Chapter 6: Computer System and Networks

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21 Terms

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computing device
is a physical artifact that can run a program. 
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computer
is a computing device, but not all computing devices are computers.
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computing system
is a group of computing devices and programs working together for a common purpose.
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computer network
is a group of interconnected computing devices capable of sending or receiving data
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bandwidth
of a computer network is the maximum amount of data that can be sent in a fixed amount of time.
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path
between two computing devices on a computer network (a sender and receiver) is a sequence of directly connected computing devices that begins at the sender and ends at the receiver. 
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Routing
is the process of finding a path from sender to receiver.
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**Internet Protocol**
is responsible for addressing and routing your online requests.
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**Transmission Control Protocol**
is a protocol that defines how computers send packets of data to each other. 
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packets
Data traveling in the internet is broken down into small chunks of data called
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**User Datagram Protocol**
is a protocol that allows computer applications to send messages without checking for missing packets to save on time needed to retransmit missing packets. 
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**FAULT TOLERANCE**
When a system can support failures and continue to function
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internet
refers to the hardware.
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World Wide Web
refers to the software used on the internet.
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Sequential computing
is a computational model in which operations are performed in order one at a time.
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sequential solution
takes as long as the sum of all of the steps.
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parallel solution
takes at least as long as the longest branch in the program.
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problem
is broken into discrete instructions.
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parallel computing solution
takes as long as the longest of the tasks done in parallel.
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Parallel computing
is needed for real-world simulations and modeling.
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Distributed computing
allows problems to be solved that could not be solved on a single computer because of either the processing time or storage needs involved.