Lecture 12: Emotional Intelligence

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50 Terms

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key thing to know is

what kids are capable of and how demonstrated

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importance of play

- skill development

- learning about rules and roles

- age-mixed play

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joint attention

- focus on what another person is focused on

- important for language learning

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imitation and overimitation

- mimic what they see adults do, even unimportant actions

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social referencing of another person's reactions

kids look up to caregivers to see how they react to things

- help them determine if something is good, bad, or worth doing

- cues from other's reactions!

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tips to foster persistence

- praise the process (effort not outcome --> growth mindset)

- model success AND struggle (show kids that you may also fail at initial attempts to do something)

- enable small wins

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baby effort experiment

- no effort condition of getting toy loose --> kid who saw no effort demonstration given new toy and quickly loses interest in toy and tosses it

- effort condition of getting toy loose --> kid keeps pressing new toy's button over and over

- infants press button more after watching adults persist!

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the value of persistence

- not mere imitation — generalizes to novel goals and tasks (new toys)

- most effective if you call children's attention to your effort

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when an adult repeatedly took over and solved challenging puzzles for preschoolers ... --> applies to ...

they persisted less in unrelated tasks; helicopter parents

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helicopter parenting can lead to

- lack of independence

- low confidence

- struggles with failure

- ineffective coping skills

- anxiety and depression

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parenting style

- authoritarian

- permissive

- authoritative (BEST AND MOST POSITIVE ON PSYCHOLOGICAL OUTCOMES AND SCHOOL PERFORMANCE)

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authoritarian

- shape, control, and judge behavior and attitudes of child in accordance with set standard of conduct

- LACKS WARMTH; does not consider child's perspective or feelings

- associated with externalizing behavioral problems

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externalizing behavioral problems

aggression, disruptiveness, defiance, and impulsivity

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permissive

- attempts to behave in a nonpunitive, acceptant, and affirmative manner toward child's impulses, desires, and actions

- does not encourage child to obey externally defined standards

- ALSO associated with externalizing behavioral problems

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authoritative

- attempts to direct child's activities in a rational, issue-oriented manner (tries to guide child's behavior like authoritarian)

- BUT, has warm, open, understanding, empathy for child's feelings and perspective

- FIRM BUT FRIENDLY (Not just firm or just friendly)

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authoritative associated with ...

highest adolescence school performance, well-being, and social skills

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prosocial game

- choice of keeping one reward for yourself and giving one to other kid in experiment (1, 1)

- other choice of keeping one reward for yourself and none for other (1, 0)

--> most kids will share at 3-6, and even more 7-8

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sharing game

- one for me and one for you (1, 1) or two for me and none for you (2, 0)

- very few share at 3-4, but increases from 5-6 and even more 7-8 (most selfish when 3-4, most fair and prosocial when 7-8)

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strategic prosociality

- ~70% of kids give other kid 4 stickers if they're staring at you

- ~35% of kids give other kid 4 stickers if they're not staring at you

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negative vs. positive reciprocity

"an eye for an eye" vs "you scratch my back, I'll scratch yours"

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positive and negative reciprocity develop at

different rates!

- when you're younger (4-5 y.o.) you understand eye for an eye (you steal back when they go for you)

- positive reciprocity only develops with age (need to be 8-9 to give back to someone who's given you something)

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the protraction of adolescence

- "while the age at which people become physically adult has gone down, the age at which they take on adult roles and responsibilities has gone up"

- "adolescents are essentially adults who have been denied a place in adult society"

--> physically becoming an adult at a younger age and socially at an older age

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different brain areas develop at ___ and the ____ takes longest

- different rates!

- prefrontal cortex

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hitting peak now for

- digit symbol coding, digit span, and visual tasks (working memory)

- vocabulary keeps going up and peaks much older in adulthood

--> different cognitive skills DEVELOP DIFFERENTLY and hit peaks DIFFERENTLY

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Sully

example of peak cognition

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adolescents and older adults don't like to wait for things they want

amount of money required to wait is higher at younger and older ages (concave up)

- in between more patient

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intertemporal choice task (get money now or more later) measures

temporal discounting (delayed gratification)

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marshmallow experiment

testing self control/cognitive control in young kids

- delayed gratification

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preschool delay of gratification in marshmallow experiment correlates with

better self control and SAT scores (both verbal and quant) in adolescence

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socioeconomic status predicts

individual differences in neurocognitive abilities

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kids coming from lower socioeconomic backgrounds are less ... and have higher ... --> could be involved with ...

less exploratory; higher loss aversion; neurocognitive trends

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education strongly correlates with ...

earnings in adulthood

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mean starting salary for Yale students

$90,097

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teachers matter more than schools data

- gain related to teacher effectiveness much higher than gain related to maturation/getting older

- even if in most effective school with least effective teacher --> below average

- least effective school with most effective teacher --> better than average

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high value-added teachers impact test scores

- huge positive boom in schools with good teachers (higher scores persist after)

- huge negative boom in schools with bad teachers (and persist)

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college attendance and earnings

increase with higher value teachers added

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effective teachers have

- enthusiasm, relationship with children, high motivation and commitment

- more important than years of experience and technical knowledge

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traditional view of emotion in relation to cognition

emotions are bad and you need to control them to not get in way of rational thinking

- passion and reason antithetical

- emotions chaotic and immature

- disorganized

- disturbances of individual

- cause loss of cerebral control

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BUT, take home message is

emotions are good and important for success!

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emotions are

adaptive, functional, and ORGANIZING of cognitive activities and subsequent behavior

- emotions AROUSE, SUSTAIN, and DIRECT activity

- emotions are, it seems, themselves a high order of INTELLIGENCE

- ENERGIZE behaviors and SIGNALS what needs to be avoided or not

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leadership

teamwork and citizenship

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Freud's theory of leadership

- crowds susceptible, want leader

- strong EMOTIONAL ties between leader and followers

- strong communication skills

- just and equal treatment

- emotion = positive!

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Burn's theory of leadership distinguishes

- transactional leadership (securing benefits for the group)

- transformational leadership (raising one another to higher levels of motivation and morality)

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presidential difference

key feature is emotional intelligence

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Google and some med schools screen for ...

soft skills and emotional intelligence

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multiple mini interview

- multiple stations 7-10 mins

- oral communication, social and nonverbal skills, teamwork, ethical scenarios, role playing

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what is emotional intelligence

the ability to perceive, understand, manage, and express emotions accurately and adaptively

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MSCEIT has both ... and is ...

- consensus and expert answers that help with EQ rating/score

- reliable!

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EQ can predict/correlates with

- secure attachment (+ - high EQ, high secure attachment)

- display photos of family (+)

- work as a care-taker/nanny (+)

- illicit drug use (-)

- fights and vandalizing (-)

- positive relations (+)

- mental health (+)

- mental illness (-)

- good workplace (+)

- good peer/supervisor ratings (+)

- salary/rank (+)

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can you train EQ?

yes, you can learn EQ

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