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Vocabulary flashcards covering core Applied Behavior Analysis terms, principles, assessments, measurement methods, teaching procedures, behavior functions, and reinforcement strategies discussed in the lecture notes.
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Positive Reinforcement
Presentation of a stimulus immediately following a behavior that increases the future frequency of that behavior.
Positive Reinforcer
A stimulus whose presentation functions as reinforcement by increasing future behavior.
Negative Reinforcement
Removal of a stimulus immediately following a behavior that increases the future frequency of that behavior.
Negative Reinforcer
A stimulus whose termination or reduction in intensity increases future behavior.
Positive Punishment
Presentation of a stimulus following a behavior that decreases the future frequency of that behavior.
Negative Punishment
Removal of a stimulus following a behavior that decreases the future frequency of that behavior.
Unconditioned Reinforcer (Primary)
A stimulus that functions as a reinforcer without prior learning history (e.g., food, water, warmth).
Conditioned Reinforcer (Secondary)
A previously neutral stimulus that becomes reinforcing through pairing with an unconditioned or conditioned reinforcer (e.g., tokens, money, praise).
Continuous Reinforcement (CRF)
Reinforcement is provided for every occurrence of the target behavior.
Intermittent Reinforcement
Only some occurrences of a behavior are reinforced.
Fixed Ratio (FR) Schedule
Reinforcement delivered after a set number of responses (e.g., FR4 = every 4th response).
Variable Ratio (VR) Schedule
Reinforcement delivered after an average number of responses (e.g., VR4 = about every 4th response).
Fixed Interval (FI) Schedule
Reinforcement delivered for the first response after a fixed amount of time has passed (e.g., FI5 = first response after 5 min).
Variable Interval (VI) Schedule
Reinforcement delivered for the first response after an average amount of time has passed (e.g., VI5 = about every 5 min).
Mass Trial
Teaching method where the same new SD is presented repeatedly in succession.
Random Rotation
Interspersing trials of various targets in random order during instruction.
Token Economy
A reinforcement system consisting of target behaviors, generalized conditioned reinforcers (tokens), and backup reinforcers.
Backup Reinforcer
Preferred items or activities obtained by exchanging tokens in a token economy.
Natural Environment Training (NET)
Teaching skills within naturally occurring routines led by the child’s motivation.
Incidental Teaching
Using naturally occurring events to create learning opportunities, often by requiring the child to communicate to complete a routine.
This method enhances communication and learning by embedding instruction in real-life situations.
Preference Assessment
Systematic method for identifying stimuli that may function as reinforcers.
Free Operant Assessment
Observation-based preference assessment allowing unrestricted access to many items; engagement time indicates preference.
Single Stimulus Assessment
Successive-choice method presenting one item at a time and recording approach or non-approach.
Paired Stimulus Assessment
Forced-choice method presenting two items; selections are tallied to rank preferences.
Multiple Stimulus With Replacement (MSW)
Array of items presented; chosen item stays, unchosen items are replaced each trial.
Multiple Stimulus Without Replacement (MSWO)
Array of items presented; chosen item removed, remaining items rearranged for next trial.
Satiation
Loss of a reinforcer’s effectiveness due to overexposure.
Shaping
Reinforcing successive approximations toward a desired behavior.
Successive Approximation
A response closer to the terminal behavior than the previous response, reinforced during shaping.
Behavior Chain
Sequence of behaviors that, when linked, produce a terminal outcome.
Task Analysis
Breaking a complex skill into smaller, teachable steps.
Forward Chaining
Teaching a chain starting with the first step; remaining steps are prompted.
Backward Chaining
Teaching a chain starting with the last step; earlier steps are prompted.
Total Task Presentation
Training on every step of the chain during each session, prompting as needed.
Escape/Avoidance Function
Behavior that results in avoidance of or escape from undesired situations.
Attention Function of Behavior
Behavior that gains social attention from others.
Access to Tangible Function of Behavior
Behavior that gains access to desired items or activities.
Automatic Reinforcement Function of Behavior
Behavior that is intrinsically reinforcing without social mediation.
Antecedent
Event occurring immediately before a behavior.
Consequence
Event occurring immediately after a behavior.
Antecedent Intervention
Behavior change strategy that manipulates environmental stimuli to reduce behaviors.
Functional Communication Training (FCT)
Establishes an appropriate communicative behavior to replace challenging behaviors that are evoked by a motivating operation
Premack Principle
Using a high-probability activity to reinforce completion of a low-probability activity.
Non-Contingent Reinforcement (NCR)
Reinforcer delivered on a schedule independent of the target behavior.
Duration (Measurement)
Total time a behavior occurs.
Frequency
How many times a behavior occurs.
Rate
Frequency of behavior per unit of time (Frequency ÷ Time).
Inter-Response Time (IRT)
Time between the end of one response and the start of the next.
Latency
Time from stimulus onset to initiation of a response.
Momentary Time Sampling
Recording whether behavior is occurring at the instant the interval ends.
Partial-Interval Recording
Recording whether behavior occurred at any time during the interval.
Whole-Interval Recording
Recording whether behavior occurred for the entire interval.
Permanent Product
Concrete outcome of behavior used as measurement (e.g., completed worksheets).
Discriminative Stimulus (SD)
Antecedent stimulus that has stimulus control over behavior and signals the availability of reinforcement.
Discrete Trial
Structured instructional unit with SD, prompt, response, consequence, and inter-trial interval.
Prompt
Supplementary antecedent stimulus that evokes a desired response.
Inter-Trial Interval
Brief pause between discrete trials.
Most-to-Least Prompting
Starting with a strong prompt and gradually fading to weaker prompts.
Least-to-Most Prompting
Starting with minimal prompts and increasing intrusiveness until a correct response occurs.
Errorless Learning
Instructional approach preventing errors by using most-to-least prompting and immediate reinforcement.
Stimulus Control Transfer
Fading prompts so the natural SD alone evokes the behavior.
S-Delta (SΔ)
Stimulus in whose presence a behavior does not produce reinforcement.
Discrimination Training
Reinforcing a response in the presence of one stimulus and not another.
Baseline
Data collected on behavior prior to intervention, with no prompts or reinforcement.
Generalization
Ability to perform a skill across different situations, people, and stimuli over time.
Stimulus Generalization
Skill demonstrated under varied conditions (different settings, people, materials).
Response Generalization
Learner emits functionally equivalent variations of the taught behavior.
Maintenance
Continued performance of a skill after intervention ends.
Verbal Behavior
Behavior reinforced through mediation of another person’s verbal behavior; includes vocal and non-vocal forms.
Receptive Language
Ability to understand spoken or written language.
Expressive Language
Ability to communicate wants and needs verbally or non-verbally.
Echoic
Vocal imitation of another speaker’s verbal behavior.
Mand
Requesting what one wants or needs; controlled by motivating operations.
Intraverbal
Responding verbally to another’s verbal behavior
Tact
Labeling objects or actions present in the environment.
Textual
Reading written words aloud.
Transcription
Writing or spelling words spoken by another (taking dictation).
Motivating Operation (MO)
Environmental variable that alters the value of a reinforcer and the current frequency of behavior related to it.
Establishing Operation (EO)
MO that increases the effectiveness of a reinforcer.
Abolishing Operation (AO)
MO that decreases the effectiveness of a reinforcer.
Augmentative & Alternative Communication (AAC)
Communication methods other than vocal speech (e.g., sign, pictures, devices).
Picture Exchange Communication System (PECS)
Symbolic communication system enabling non-verbal individuals to initiate requests via picture exchange.
Pairing
Consistently associating oneself or an activity with reinforcement to build rapport or value.
Behavior (Definition)
Anything an organism does that is observable and measurable.
Operational Definition
Objective, measurable description of a target behavior including examples and non-examples.
Differential Reinforcement
Reinforcing responses meeting specific criteria while withholding reinforcement for others.
DRA (Alternative)
Reinforcement for an alternative, functional behavior while extinguishing the target behavior.
DRI (Incompatible)
Reinforcement for a behavior incompatible with the target behavior.
DRO (Other)
Reinforcement delivered when the target behavior does not occur for a specified time.
DRL (Low Rates)
Reinforcement for keeping behavior at or below a predetermined low level.
DRH (High Rates)
Reinforcement for emitting the behavior at or above a predetermined criteria.
Extinction
Withholding reinforcement for a previously reinforced behavior, leading to its decrease.
Extinction Burst
Temporary increase in frequency, duration, or intensity of behavior when reinforcement has been removed
Spontaneous Recovery
Reappearance of an extinguished behavior after a period without reinforcement.
ABLLS
Assessment of Basic Language and Learning Skills covering 25 developmental domains.
Functional Behavior Assessment (FBA)
Process of identifying the function of behavior through data, observation, and interviews.
Functional Analysis (FA)
Experimental manipulation of environmental variables to confirm behavioral function.