Computer Graphics Midterm 02

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14 Terms

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A geometric transformation

refers to a change applied to an object in terms of size, orientation, or position.

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1. Scaling:

The object's dimensions are either expanded or compressed to change its size.

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2. Translation:

The object is moved to another position or location on the screen. All coordinates of the points defining an entity are modified by adding the same vector quantity.

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3. Rotation:

The object is moved around a fixed point at a given angle

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In 2D,

a rotation transformation rotates vectors around the origin point.

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In 3D,

rotations are performed around a line rather than a point.

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The scaling factor

is used to determine whether the size of an object will be increased or reduced.

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A translation vector,

also called a shift vector, defines the distance to move an object's coordinate. You can determine the new coordinates of an object after translation by creating a 4x4 matrix

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sine, cosine

Given the initial x, y, z coordinates of an object and the rotation angle, you can determine the new coordinates by creating 4x4 matrices with combinations of the _____ and _____ functions.

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frustum

In a perspective projection, the shape of the viewable region is called a _____ or truncated pyramid.

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The near and far distances

refer to distances from the viewer (along the z-axis). These two set absolute bounds on what could potentially be seen by the viewer.

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The angle of view

measures how much of the scene is visible to the viewer. It is defined as the angle between the top and bottom planes of the frustum

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The aspect ratio

is used to specify the shape of the frustum,

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projection window:

a flat rectangular region in space corresponding to the rendered image that will be displayed on the computer screen. The _____ corresponds to the smaller rectangular side of the frustum, the side nearest to the origin.

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