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102 Terms
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Visual Thinking
A phenomenon of thinking through visual process
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Visualization Methods
Sketching and CAD
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3 roles of graphics in design
Visualization, Communication, Documentation
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Visualization
- Ability to see object in your mind - Sketches are the first physical capture of your mental image
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Communication
- Refine drawings and models• To improve the clarity of graphics - Communication of idea with others
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Documentation
- Detailed 3D and 2D drawings - Contains all information needed to create/manufacture/use object(s)
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Ideation
the formation of ideas or concepts
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Linear Engineering Design
Traditional Engineering Design
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Model-centered engineering design
3 major activities: Ideation, refinement, implementation
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Sketching vs. Drawing
-Sketching: Transferring of ideas or concepts onto paper or into a computer to quickly capture them graphically. -Drawing: Transferring of an object's size, shape, proportion and/or main features onto paper or into a computer.
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Design Sketch
Rough sketches that are used to quickly capture an idea. They tend to have less detail, structure and restrictions than freehand or technical illustrations.
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Technical Illustration
Detailed drawing with restrictions, dimensions, and structures.
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Contour Sketching
sketching the outline of an object
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ANSI (American National Standards Institute)
The national standards institute of the United States, which facilitates the formation of a variety of national standards for STEM
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ISO (International Standards Organization)
The organization which sets the international standard for manufacturing.
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ASME (American Society of Mechanical Engineers)
A professional engineering organization that is known for setting codes and standards for mechanical devices in the United States.
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Visible Lines
used to represent features that can be seen in the current view
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Dimension and Extension Lines
used to indicate the sizes of features on a drawing
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Hidden Lines
used to represent features that cannot be seen in the current view
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Center Lines
lines that define the center of an arc,circle, or symmetrical parts.
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Cutting Plane Lines
used in section drawings to show the locations of cutting planes
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Section Lines
Thin lines used in a section view to indicate where the cutting plane line has cut through material.
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Break Lines
Lines used to terminate features on a drawing when the extent of the feature has been clearly defined and no additional detail is needed.
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Isometric Sketch
A form of pictorial sketch in which all three drawing axes form equal angles of 120 degrees with the plane of projection. -Orthographic Projection
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Oblique Sketch
The object face that is placed parallel to the frontal plane will be drawn true size and shape -Non-orthographic projection
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single point perspective
A technique for achieving a sense of depth by establishing a single vanishing point and painting or building all objects to diminish to it. -Non-Orthographic
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Vanishing Point
A point in space, usually located on the horizon, where parallel edges of an object appear to converge.
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Ground Line
a base line upon which figures stand
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two point perspective
two vanishing points -Non-Orthographic
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Multi-View Drawing
A drawing which contains views of an object projected onto two or more orthographic planes. -Orthographic
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Cartesian Coordinate System
A rectangular coordinate system created by three mutually perpendicular coordinate axes, commonly labeled X, Y, and Z. Can be 2D with just XY plane
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polar coordinate system
A two-dimensional coordinate system in which each point on a plane is determined by a distance from a reference point and an angle from a reference direction.
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Spherical Coordinate System
Uses angular measurements on a sphere to specify locations (r, φ, θ) x = r cosφ cosθ y = r sinφ z = r cosφ sinθ
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cylindrical coordinate system
(r, θ, z) - x = r cosθ - y = r sinθ
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Absolute Coordinates
The exact location of a specific point in terms of X, Y, and Z from the fixed point of origin
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Relative Coordinates
The location of a point as given by the distance from the last point specified.
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World Coordinates
- "Stationary" or "Fixed" - Never changes position or orientation relative to the model
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Local Coordinates
- Coordinate system defined by the designer or CAD system. - May located and oriented anywhere in any direction within the world coordinate systems.
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Primitives
the building blocks/elements used to create CAD models
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Node
Most basic primitive. A single point.
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Spline Curve
A spline curve is a smooth, freeform curve that connects a series of control points.
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Interpolated curve
Every point is on the spline curve
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Bezier Curve
Spline with two endpoints and control points to specify curve direction.
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B-Spline
Higher level of complexity of Bezier. degree of curve can be changed without changing # of points. several curves joined at knots
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Geometric Constraint
Constant, non-numerical relationships between the parts of a geometric figure. Examples include parallelism, perpendicularity, and concentricity.
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Conditions vs. Constraints
• Conditions are like constraints, but they are not enforced. • Conditions are simply the geometric state of the feature. • Conditions are simply the state of the feature at a given moment or location. • Constraints remain enforced until the designer releases them.
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Generatrix
a point, line, or surface whose motion generates a line, surface, or solid
- Line of sight radiates from the observer - The most realistic natural view
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Parallel Projection
Line of sight is parallel to the observer
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Orthographic Projection
Line of sight is perpendicular to the projection plane
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Oblique Projection
Line of sight is not perpendicular to the projection plane
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Axonometric Projection
- Line of sight perpendicular to projection plane - A type of orthographic projection - Parallel projection technique
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Isometric
- Type of Axonometric Projection - Angles A, B, and C are equal - Corners MZ, MX, and MY are equal in length
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Dimetric
- Type of Axonometric Projection - Angles A and C are equal - Corners MX and MY are equal in length
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Trimetric
- Type of Axonometric Projection - No equal angles or corners
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Third Angle Projection
Used by ANSI and JIS
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First angle projection
Used by ISO and DIN
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Principles of Orthographic Projection
- Alignment of feature - Distances of related views must be equal
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True Size (TS)
LOS are perpendicular to the feature
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Edge View/Point View (EV or PV)
LOS are parallel to feature
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Oblique View (OV)
LOS are neither parallel nor perpendicular to feature
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Default Tolerance
Tolerance used when it is not otherwise specified
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Reference Symbol
( )
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Places/Times Symbol
X
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Counterbore
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Countersink
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Depth
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Dimensional Tolerence
Tolerance of size and location
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Geometric Tolerence
Tolerance of form (Perpendicularity, flatness, etc)
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Inch Dimensions
- # of decimals equal (ex: 8.900 and 4.896) - No 0 before decimals under 1 (ex: .98)
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Metric Dimensions
- # of decimals not equal (ex: 8.9 and 4.896) - Include 0 before decimals under 1 (ex: 0.98)
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Maximum Material Condition (MMC)
Size of a feature at one end of its tolerance zone where there is the most amount of material.
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Least Material Condition (LMC)
Size of a feature at one end of its tolerance zone where there is the least amount of material.
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Class of Fit
An assembly of two parts creates a “fit” whose functional characteristics is determined by the difference in the parts’ associated sizes.
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Clearance Fit
MMCH > MMCS - Always leaves space when assembled
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Interference Fit
LMCH < LMCS - Parts always intersect when assembled
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Allowance
Smallest hole - largest fit =
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Transition Fit
Two toleranced mating parts are sometimes an interference fit and. sometimes a clearance fit when assembled. - MMCH > LMCS - LMCH < MMCS
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ISO fit recommendations
■ Capital letters refer to the hole ■ Lowercase letters refer to the shaft ■ Basic size is the nominal size of both members
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Hole Symbol
Capitol letter
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Shaft Symbol
Lowercase letter
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Fit Symbol
Hole tolerance/shaft tolerence ex. H8/f7
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Feature control frame
Used to specify the geometric tolerance. It is divided into two or more zones.
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Datum
Reference point or surface
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Straightness (FORM)
compares a line on a part to a perfectly straight line.
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Circularity (FORM)
evaluates a circle to a perfect circle.
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Flatness (FORM)
evaluates the largest vertical distance between the highest and lowest points on a surface (plane).
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Cylindricity (FORM)
compares a cylinder to a perfect cylinder.
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Parallelism (ORIENTATION)
Specifies the degree to which a feature's orientation may vary with respect to its referenced datum by creating a tolerance zone parallel to that datum.
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Perpendicularity (ORIENTATION)
Specifies the degree to which the orientation of a right-angled part feature may vary.
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Concentricity (LOCATION)
he condition in which the axes of all cross-sectional elements of a cylinder (cone or sphere) are common to a datum axis.
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Circular runout (RUNOUT)
Used to control the location of a circular part feature relative to an axis.
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Section views
Clarify the interior geometry by removing a portion of a part in a sketch
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Cast Iron
Material used for the general section lines
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Full Sections
Made by passing the imaginary cutting plane completely through the object.
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Half Sections
Show features of up to ½ of the part (Usually these parts have circular symmetry.)
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Offset sections
Used to include features not found on a single plane but on parallel planes.
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Aligned Sections
Used to show features not on a single cutting plane, nor parallel cutting planes, but on cutting planes that intersect through a single axis.