Technology Integration and Digital Literacy in Education

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Flashcards covering key concepts, definitions, and tools related to technology integration and digital literacy in education.

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21 Terms

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Technology Integration in Education

The use of technology in the classroom to enhance learning, support differentiation, and develop digital citizenship.

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Digital Literacy

The ability to find, create, evaluate, and share digital content responsibly.

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CRAAP Test

A method for evaluating online information based on Currency, Relevance, Accuracy, Authority, and Purpose.

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The Blueprint (Sam Kary)

A framework for technology integration in education emphasizing pedagogy before tools.

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Pedagogy Before Tools (Holly Clark)

The principle that teaching strategies should be prioritized over the technology used.

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Learning Management Systems (LMS)

Platforms used to manage and deliver educational content and track learner progress.

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AI Bias

Concerns related to fairness and flaws in data used within artificial intelligence systems.

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Human in the Loop Model

An AI approach where human feedback and intervention are incorporated in decision-making processes.

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21st Century Skills

A set of essential skills including Critical Thinking, Creativity, Communication, and Collaboration.

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Web 1.0

The first stage of the internet characterized by static, read-only web pages.

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Web 2.0

The second stage of the internet that allows user-generated content and interactive experiences.

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Web 3.0

The emerging stage of the internet defined by AI-driven and data-centric connections.

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Acceptable Use Policies (AUP)

Guidelines established in schools to govern the appropriate use of technology and devices.

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Proper Email Etiquette

The practice of being concise and professional in electronic communications.

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Ergonomic Furniture Use

The practice of using furniture designed for comfort and efficiency to promote physical well-being.

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Biometric Information

Unique physical characteristics, such as fingerprints or facial recognition data, used for identification.

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Synchronous Learning

Real-time, interactive learning where participants engage simultaneously.

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Google Docs

An online word processor that allows collaborative document editing, voice typing, and translation.

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Equatio

An educational tool for math input via voice, handwriting, or text.

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Diffit

A tool providing leveled texts to accommodate varied reading abilities.

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Actively Learn

A platform allowing educators to create custom reading levels with embedded questions.