Hearing and Touch

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Last updated 3:49 PM on 4/7/26
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54 Terms

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Physical Definition of Sound

  • pressure changes in a medium (water, air, liquid etc)

  • sound is a vibratory disturbance that occurs in air or some other medium

  • sound consists of waves-local changes in pressure, travel through the medium

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Perceptual Definition of Sound

the experience of hearing

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Condensation

increase in pressure pushes particles together

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Refraction

decrease in pressure, particles spread out

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What is the sound perception of changes in frequency?

Pitch

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Units of Frequency

  • measured in Hertz

  • a 1 Hz sound is one cycle per second

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Frequency

  • the lower the frequency, the more bass the sound has, and conversely, the higher the frequency, the more treble the sound has

  • humans typically hear sounds in the frequency range of 20 Hz to 20,000 Hz

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Pitch

the perceptual experience of frequency ( it is a high or low a sound seems to us)

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Tone Chroma (Pitch Class)

refers to the quality of a pitch that makes it recognizable as belonging to a particular musical note

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What is the sound perception of changes in amplitude?

loudness

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How is amplitude measured?

  • measured in decibels (dB), which refer to the sound pressure level or intensity

  • the decibel scale is logarithmic, meaning that an increase of 10 dB represents a tenfold increase in sound intensity

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What is the sound perception of changes in waveform?

timbre

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Waveform

  • the shape of a sound over time

  • tells us how the air pressure changes as the sound travels

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Timbre

  • what makes sounds different even when they have the same pitch (frequency)

  • it’s why a violin and a piano playing the same note

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Complex Waves

  • a combination of simple waves (sine waves) happening at the same time

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Fundamental Frequency

the main pitch you hear

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Harmonics (Overtones)

  • extra frequencies that give sound its richness and timbre

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The Life Cycle of a Sound

  • Attack: how fast a sound builds up from silence to its full volume

  • Decay: how quickly a sound drops in volume after the attack

  • Sustain: how long a sound stays at a steady volume after the initial attack and decay

  • Release: how long it takes for a sound to fade away after you stop playing it

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Binaural Cues

  • Interaural Time Difference

  • Interaural Level Difference

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Monaural Cues

  • Spectral Cues

  • Reverberation and Distance Cues

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Interaural Time Difference (ITD)

  • sound reaches one ear slightly earlier than the other

  • usually less than a millisecond

  • sound engineers use ITD cues to create 3D in games

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Interaural Level Difference (ILD)

  • the head blocks some of the sound from reaching the far ear, making it quieter

  • when a sound is closer to one ear, that ear hears it louder, while the other ear hears it quieter due to the head shadow

  • ILD is strongest for high pitched sounds (like birds chirping)

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Acoustic Shadow

  • your head blocks sound waves, making them quieter on the far side

  • low frequency sounds have long wavelengths and can wrap around your head, so they don’t create much of a shadow

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Cone of Confusion

  • imaginary cone-shaped region extending from each ear, where sounds from different locations can create the same Interaural Time Differences (ITD) and Interaural Level Differences (ILD)

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Spectral Cues

  • the outer ear (pinna) changes how sound waves bounce before they enter the ear canal

  • listeners were measured for performance locating sounds differing in elevation; they were then fitted with a mold that changed the shape of their pinnae

  • right after the molds were inserted, performance was poor for elevation but was unaffected for azimuth

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Reverberation and Distance Cues

  • Reverberation occurs when sound waves reflect off surfaces in an environment before reaching the listener

  • echo is a specific case of reverberation where the time delay is long enough for the brain to separate the original sound from its reflection

  • reverberation is essentially a dense collection of echoes, where multiple reflections overlap and blend together before the sound fully decays

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What does the outer ear consist of?

  • Pinna

  • Auditory canal

  • Tympanic membrane

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Auditory Canal

  • The ear canal acts like a natural amplifier, especially for sounds in the 2,000-5,000 Hz range

  • Its shape helps channel and focus sound waves toward the tympanic membrane (eardrum)

  • The curved shape of the canal helps prevent debris, dust, and insects from reaching the delicate structures of the middle and inner ear

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What structures make up the middle ear?

  • Tympanic membrane'

  • Ossicles

  • Eustachian Tube

  • Oval Window

  • Round Window

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Tympanic Membrane

  • cone shaped membrane that vibrates when sound waves hit it

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Malleus (Hammer)

  • connected to the eardrum, receives vibrations first

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Incus (Anvil)

  • acts as a bridge between the malleus and stapes

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Stapes (Stirrup)

  • transfers vibrations to the oval window of the cochlea

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Eustachian Tube

  • connects the middle ear to the throat (nasopharynx)

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Oval Window

  • receives vibrations from the stapes and passes them into the fluid filled cochlea

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Round Window

  • helps dissipate excess sound energy, preventing damage to the inner ear

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What are the two middle ear muscles?

  • Stapedius Muscle

  • Tensor Tympani Muscle

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Stapedius Muscle

  • reduces excessive vibration of the stapes to protect the inner ear from loud sounds

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Tensor Tympani Muscle

  • Contracts in response to loud sounds, chewing, or self-generated noises

  • Helps regulate the tension of the eardrum to adjust sound sensitivity

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What does the inner ear consist of?

  • Vestibular System (Balance Center)

  • Cochlea (Hearing Center)

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Vestibular System

  • helps you stay upright and sense movement

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Cochlea

  • a spiral-shaped, fluid-filled structure

  • converts sound waves into electrical nerve signals

  • different parts of the cochlea respond to different frequencies

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What are the three chambers of the cochlea?

  • Scala Vestibuli (Upper Chamber)

  • Scala Media (Middle Chamber)

  • Scala Tympani (Lower Chamber)

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Scala Vestibuli

  • filled with perilymph (fluid), receives vibrations from the stapes at the oval window

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Scala Media

  • filled with endolymph and houses the Organ of Corti (the actual hearing organ)

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Scala Tympani

  • also filled with perilymph, ends at the round window, which releases excess pressure from sound waves

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How the Cochlea Processes Sound

  • Sound waves enter through the oval window via the stapes, creating waves in the perilymph

  • These waves travel along the basilar membrane, stimulating specific hair cells based on frequency

  • The Organ of Corti detects vibrations and converts them into electrical signals

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The Organ of Corti

  • located inside the scala media and contains hair cells that convert mechanical sound vibrations into electrical signals

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