Ch 9 Social Development

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67 Terms

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Social Development is the Development of Children's Understanding of: 

  • others' behaviors, attitudes, and intentions

  • relationships between self and others

  • how to behave and interpret their social world.

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Freud's Theory of Psychosocial Development

Proposed that behavior is driven by unconscious drives and internal conflicts. Early childhood experiences shape later development.

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The Unconscious

Freud's idea that behavior is influenced by hidden psychological drives often expressed symbolically (e.g., dreams).

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Freud's Personality Structure

ID (instinctual drives, immediate gratification), Ego (rational problem-solving, mediator), Superego (moral conscience and ideals).

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Psychosexual Development

Freud's theory that children pass through stages where pleasure focuses on different erogenous zones.

Old age people love grapes

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Oral Stage

0-1 - Pleasure from mouth activities (sucking, eating).

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Anal Stage

1-3 Pleasure from defecation; focus on control and autonomy.

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Phallic Stage

3-6 Pleasure from genitalia; development of gender identity.

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Latency Stage

7-11 Period of calm where sexual drives are hidden; focus on learning and peers.

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Genital Stage

12 + Sexual maturation and establishment of mature relationships.

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Freud's Contributions

Introduced the role of the unconscious, early experiences, and developmental view of sexuality.

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Erikson's Theory of Psychosocial Development

Expanded Freud's ideas into eight psychosocial crises across the lifespan. Each stage requires resolution before moving on.

  1. Trust vs. Mistrust - Trust in intimate relationships

  2. Autonomy vs. Shame/Doubt - Fostering of independence (dress themselves)

  3. Initiative vs. Guilt - Healthy conscience development (plan a game)

  4. Industry vs. Inferiority - “Can I contribute to the world?” - Project, sports

  5. Identity vs. Role-Confusion - “Who am I? Where do I fit in? - explore career paths

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Trust vs Mistrust (Infancy)

Developing trust in caregivers to meet needs; forms basis for relationships.

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Autonomy vs Shame/Doubt (Toddlerhood)

Developing independence and self-control; overcontrol leads to doubt and shame.

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Initiative vs Guilt (Early Childhood)

Children set goals and take initiative; overrestriction leads to guilt or fear of trying.

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Industry vs Inferiority (Middle Childhood)

Focus on competence and contributing meaningfully; failure leads to feelings of inferiority.

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Identity vs Role Confusion (Adolescence)

Exploration of personal identity and social roles; unresolved conflict leads to confusion.

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Erikson's Contribution

First to highlight adolescence as a key stage of development and emphasize social challenges

  • Development happens beyond childhood

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Behaviorism (Watson)

Argued psychology should study only observable behavior; behavior is learned through environment.

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Learning Definition

Any lasting change in behavior or knowledge due to experience; instinctive reactions are not learning.

<p>Any lasting change in behavior or knowledge due to experience; instinctive reactions are not learning.</p>
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Watson's View on Development

Children are blank slates shaped entirely by experience (nurture over nature).

  • Waiting to be conditioned by parents, teachers, society
    • No innate temperaments (nature)
    • Experience is everything (nurture)

<p>Children are blank slates shaped entirely by experience (nurture over nature).</p><ul><li><p>Waiting to be conditioned by parents, teachers, society<br><span style="color: rgb(255, 255, 255);"><span>• No innate temperaments (nature)<br>• Experience is everything (nurture)</span></span></p></li></ul><p></p>
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Little Albert Experiment - stim gen 

Classical conditioning of fear by pairing a white rat (NS) with a loud noise (UCS); generalized fear to similar stimuli.

  • Albert became fearful other similar stimuli (rabbit, fur coat, Santa Claus mask)

  • Stimulus generalization: CR extends to other stimuli similar to the original CS

  • Really, he was just traumatized 

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Skinner and Operant Conditioning

Behavior is shaped by consequences: reinforcement strengthens behavior; punishment weakens it

  • Attention of the parents is a possible reinforcer

  • By yelling at your kid your giving them rignforcement 

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Positive Reinforcement

Adding a desirable consequence to increase behavior (e.g., praise).

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Negative Reinforcement

Removing an unpleasant stimulus to increase behavior.

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Punishment

Applying negative consequences to reduce behavior; harsh punishment may increase aggression or anxiety.

You shlould punish and pair with other-oriented induction

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Other-Oriented Induction

Discipline strategy highlighting how a child's actions affect others' feelings; promotes empathy

  • Need guidance to figure out now to regulate

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Intermittent Reinforcement

Occasional reinforcement increases resistance to extinction; behavior persists longer.

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Key Lesson from Behaviorism

Attention is powerful; inconsistent reinforcement sustains behavior; discipline should guide, not shame.

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Bandura's Social Learning Theory

Children learn by observing and imitating others, especially when seeing others reinforced or punished.

Preschool kids watch adult assault Bobo
• Group 1: see adult rewarded
• Group 2: see adult punished
• Group 3: no consequences


When left alone with Bobo:
• Kids from Group 1 & Group 3 acted more violently
• Kids from Group 2 less so

All groups acted violently - Even the kids who didn’t spontaneously act violently had learned from their observations

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Observational Learning

Learning through watching others' actions and their outcomes; reinforcement is indirect.

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Vicarious Reinforcement

Learning from others' rewards or punishments without direct experience.

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Reciprocal Determinism

Children influence and are influenced by their environments (e.g., violent play attracts similar peers).

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Media and Violence - violent movie gun story 

Violent or competitive media can temporarily increase aggression, but effects are generally small and short-term.

Kids who saw violent movie:
• Spent more time playing with the gun
• Pulled the trigger more often

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Why do people find false relations with media consumption and violence

Most studies find no relation between media consumption and actual criminal violence 

People are very quick to draw unempirical connections between media and behaviour

  • These baseless assumptions often reflect people’s own biases and desires than truths about
    human psychology

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Video games and violence

Meta-analyses currently divided on the effects of video games on kids’ behaviour

  • The effect sizes we see are usually small

  • Most studies with sig. effects focused on small scale, short-term outcomes Vs. long-term outcomes like violent crime

    Correlation does not equal causation!
    • Children who are higher in aggression

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Dodge's Social Information Processing Theory

Explains how children interpret and respond to social cues; errors can lead to aggression

  • Some interpret events as accidental
    • No big deals, mistakes happens

  • Others interpret them as intentional
    • Assume negative intent; “What a jerk!

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Hostile Attribution Bias

Interpreting ambiguous actions as hostile; linked to reactive aggression and harsh parenting → associated with reactive agression

Reactive = Reaction (emotional outburst)
Proactive = Plan (purposeful action)

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HAB association

Hostile attribution biases are associated with harsh parenting:

  • Children exposed to frequent punishment may see others as more hostile; anxious children interpret neutral cues as negative

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Dot probe task → attention bias

If you have an attentional bias towards a particular emotion (happy or angry)..

You’ll spot the X faster when it appears when it appears in the location where your attention was pulled by that emotion

• All children biased toward happy faces
• Only children high in anxiety symptoms showed bias toward angry faces

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Dweck's Mindset Theory

Explores how beliefs about ability affect motivation and achievement - kids are motivated by different things 

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Performance Goals

Focus on demonstrating success or avoiding failure (external validation) 

  • Praise, avoiding failure

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Learning Goals

Focus on improving skills and mastering new challenges (intrinsic motivation).

  • Improving skills

  • Mastering new tasks

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Entity Theory of Intelligence

Attribute outcomes to innate abilities, individual differences
Success: “I’m smart!” Failure: “I must be dumb...”

  • Self-worth: performance outcomes

  • linked to lower motivation over time → no change in math scores over time

Encouraging: “your so smart” - to much focus on outcomes

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Incremental Theory of Intelligence

Belief that intelligence grows with effort and practice; associated with persistence and higher achievement

Success: “I earned this!”    Failure: “I should try harder.”

  • Self-worth: self-improvement

  • Higher math socres over 2 years

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Promoting Incremental Mindset

Praise effort and strategies ("You worked hard!") rather than fixed traits ("You're smart!").

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Self-fulfilling prophecy

Stereotypes lead people to adopt an entity (fixed) mindset, which causes avoidance, anxiety, and poor performance, creating a self-fulfilling prophecy that maintains the stereotype.

“girls are bad at math” 

→ She starts believing ability is fixed (entity).
→ She avoids math challenges.
→ Her math skills don’t grow.
→ It looks like the stereotype was right — a self-fulfilling prophecy.

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Critiques of Mindset Theory

Replications show smaller effects than claimed; intelligence influenced by genetics and environment.

Lots of factors influence achievement
• Many may not be easy to change through effort
• E.g., genetic component of intelligence

We dont want kids thinking they have the wrong mindset

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Can having an incremental orientation influence your fluid intelligence

No

Incremental mindset more likely affects crystallized (learned) intelligence than fluid (problem-solving) intelligence.

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Self-Socialization

Children actively shape their own social development through their beliefs, goals, and behaviors.

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Selman's Role-Taking Theory

Children's ability to understand others' perspectives develops through stages.

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Stage 1 (6-8)

Recognize others have different perspectives due to different information.

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Stage 2 (8-10)

Understand others can have different views and can think about their perspective.

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Stage 3 (10-12)

Compare own and others' perspectives to evaluate understanding.

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Stage 4 (12+)

Consider perspectives in relation to generalized social norms and group expectations.

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Ethology

Study of behavior in evolutionary context; behaviors have adaptive survival functions.

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Imprinting

Early attachment process where young animals bond to a caregiver during a sensitive period.

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Bronfenbrenner's Bioecological Model

Human development occurs within nested environmental systems influencing each other - 5 levels of context: Microsystem, mesosystem, excosystem, macrosystem, chronosystem 

  • Allowed for better examinations of the role of context in influencing human development

  • Theories are not static!

  • Bronfenbrenner later added ideas: Children influence their environments, Children are born with genetic potential, Whether they reach it is influenced by their environment

<p>Human development occurs within nested environmental systems influencing each other - 5 levels of context:&nbsp;Microsystem, mesosystem, excosystem, macrosystem, chronosystem&nbsp;</p><ul><li><p><span style="color: rgb(255, 255, 255);"><span>Allowed for better examinations of the role of context in influencing human development</span></span></p></li><li><p><span style="color: rgb(255, 255, 255);"><span>Theories are not static! </span></span></p></li><li><p><span style="color: rgb(255, 255, 255);"><span>Bronfenbrenner later added ideas: Children influence their environments, Children are born with genetic potential, Whether they reach it is influenced by their environment</span></span></p></li></ul><p></p>
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Microsystem

Immediate relationships and activities (family, peers, teachers).

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Mesosystem

Connections among microsystems (e.g., parent-teacher relationships).

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Exosystem

Indirect environments affecting the child (e.g., parent's workplace).

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Macrosystem

Cultural values, laws, customs, and societal norms shaping development.

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Chronosystem

Changes over time (e.g., historical events, technology).

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Children and Media

Media exists in the exosystem but is shaped by macro- and microsystem factors like culture and parental involvement.

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Sesame Street Effects

Educational benefits vary by generation (chronosystem) and access to quality media (macrosystem).

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Screen Time Recommendation

Children ages 2-5 should have ≤1 hour per day of quality screen time with parental guidance.

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Media Exposure Concerns

Excessive screen time linked to reduced brain myelination and slower cognitive development.

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