories.

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Spacing Effect

Information learned in short study sessions with gaps between restudying is better remembered than mass practice.

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Massed Practice

Practice periods are close together or all at once. Not as effective as distributed practice.

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Distributed Practice

Space out practice periods for a task with lengthy rest in between, resulting in better memory of the material.

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Serial Positioning Effect

People remember items at the beginning and end better.

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Primacy Effect

People remember the first item better than the material later in the sequence.

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Recency Effect

People remember the most recently presented items better than those in the middle.

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Mental Set

The readiness to perform a task or solve a problem based on previously successful techniques or experiences.

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Priming

A recent experience helps or hurts the ability to process a similar experience or stimulus.

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Framing

The process of defining an issue, question, or problem with the intent to influence how people perceive it.

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Gambler's Fallacy

The false belief that one can predict the outcome of a chance event based on past chance events.

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Sunken-Cost Fallacy

The cognitive error of continuing to invest time, money, or energy into an endeavor when the costs outweigh the benefits because of one's prior commitment to it.

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Executive Functions

Cognitive processes- organize, plan, carry out goals, make decisions, inhibit, and think critically.

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Creativity

The ability to generate novel ideas and engage in divergent thinking.

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Divergent Thinking

Vary from common strategies and generate many possibilities.

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Functional Fixedness

It is perceiving an object only based on its most common use. It hinders creative thinking.

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Autobiographical Memory

Memories of personally experienced events.

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Retrograde Amnesia

An inability to remember past events.

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Anterograde Amnesia

An inability to remember new information.

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Alzheimer's Disease

A neurodegenerative disease that causes dementia and other cognitive declines.

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Infantile Amnesia

The inability to remember events from early childhood because cognitive abilities for encoding long-term memory have not yet developed.

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Recognition

Identifying previously learned information when it is presented.

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Recall

Retrieving information from memory.

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Standardization

Administering a test with consistency in environment and procedures.

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Validity

Measures what it intends to measure.

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Construct Validity

The extent to which a test measures the concept, trait, or thing it is attempting to measure.

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Predictive Validity

The extent to which a test correlates with a future variable. Ex. Do SAT scores correlate with college success?

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Reliability

Similar results each time it is administered.

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Test-Retest Reliability

A measurement of the consistency of results on a test over time.

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Split-Half Reliability

A measurement of the consistency of a test by comparing the scores of one half of the test with the other half. Ex. Odd versus even numbered questions.

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Stereotype Threat

An individual's expectation of negative stereotypes adversely affects performance on intelligence tests.

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Stereotype Lift

An individual's expectation of positive stereotypes improves performance on intelligence tests.

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Flynn Effect

The gradual increase in IQ each generation (30 years).

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Aptitude Test

An assessment designed to measure potential.

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Achievement Test

An assessment designed to measure current levels of skill or knowledge in a given subject.

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Fixed Mindset

The belief that something like intelligence is determined at birth and doesn't change.

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Growth Mindset

The belief that something like intelligence can change. Mindsets affect academic achievement.

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Intelligence Quotient (IQ)

A measure of intelligence based on a score on a test.

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Wechsler Intelligence Scale for Children (WISC)

One of the most utilized intelligence tests.

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Wechsler Adult Intelligence Scale (WAIS)

One of the most utilized intelligence tests.

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Encoding Failure

Failure to notice or encode information.

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Proactive Interference

Old information hinders the recall of new information.

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Retroactive Interference

New information hinders the recall of old information.

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Tip-of-the-Tongue Problem

The experience of trying to retrieve something from memory unsuccessfully.

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Repression

Memories are sometimes forgotten to defend the self or ego from distress.

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Misinformation Effect

Recall misleading information that someone (researcher, lawyer) provided instead of the correct information.

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Source Amnesia

Confusion about the information's source (how, when, where).

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Constructive Memory

Remembering by filling in the blanks or changing details with stored knowledge.

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Imagination Inflation

Judging an event as having occurred when they imagine the event beforehand.

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Retrieval Cues

People hold memories in a web of associations.

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Context-Dependent Memory

Improved recall occurs when the context present at encoding and retrieval is the same. Ex. Same room.

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State-Dependent Memory

Improved recall when the same biological or psychological state is present during encoding and retrieval.

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Mood-Congruent Memory

Improved recall when the same mood is present at encoding and retrieval.

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Testing Effect

The research finding that taking a test leads to better retention than restudying the material for the same time.

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