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Sucker Effect
Outcomes not valued lead to decreased effort.
Social Loafing
Individuals reduce effort in group settings.
Facilitation
Presence of others increases individual effort.
Collective Effort Model
Individual effort varies based on group context.
Spotlight Effect
Awareness of others influences perceived effort value.
Social Compensation
Increased effort when outcomes are valued.
Deindividuation
Loss of individuality increases deviant behavior.
Aggressive Tendencies
Crowds can amplify aggressive behaviors.
Cognitive Load
High cognitive load affects decision-making quality.
Self-Awareness Theory
Focus on self influences behavior and attitudes.
Entitative Groups
Tightly-knit groups exert stronger influence on members.
Group Polarization
Groups exaggerate initial tendencies in decision-making.
Risky Shift
Groups may make riskier decisions than individuals.
Informational Influence
Conformity due to perceived superior knowledge of others.
Groupthink
Flawed group decisions due to harmony over analysis.
Normative Influence
Desire for group acceptance pressures agreement.
Mindguarding
Protecting group from dissenting information.
Illusion of Consensus
False belief that group members agree.
Contingency Plans
Plans for potential failures or errors.
Devil's Advocate
Encouraging dissent to improve decision quality.
Constructive Criticism
Feedback aimed at improving group outcomes.
Individual Responsibility
Encouraging personal accountability within groups.
Self-Awareness
Heightened self-focus reduces conformity.
Milgram Experiment
Study on obedience to authority figures.